josh_et -> RE: MechQuest: Improvement and Brainstorming (2/14/2011 8:59:16)
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Probably they should: -give rewards (gold, random weapons, item, etc.) for leveling up. -put level requirements for quests. This would encourage people to level up. For those who do not reach requirement, give them alternate quests. -provide lots of places (asteroids, another city on the same planet, etc.) to fight and get random items like DF. -categorise inventories. That is to say something like, you can keep up to 20 misc. items(badges, quest items or keys, etc.), 5 energy blades, 30 mechas, 30 mecha weapons, etc. -inter-game benefits(aside from Verified items). e.g. You play Dragonfable, you get items on Mechquest or AQ and vice versa OR you get extra starting gold OR etc. -(said and promised)better energy blade fight system! Also, I would like to add that the MQ team might want to sell items that boost human HP or EP like armour. and provide a separate leveling system for character. -keyboard controls. Instead of using only the mouse, MQ may utilise the keyboard to control fights and movements. -better and varied sounds. MQ's current collection of sound effects are good but can be made better and clearer. And oh BTW, I object that SCMM should be made non-rare. They should pull players to upgrade to SCs.
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