PD -> RE: The Stat Inflation Problem (1/24/2011 13:57:49)
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Post Updated. Added the following Paragraphs within the "To Every Problem, there is a solution" quote:
Does anyone remember Xendran's Stat Values Post? I bet not many do. If you don't remember, it was a post that Xendran made that displayed the value of all the stats. First off, balancing the stat values is absolutely pivotal to balancing Epicduel. Why? This way, all builds would have equal power. There won't be better builds than everyone else. Every build will be of equal power to everything else. The only thing that would determine the victor is the person who happens to have better skill. I know a lot of people would like to win based on skill. This is the first step to doing so. Equal builds, equal gameplay. A game where SKILL makes you the winner, not luck. Currently, The Stats aren't equal in Value; For example, a Support Build would be better than a Strength build, because support has more stat yield. However, if we take that, and equalize the stats, then the two builds would be equally powerful, and the person with the better sense of skill would win, although, there's still the occasional luck factor. However, luck factors ARE needed, or else the person who goes first, or the person who goes first would most likely win, which I don't believe should be the case at all. quote:
After Balancing the Stats, and implementing a standard, the Staff can safely take out Agility and Focus, as well as lower, or remove stat requirements on Skills/Passives. As of now, Without standardization and stat equalizing, Removing Focus and Agility would do nothing. Absolutely nothing. Why you ask? Contrary to Popular belief, removing these won't do any major effect. Talking to Xendran in many conversations, we discussed what would happen if there the team DID remove Focus and agility. What did we come to the consensus of? Simple; Nothing good would happen. Due to all the new stat requirements, I doubt many of us would feel that change. In fact, it'd probably make the game worse. The order to come by this is really that of being careful which update happens first. Here's how it should go... 1. Equalize Stats 2. Standardize Weapon Stat Modifiers 3. Remove Focus and Agility If it's not taken with this order, Epicduel will be in quite the heap of chaos until all three of those are in Existance. And it's been argued that this would take too much work on them. True, it will take a lot of work. But that's only an excuse. If we dealt with the problem now, then we wouldn't need to deal with the problem ever again. That's the truth. Deal with the problem now, do the hard work now, and there will be less complaints, and Epicduel will be saved. It's so easy. I've practically put the answer to balancing the game right in your nose. So why not fix the problem now? Also added a paragraph in the section "How does the problem work? quote:
Now, this affect Epicduel in a bad way. If Epicduel could be a game where it could be run and processed without money, then it would. But we need not to forget that Epicduel is a business, and they still need to make money in order to pay for the costs of the game. To keep the game alive, they need people to purchase in-game items for varium. However, if nobody buys anything, then Epicduel cannot live. This is what happens when you make a weapon more powerful than all the rest. Nobody buys anything that's less powerful than what you already got, and to keep payed players paying, they need to make something MORE powerful to keep them buying, forcing them to upset the balance of the game, or else they will go out of Business. I'll show you guys how Frostbane made this problem happen, but that's for a later section. Feel free to read and comment. It's all appreciated. Also, I've changed the post layout completely. Made interactivity so when I update this post, it'll be easier for people to get to the updated parts.
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