Elf Priest JZaanu -> RE: Thanks for listening. (1/26/2011 13:55:40)
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I appreciate Nightwraith's response as well. I personally feel to entice more people to play, the evolvement of community elements need to be placed. One aspect that AQW makes the game fun for many, is because, it is a social group game. The system is designed where players of all levels and budgets can play equally and be effective within the enjoyment. I am hoping and still do, that housing element of Epic Duel will continue to advance. Many who had purchased these did not do it for a achievement but in progression of community. Many of elder players understand the challenges of expenses, but many of us also know this game can expand beyond it's pvp limits and provide major enjoyment as a true multi-elemental game. Unlike any other game, this game revolves around the individual players. We have heros, villains and every type of persona who acts behind the class they wield. I made a quote in some posts prior "Once a business behaves like a business..." As critical and difficult in the nature of my opinions, I highly respect and care about everyone in this game. Nothing in life is perfect and always needs constant adjusting and reevaluation. I think this is understood, but the main issue keeping the game balanced from every single angle from class balance to economic. Draining the core of players that have stayed and supported will not aid the game, yet how does one add new players to the game? Many will continue to support the game as long as they are able, but the game needs to add substance for playing pvp. A reason... I have my personal opinions on some possible angles; I have stated in all forums, and many others have as well. Happy players will bring in new players by word of mouth; this is the best way. ~JZaanu For Tiago X: Pls Link Nightwraith's response to your first post. :) Added link to first post. ~Mecha
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