The Cannible -> RE: Technology (2/2/2011 19:18:50)
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I would die to help work on this game, I'm a huge artist, and i'm going into game art and design for college. It'd be nice to have a team member not worried about a steady continue-us income of varium buyers, and ONLY be worried about getting the game on track, right? And thank you doctor, the strength of a stat depends on how much you can use it. But at the moment, stat wise, tech is the weakest, and if you ask me, has the least amount of use in builds. And i'm pretty sure that if you didn't need a tech req for any of your weps, str could go out there alone and do pretty well for it'self. But really. The best moves usable with tech are smoke and BB. Niether belong to mage, who is supposed to use tech, in addition our damage skills are weaker anyways. Why increase the damage of a weak skill with a weak stat, when you can increase the effectiveness and damage of a good skill with a good stat? People are coming up with all sorts of crazy ways to balance this game, when to balance it is so simple. Give all stats the same buying power, make all counterparts of damage skills do the same damage, more or less, and get rid of stat inflation. That simple. No stat caps, no scrapping class change. You could keep or get rid of focus and agility, that doesn't really matter, but with a true balance... you wouldn't need them. -Thank you, The Cannibal.
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