=ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (Full Version)

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Bu Kek Siansu -> =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 6:22:40)

quote:

After a few major releases, we're finally ready to start something we've been promising players for a long, long time. What's that? Quests! Yeah, you heard me. Unfortunately, this is not a feature that we can introduce in one update. I've said in the past that EpicDuel was built backwards from AQW: they always intended to focus on questing, while EpicDuel was founded on PvP. For this reason, we needed to start from scratch to build the features necessary to support a robust questing system that doesn't detract from the main battle engine. You can expect this system to be built upon and expanded in the next few releases!

Quest Item Inventory

"You've just collected an ammo clip!"

Actually, you may not see that this release, but it will be built in the background to support our next EpicDuel quest update! After all, if you're gathering items from opponents and the environment, you'll need a good place to put them. This opens up TONS of possibilities for future releases and gives real purpose to exploring the world! I didn't draw all of those screens for nothing!

Bazaar Pathway!

[image]http://www.epicduel.com/images/cms/BazaarPath1.jpg[/image]

You know that big floaty ship in the Barrens? The one outside of Mirv's? Well the pathway is finally complete, and in future updates players will have access to this last bastion of Exile control on the planet. What new NPCs will you meet? What new items will you find? Personally, I've been waiting to tackle the Bazaar since Alpha, so I'm really excited for the opportunity to render it fully!

Superbowl XLV

[image]http://www.epicduel.com/images/cms/AchSuperbowlXlv.png[/image]

Oh that's right, the BIG GAME is coming up this weekend isn't it? I most watch for the commercials, but that doesn't mean we forgot about last year's Superbowl achievement! We'll be introducing an updated version for those who missed last year's, and for those who already have last year's and want to boost their rating points!

Home Items

It's been awhile since we added non-rare home items to the game, so this release, you're getting 10-20 brand new items designed by Charfade! Watch the game from the comfort of your Fortune City loft surrounded by your luxurious new furnishings!

Lastly, I have some exciting news for next week! This entry is quote from Artix on the AQW Design Notes!

------

The ENTIRE AE Team is taking a one week break from making games... TO MAKE GAMES!
Yes my friend, you read that right! Next week, starting on Monday we are having the 1st ever one-week-long AE Game Making Challenge! Sound crazy? ... well, then maybe you should join in too!

WHAT!? You are making 7+ new games next week?
The entire staff (everyone from AdventureQuest, DragonFable, EpicDuel, MechQuest, AdventureQuest worlds) will be forming into small teams of 2 to 3 people. Each team's goal is to create a new game in only 5 days. The rules are: Anything goes & make anything you want! So far there are 7 teams. The competition starts on Monday and ends Friday night... at which time we all get to play everyting that they make! If you can program or draw, you are hereby invited to create teams with other creative players and create games too!

How will the contest be judged?
You and the staff will both judge. We are going to post several polls on the forums which will rate the completed games in different categories (Overall, Fun, Graphics, Sound/Music.)

Is this a good idea?
100% YES. After doing the weekly releases every week, for so many years, the team needs to mix things up and get their creative juices flowing. That is something that all of the big games will benefit from in the following weeks. Also, it will be really interesting to watch and see what happens!

What will the games be like?
Everyone is making whatever they want... so your guess is as good as mine, LOL! But there is only one week to make the finished game so they will likely be mini-game sized or prototypes/alphas for larger game concepts. Teams can create their own artwork, sound, and engine from scratch or are free to use things thay have already made. The goal is to be as creative as possible and have fun, there are no rules... just games!

Can I watch?
We would love for you to watch and help us with ideas while we are working on the games! We are going to post a special design notes for all teams and we are going to periodically stream live video in AdventureQuest Worlds. (A sneak peek into the secret underground lab... about to be 3.14159% less secret.)

What about the normal Big Game releases?
This Friday (just like every week) we have exciting releases coming out for you. Next weekend the games will all be running their special Valentine's Day events. So this really was the perfect time to do this. The best part is... if all team are successful, you could get 7 new games to play next Friday too! Maybe we can add achievements for beating all of them to the Master Account?

AWESOME! I cannot wait!
Enjoy the releases this weekend. Starting Monday... we are making some games! (I cannot believe how much I am looking forward to this. It feels like Christmas.)

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Titan and I are super-excited about this challenge. We've been working on EpicDuel nonstop since 2008, and a chance to make a new game in the span of a week is awesome! Not that we're tired of EpicDuel -- it's just that we have so many other game ideas floating around in our heads that don't really "fit" into a PvP MMO so a chance to finally bring one of those concepts into reality is just...well let's just say that I don't plan on getting much sleep at all next week :D

Thanks to Nightwraith.




SMGS -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 6:34:32)

Can't wait to see what's deep in the Bazaar. :)




edwardvulture -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 6:39:44)

What happened to the other one? I think the game keeps getting more unbalanced. A varium tank doesn't get critted while I with only 63 defense gets critted 3 times in 2 battles. What's the logic there? So the release next week is going to be 7 games? I see this update as an imcomplete one for 2 reasons.
1. The Bazzar was basically a sneak peak.
2. The quest engine was only worked on.
Anyways. I hope there will be something good the week after the Artix game contest.
I like the theme of the house items.




Silver Sky Magician -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 7:41:07)

^

Defense or dexterity doesn't affect the number of times you get critted. Support does.




Ashari -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 14:08:33)

quote:

ORIGINAL: edwardvulture

1. The Bazzar was basically a sneak peak.
2. The quest engine was only worked on.


I actually think these types of releases should be more common for a game that's still in a testing phase. New equipment is alright, but it doesn't actually advance the game. Releases like this that prep the game up for future features are fine by me! =)

Actually I'm very happy that the storyline will start up once the quest system is done.




Nebula -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/7/2011 15:19:41)

The level 50 NPC guarding the entrance to the Bazaar interests me. I want to be able to fight it one day! =D




Buffy A. Summers -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 14:42:37)

"TEST PHASE" ! ??? !

LOL

Funny, I've Been Dumping Money Into This Game For 13 Months Now... And It's Still 'Testing'?

Testing What? Our Patience? Or How Much Money We Will Place Into A Broken System.

You All Amuse Me, Seriously.

How Grateful You Are To Get A "Preview" Of What Has Been Promised For A Year.

Sheep.

Oh And Here's A Spolier About What Awaits In The Bazar...

Items That Will Cost Varium...Which Means...MORE MONEY!

Anyone Notice A Pattern Here?

Battle Your Way Through Our New Storyline And Defeat Our New Boss So You Can Have The 'Honor' Of Buying An Assortment Of Weapons...At $10 Each.

Oh...And Then, 2 Weeks Later, We'll Make Even More Weapons...That Will Cost You More Money...Again.

And Don't Forget To Enhance Them Every Time!

Even Though There Is No Varium Buy Back System.

*Double Facepalm*




Calogero -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 14:49:27)

lol Buffy...
been buying 10 k Varium fora year now ( sometimes 20 k in a month )

there should be a Sucker achievement for paying over 500 euro's/dollars for a testing game xD




IsaiahtheMage -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 14:55:43)

@buffy Man you are so right.I can see it coming now.




Digital X -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 15:01:02)

quote:

The level 50 NPC guarding the entrance to the Bazaar interests me. I want to be able to fight it one day! =D

Me too, we better team up, he can probably pack quite a punch [8D]




Wraith -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 15:03:56)

AWESOME!!!




Matgon -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 15:06:42)

I got the achievment to complete my seasonal collection achievment, i'm so proud. [8D]




Tiago X -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 16:45:37)

Once again , Buffy is right.
ED has lost it's fun and replaced it with Greed .
Speaking of Greed , come help us in Ravenloss(DF) winning the war against Greed.




Calogero -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 16:51:09)

@ Tiago

the Gate in Ravenloss is linked to ED hence the greed lol

anyway back on topic.
I fear for the future of the game the way it's going qua Varium.
ED seems less advanced than AQW yet it costs more.




Tiago X -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 16:54:18)

^In 3 months, ED will be the next MQ.




edwardvulture -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/5/2011 17:02:30)

@Silver, actually defense and resistence determines a part of it as well. Anyways I got double critted with 56 support, the medium amount. But my point is that Varium tanks with that huge amount of def and res should be the one constantly critted, not poor me with only 63 dex and not much to spare. So basically this unfairness is going to go on for about another 2 weeks? My patience is also running out, I am not going to be the prey while varium noobs mindlessly own me with less than half of them using skill.




IsaiahtheMage -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/7/2011 16:15:38)

@Edvard Vulture a link to where this is said?Because it doesnt say that.It says support is responisble for that NOT dex or Tech we all know that.Your gonna have to back up that claim with a link or a admin or mod on your side.




edwardvulture -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/7/2011 20:43:22)

Idk why I said that, but support was suppose to be the thing that breaks up tanks. If you hit a guy with huge defenses, doesn't it seem that it crits one out of four times. Anyways, I guess this is what we have to settle with for this and most of next week. Gonna be tough to survive f2p, in the past I also heard some posts complaining that there wer'nt enough free players to fight (beat up) this is why.




truc -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/9/2011 0:00:22)

Does that mean new, awesome, epic, incredible, fantastic, remarkable new non varium weapons?
[:D]




jegaggin -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/9/2011 0:19:39)

maybe it will mean lower enhancement costs.




Larcell -> RE: =ED= Gamma Evolution 1.1.3e - Friday, February 4th, 2011 (2/10/2011 7:17:21)

@Buffy

That made my day!




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