EE -> RE: Rare items should be Luxery not Power (2/5/2011 18:23:41)
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I'd much rather have new non rares released every other week than have new rares released as common as they are. The problem is AE sees a new holiday almost every month. Take MQ for example. That game is story driven, and yet in the 4 years I've been playing that game, I could sum up the story in about 5 minutes. They release more goodies for the sake of holidays instead of for the core story. Let's see if I can get all the promotions they do. Dec-Jan are the Christmas and New Year's releases, Feb is the Valentine's, Mar is St. Pat's, Apr is Easter and April Fool's, May and June actually have story releases, July is Independence Days (yes plural), Aug and Sep have story releases, Oct is Halloween, Nov is Thanksgiving, and back again to Dec So you can see how much holiday stuff can get released vs how much story stuff get's released. I don't mind it every now and then, but it can get repetitive with new holiday rares released so often.
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