Description:Some say the best offence is a good defense. Each default weapon usage gives you +8 Defense on hit, stacking for the duration of the cooldown. Scales to Level 5! Image:Vanguard
Thanks to earth breather for correction!
Clyde -> RE: Vanguard (2/5/2011 22:09:11)
Plasma Injector
Equip Slot: Front Arm Damage Ranges: 20 - 22 Damage Type: Plasma Hits: 1 Energy: 8 Cooldown: 3 Bonuses: None Special Effects:
Chance for 1.5 time HP DoT for 3 turns
Chance for 1.5 time EP DoT for 3 turns
Combos: None
Description:Plasma shock results in HP and/or EP loss over time. Attack Image:Attacking
Plasmatic Blade
Equip Slot: Back Arm Damage Ranges: 20 - 22 Damage Type: Plasma Hits: 1 Energy: 8 Cooldown: 3 Bonuses: None Special Effects:
Chance for a critical
Chance for -100 enemy defense for 3 turns
Combos: None
Description:This is a real "Cutting Edge" weapon - Plasmatic releases may prove to be critical hits, and may blow out enemy defenses for several rounds. Attack Image:Attacking
Alternating special. First use decreases immobility resistance by 100 , second use tries to stun.
Combos: Any subsequent use of either shoulder attempts a stun
Description:The first use these Shocker shoulders decreases your opponent's immobility resistance by 100 - the second use attempts to stun. Attack Image:Attacking
Alternating special. First use decreases immobility resistance by 100 , second use tries to stun.
Combos: Any subsequent use of either shoulder attempts a stun
Description:The first use these Shocker shoulders decreases your opponent's immobility resistance by 100 - the second use attempts to stun. Attack Image: Same as Front Shoulder
Chance for fluctuating enemy damage - each turn for 5 turns, their boost might be reduced by 50
Combos: None
Description:Blast your opponent with a double-damage EP DoT on hit, and may also cause your opponent's damage ability to fluctuate. Attack Image:Attacking