Lord Barrius -> RE: =Dev, Story= Justice Draws Nearer.... (2/28/2011 20:47:48)
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I’m back, and today’s snippet is a discussion of the new theme of Nemesis, as well as a bit of discussion about the quest. First and foremost, a very short history lesson. The set’s old name was “Nightmare”, and its theme was “fear”. The problem with using that theme in this age, of course, is that Terror already covers that base. With the set’s current name, I felt we should try to take a new approach and give it a theme that the whole set could embody and make into its own. So I did some research into the name. It turns out that the basis of the word “nemesis” is a Greek personification of “justice”, awarding to each what they deserve. In the case of the arrogant, especially those arrogant towards the gods, their “just reward” was divine vengeance and punishment. This seemed like an excellent theme for the set to have, and I wrote the quest with this in mind. In this quest, you seek out a powerful force that has grown dangerously strong deep beneath the surface of Lore. What you discover is the ancient power of a trapped holy warrior whose mighty mace brought swift justice to those who violated the will of the Elemental Lords, good or evil. But beware, for the long time of imprisonment has not bode well for him, and his judgment may be clouded....which could result in serious danger for all the denizens of Lore if he’s not stopped! This quest has a few special features I’d like to discuss. The first one needs to be mentioned, or you may not even be aware of it. This quest’s dialogue (and to a small degree, the way it plays out) will be adjusted based on your Good and Evil alignment. This is something that’s difficult to achieve with a lot of quests, but here, I think it really fits well and should make the quest more interesting for you. The second feature of this quest is one that I think has serious potential for future quests. We have long had a desire to create content that appeals to particular level brackets, but one of the problems is that to do this, we have to deny that quest and that story to anyone too low leveled to play it. This quest has a possible answer to that, in the form of a special “skip” button. The quest starts with easy, low-level fights, and the levels start to pick up later on in the quest. Are you a low-level who wants to enjoy the entire story instead of waiting until you’re into the high levels? Work your way up to the shop with gear that you can use, then hit the “skip” button and enjoy the rest of the ride, with fights replaced by storyline flavor text. You’ll get to see the entire story without being a certain high level. A word of warning, though: once you hit “skip”, you CANNOT undo that decision. This is to prevent people from “skipping” the first few clusters of fights, skipping ahead to the boss, then undoing it and getting the highest level rewards. Sounds nice, but I know what you’re thinking. “Okay, so we have a unique and maybe interesting quest, but LB....what about the set itself?” Well of course, every mastercraft set deserves some interesting functionality that sets it somewhat apart from previous stuff. And so, next time, we’ll get into a little bit of how the Nemesis Set itself will change. Also, good news from Galanoth! We've agreed to let you see the set, one little bit at a time. I'm feeling "generous", so here's the biggest piece of the overall picture. [image]http://i220.photobucket.com/albums/dd291/LordBarrius/AE%20Stuff/newnemesispart1.jpg[/image] Of course, it doesn't show all that much....but hey, there's still time, and we should enjoy this reveal for the entire week, don't you think?
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