B9000 -> RE: Should the game show us our % to block,crit,deflect and go first? (3/4/2011 17:47:20)
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I agree with Gree on this one. The game is already overloaded with players that have cut 'n paste builds, stat abusers, and large limitations on build creativity. Tactical choice making (largely influenced by your stats relative to your opponents') is really what little is left of actual skill in this game. Having people copy builds, and the game 'recommend' their moves (by indicating which is the smarter choice) would probably make the game depressingly dull and thoughtless. Isaiah, you shouldn't wait until you are ready to do a specific move to do your calculations, start doing them all from when the battle starts, the main time limitation is on your first move. I think that keeping some sort of record might be fun/interesting. Perhaps putting a record for % of first strike, blocks, stuns, and crits on the character page would be a good idea. This would also help players see the bigger picture when considering overall luck factors, rather then the last few lucky or frustrating battles they've had.
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