Multi set as fixed damage (Full Version)

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Larcell -> Multi set as fixed damage (3/6/2011 13:33:24)

What would happen if Multis were set as a fixed amount of damage much like Venom Strike?


Would that make support mercs less "OP"? [8D]






eragonshadeslayer67 -> RE: Multi set as fixed damage (3/6/2011 13:41:43)

sup mercs suk if they don't get lucky, end of story :)

(or if they only get 1 crit or 1 deflect plus u can always use strike on them)

and if multi had a fixed dmg....that be underpowered lol




TurkishIncubus -> RE: Multi set as fixed damage (3/6/2011 14:24:13)

sup mercs realy too bad in 1vs1 , in 2vs2 nothing can stop them including Titan and NW O.o




Luna_moonraider -> RE: Multi set as fixed damage (3/7/2011 9:11:54)

@TurkishIncubus
support merc can easily die if they dun have energy. asim,emp and atom anoys them. asim is the most irritating cause u will practically waste a booster to just gain 1-10 energy when a booster can heal up to 25 energy.

back to topic. NO. it be useless to use multi for any class and multi be another useless skill like sc,blood shield and poison since Sa was introduced.




PivotalDisorder -> RE: Multi set as fixed damage (3/7/2011 9:34:01)

to stop 2 artillery striking mercs crushing ur team, u have to gimp your offensive by draining their energy and still leave yourself open to be crushed.
its far more noticeable cause so many people roll merc for artillery strike knowing its easyville against most other 2v2 combos. needs a nerf of some kind.




Luna_moonraider -> RE: Multi set as fixed damage (3/7/2011 10:26:16)

^lolz open to what. u got things wrong without energy support mercs cant do thier uber multi. the best skill they have. if u use a str build against a support merc yeah they die but there is a risk they might crit or block you. so the best method is to get rid of thier energy. a basic support merc would have minimum str and other stats 81 hp or more and 61 energy. having low str means they are open to many things. 3 focus support mercs are tricky to handle if they got a bot but they are still dead if they dun get to do arty. support mercs need 4 skill only to survive hybrid, heal, zooka and arty. get rid of thier energy and the cant do heal and arty. and they are left with their zooka which has cooldown. boosters help them but a smart player should also carry booster to conterthier boosters.




Secret1337 -> RE: Multi set as fixed damage (3/7/2011 12:48:48)

instand of nerfing Merc and BH, why not power up TM >.>?




Giras Wolfe -> RE: Multi set as fixed damage (3/7/2011 19:21:24)

Where exactly would you set the damage though, hmm??

If you set it low, it would be useless.
If you set it high, mercs could make extremely powerful low str/supp high HP builds.




x666satan666x -> RE: Multi set as fixed damage (3/7/2011 22:02:31)

@ secret1337
why not power up bounties. our multi has been the worse since the game started and they've done nothing to fix it.




voidance -> RE: Multi set as fixed damage (3/7/2011 23:16:04)

LOL how is yours the worse? you can make it where you get 23% of damage converted into health. Explain to me how thats worse then plasma rain?




x666satan666x -> RE: Multi set as fixed damage (3/8/2011 7:12:36)

^ for our multi to be effective in anyway we must put so many points into dex that it makes everything else pathetic. the life gain matters not when all you can do is sit there and die.




PivotalDisorder -> RE: Multi set as fixed damage (3/8/2011 7:31:02)

lol to make multi anything more than cool looking you need to put the dex buff on yourself effectively wasting a turn and
in 2v2 a turn is a long time. i ditched it for the popular smoked build which i absolutely hate but is far more effective.

got off topic though.

Plasma rain also sucks on targets that arent malfed.

Artillery strike on the other hand hits hard, and even harder on a smoked target.




Remorse -> RE: Multi set as fixed damage (3/8/2011 9:22:12)

I have an idea why not chnage multi to, 100% damage on a selected opponent and 50% to the sellected persons partner. and obviolsy lower MP costs for multi. This way having a multi and whoever goes first isnt as much of a main dominating factor though it will still help.

On topin dont like the fixed damage idea




Lord GaGa -> RE: Multi set as fixed damage (3/8/2011 12:25:11)

Sorry, its just suport mercs really dont fail in 1v1. <@eragonshadeslayer67

Really though, lets be honest...
Suport mercs can be beat in 2v2 if you have the right build.
On topic: Just use youre brain to calculate.




5rr5 -> RE: Multi set as fixed damage (3/8/2011 13:17:04)

Mage is already very good with their malf




voidance -> RE: Multi set as fixed damage (3/8/2011 13:54:44)

@x666satan666x
My point was that mages multi is worse then Bh's i was saying that atleast yours is able to heal you. You never ever see a varuim 32 mage(95% of non-varuim aswell) use multi unless they just messing around.




PivotalDisorder -> RE: Multi set as fixed damage (3/8/2011 14:54:05)

@Voidance

I know every BH specs into Blood Lust, but thats still 7 points minimum they have to spend to get the heals from multi plus multi itself.
i cant comment on 32 TMs using Plasma rain tho.




voidance -> RE: Multi set as fixed damage (3/8/2011 14:58:01)

Yea but Bloodlust is like Bh's must have skill, kinda like Mages Reroute. Us Mages/Bh's cant function well without them.




Giras Wolfe -> RE: Multi set as fixed damage (3/8/2011 15:00:57)

@voidance

Even If I pour almost 100 stats to dex, it still only does a little under 60 damage. My level 26 merc's multi already does that much at only 54 support. Not to mention the 10% defense ignored and heavy critical chance.

Plus we don't even get higher defense then support mercs because of hybrid armor. Our multi shots are so weak that even with 23% bloodlust (Which means 38 tech and only 10 stat points left for other skills) we don't get much hp. Regardless of the high defense we just get critted by support mercs and killed in 2 hits.

The only advantage we get is the blocking factor, but people don't often use unblockables in 2v2.

Trust me, the bounty hunter multi is useless. Unbelievably weak, costs way too many stats and energy for a pathetic return in damage.




voidance -> RE: Multi set as fixed damage (3/8/2011 16:24:40)

I'm not comparing Bh's multi to Merc's multi. I'm comparing it to Mages multi.




King FrostLich -> RE: Multi set as fixed damage (3/8/2011 18:29:12)

Hold on let me explain this to everyone. All multi damage(artillery strike, plasma rain, multi-shot) have a minimum of 5 damage WITHOUT focus. So if you do have focus, add up 5 plus the amount of focus and you get the minimum amount of damage of your multi. Seriously, plasma rain saved me thrice from two mages who had 9 hp since I had 4 focus and my unblockables were still on cooldown.




2qazwsxedc -> RE: Multi set as fixed damage (3/8/2011 21:37:41)

^ Actually he meant all multis have a minimum 10 damage at 5 focus




eragonshadeslayer67 -> RE: Multi set as fixed damage (3/9/2011 0:24:36)

sorry but I don't really care, maybe they can sit on your build but never ever have they been a challenge for me <-lord gaga

also hardly ever does multi hit minium dmg lol, so I don't think it matters (since usually people prefer to power up their multi's) unless ur on the brink of winning and the guy has 10 hp lol




5rr5 -> RE: Multi set as fixed damage (3/9/2011 9:01:41)

Who cares about mage multi lol




eragonshadeslayer67 -> RE: Multi set as fixed damage (3/9/2011 20:23:54)

mage multi is alright I guess, it is in par with BH's multi so it's quite fair
it is a tiny advantage that a mage can malfunction opponents then multi to hit higher but the mp cost for malf+multi is too high even for a mage to use efficiently



Mage multi FTW! (I loved it as a low lv + lotsa tech)



BH multi's pretty good I guess cus it can heal as much as a lv 1 heal (with low sup of course)



Mine r a bit spammy :/ now, but no I think that ever since mercs' multi's only get 10% res. ignoring, it's been quite balanced (or maybe it's just a state of mind)


Merged your posts to avoid quadruple posting. This wasn't your fault, so don't worry about it. ~Ashari




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