Fragile (Full Version)

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In Media Res -> Fragile (3/23/2011 1:30:13)

Fragile

Fragile, - END
Fragile (reduced END) for turn(s).


As described. This does not show up on the monster's stats to prevent bugs, but it still takes effect.

If the monster is affected by it, then it loses HP equal to [Its Original Base HP]*([Amount of END lost]/200)/(1 + [Its Original END]/200). It regains this HP when the status ends (assuming that it's still alive).



Vacuum
Insufficient air (reduced END) for turn(s)

A re-named, re-described Fragile. Other than the name and description, it functions identically to Fragile.



Soul Slash, -X END
Weakened soul (reduced END) for Y turn(s).

A re-named, re-described Fragile. Other than the name and description, it functions identically to Fragile.

[image]http://media.artix.com/encyc/AQ/Deus_Ex_Machina_Eh/AQ/Encyclopaedia/Status_BTH.gif[/image]




Koree -> RE: Fragile (4/7/2011 7:28:52)

Things that make monsters fragile

Armors:
  • Wizard Robes ( Generalist's Robe, Aeromancer's Robe); Lv. 10 skill - Elemental Invocation/Vacuum (under the name "Vacuum")
  • The Decimator

    Weapons:
  • Dreadknight's Cleaver
  • Flame Spirit Hunter Scythe (under the name "Soul Slash")
  • Guardian Spirit Hunter Scythe, Spirit Hunter Scythe (under the name "Soul Slash")




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