King FrostLich -> RE: fixin over powered builds (3/29/2011 11:12:07)
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I think heal looping should return :3. Take a look, high hp builds would mean very low defenses and that would mean easy to hit, but high in healing. AT the same time, there have been rage nerfs, block nerfs, even a crit nerf. Have this as an example: Str mercs can take down people with their so called 2 turn stun, berserk move. They can take out over more than 100+ hp. Mages with heal loop builds always have 130-150 builds. If the mage has 21-26 defense(63 dexterity)against a merc who has 124 str with a physical weapon whose base damage is 32(31-38 +32 strength damage) If I calculate the damage of maul with its 20% defense and mage gets stunned. Maul's damage would reach over 48-52 damage. Add berserker with the 15% defense ignore since mage gets stunned. The merc can simply do a 15,15,47 damage and if you add all the total damage....the mage gets damaged by 125-129 damage which ALMOST kills him/her in combat. ANd even if heal will save them for now. The merc can always use their gun(lets say physical in this example) which does 45 at minimum damage which is still very overpowered.
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