RE: The Mage Skill-Tree (Full Version)

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Nebula -> RE: The Mage Skill-Tree (4/13/2011 18:51:41)

^Sorry, I meant on the same scale as the Heal Loop nerf was.




King FrostLich -> RE: The Mage Skill-Tree (4/13/2011 19:24:14)

You all know that if plasma bolt gets a chance to crit, this means Titan and Caden will spam plasma bolt more often for the noobs who haven't beaten them.




Light Stridr -> RE: The Mage Skill-Tree (4/13/2011 19:27:28)

@Nebula, that is true, if they were to majorly nerf mages again then they would be out of the fight completely, and nobody would bother with them.

You what i realised? The Mage skill tree scales very badly compared to mercs and BHs.
We have no physical move, aside from bludgeon, no game breaker (like bunker buster or emp), and half our skills require a class-specific primary, not to mention the whole thing is horribly arranged.

@Frostlich:
A % ignore would satisfy most people, probably a 30% would be nice.




Nebula -> RE: The Mage Skill-Tree (4/13/2011 19:51:26)

@Frostlich Your forgetting that skill tree and other updates and what not don't affect NPCs ( remember that they still can't deflect, don't have rage, don't have the 4 hear cooldown ). So that probably won't affect them either.

The mage skill tree should, as everyone says, be split into

Non-staff skills| Staff skills

And the staff skills need to be buffed, as they are the weakest in the game ( except Overlord since it can stun. Plasma bolt may have high damage but it costs 33 energy to have good damage and there are loads of variables that can ruin it ). I'd love to use a caster build, but the skill tree just makes it a waste of time.




Luna_moonraider -> RE: The Mage Skill-Tree (4/13/2011 21:19:45)

well i think the should add effects to super charge eg make it have a energy drain. devs could make a new skill to replace asim. energy poison last for 3 turns minus 11 energy at max each turn something like bh poison but instead it minuses energy.




voidance -> RE: The Mage Skill-Tree (4/13/2011 23:31:41)

Luna thats kinda cool idea, but i like the name "Technical Difficulties". It would be a good fit but i'm sure since the name is so long that wont be it.




SCORPIOZZz -> RE: The Mage Skill-Tree (4/13/2011 23:45:15)

quote:

seeing that maul is blockable and stun grenade improves with technology .

stun grenade improves with dexterity !!

sorry guys i ddnt get to read all your posts but is u wana compare plazma rain and bolt to mercenaries you are equal see mercenaries multi improves with support and support cant be buffed that's why its powerful but plazma rain and plazma bolt improve with tech witch u can buff it and i believe ive seen some mages in 2vs2 with plazma bolt at 78 damage ( using technician ) (and yeah it was deadlyyyyy)
back to physical staves well they gave u 1 the overlord and no one got it nor did u just unliked it u mocked it so why do you think they will get u an other one lol ? :P




helloguy -> RE: The Mage Skill-Tree (4/13/2011 23:51:39)

the stats on it to make a build where horrible




voidance -> RE: The Mage Skill-Tree (4/14/2011 0:01:49)

@SCORPIOZZz
LOL are you serous kid?
quote:

back to physical staves well they gave u 1 the overlord and no one got it nor did u just unliked it u mocked it so why do you think they will get u an other one lol ? :P
No one got it because its Garbage. Since when have they stopped making Phy/Energy Wristblade/Mace's just because people didnt buy one of their release's.




Snaipera -> RE: The Mage Skill-Tree (4/14/2011 0:14:15)

@SCORPIOZZz
My bad [:D]
Now that's why I'm not a bounty hunter . But if it improves with dexterity ,that's even worse ,as the damage can be buffed even further ,leaving overload still the weakest of the 3 stun skills [:)]




voidance -> RE: The Mage Skill-Tree (4/14/2011 0:50:39)

Lets also point out that Overload is the only one that cant achieve any higher then 30%. I suggest they make it where levels 1-4 is 30%, 5-8 35%, 9-10 40%, or 1-5 30% and 6-10 40%.




helloguy -> RE: The Mage Skill-Tree (4/14/2011 1:09:44)

I Siriously can't remember the last time I used a staff...... I don't know if those other sleep attacks are any good but I know SuperCharge is EXTREMELY weak. Not only does it cost ALLOT of energy but it does a ridiculous amount of damage. SC might be unblockable but it doesnt do anything over 40 at lvl1 (With malf) all I know is that SC needs a huge buff.




Lectrix -> RE: The Mage Skill-Tree (4/14/2011 1:43:53)

@Above: Really? I haven't been able to do more than 20 Damage with my Level 1 Supercharge. Then again, I've only used it about twice, against 5 Focus Tech Mercs in a vain attempt to ignore some of their insane Resistance [>:]




Light Stridr -> RE: The Mage Skill-Tree (4/14/2011 16:21:36)

@Lectrix:
He meant ridiculously low damage.
See my above post.
Caster skills scale very badly compared with the damage you need to pull it off.
They work fine up until level 25, heck, I managed to create a SC build that works similarly to a BH str build.




Nebula -> RE: The Mage Skill-Tree (4/14/2011 17:09:55)

@Scorpiozz Like every staff they made from Azrael to the Dragoncon weapons, it was so much weaker than the other class-specific weapons that were made it the same time. It had less damage and less stats, it was like they were mocking mages. Also, that should not have been a reason to never make more physical staves, it should have been a reason to make better ones, and they should be making better ones but they don't.




Rush -> RE: The Mage Skill-Tree (4/14/2011 18:57:11)

What is everyone's obsession with making skills more "viable".

Every spell in the Tech Mage arsenal can wield out a decent amount of damage.

The only skill I see needing to be fixed is Plasma Rain. Like everyone has stated it does next to nothing damage.

Plasma Bolt if allowed to be used with a sword wouldn't be that bad. Most people would hardly use it, but the few who use it correctly would be greatly rewarded.

Overload is fine as it seeing as staffs and swords now a days seem to be fairly Dexterity heavy.

~HSUR




Nebula -> RE: The Mage Skill-Tree (4/14/2011 19:06:08)

^The thing is, the other classes have skills with a % ignore of defenses or crit chances while none of the mage skills, other than the fail "ultimate" skill do. Which really isn't fair.




Light Stridr -> RE: The Mage Skill-Tree (4/14/2011 19:10:30)

quote:


Overload is fine as it seeing as staffs and swords now a days seem to be fairly Dexterity heavy.

*facepalm*

quote:


Plasma Bolt if allowed to be used with a sword wouldn't be that bad. Most people would hardly use it, but the few who use it correctly would be greatly rewarded.

It needs to be buffed more than that. Think of it as a failed energy Bunker Buster.


quote:

Every spell in the Tech Mage arsenal can wield out a decent amount of damage.

They take up too much energy to be useful, and a support mage could easily replicate that damage without the use of EP.
Currently, the most useful skills are Malf(offense/defense), DA(offense), FM(defense), DM(defense), reroute(absolute must).
Asim is only slightly useful due to its low energy return, and the other skills are not worth the EP, aside from Technician and Overload.

Now, out of those useful skills, most of them are defensive. See a pattern?




Rush -> RE: The Mage Skill-Tree (4/14/2011 19:16:17)

^Above I apologize for the first.

Plasma Bolt is fine. Get a level 4 Plasma Bolt get 22-27 Resistance and come talk to me later =)

I use level 1 skills with rage and they deal out about 32 to 25 damage pretty frequently.




Light Stridr -> RE: The Mage Skill-Tree (4/14/2011 19:24:59)

quote:

Plasma Bolt is fine. Get a level 4 Plasma Bolt get 22-27 Resistance and come talk to me later =)


Take a Maxed Plasma bolt, 22-27 resist, and it still does only 35-ish damage. For 33 EP? Not worth it.
Bunker Buster does more and can crit, not to mention support mages can do that much with their aux.




BlueKatz -> RE: The Mage Skill-Tree (4/15/2011 8:56:01)

lol give me a Tech abuse Mage and throw Plasma Bolt, I'm sure my STR/Sup abuse Mage can do better with no MP cost




Hun Kingq -> RE: The Mage Skill-Tree (4/17/2011 16:10:47)

How about this when you arm with a sword becoming a battle mage Assimilation still works and bludgeon becomes triple strike but switches back to bludgeon when you arm with a staff can even make as a malfunction combo on the first strike. You will surely see players run when they see a mage with a sword.




od -> RE: The Mage Skill-Tree (4/17/2011 16:25:44)

Guys, overload is much stronger then stun grenade. Let's compare the two

Energy cost: ol costs 2 less
Damage: same
Scaling speed: Overload goes up 3-3-3-3-3-3-2-2-2, stun gren. goes 3-3-3-2-2-2-1-1-1, so ol is better then that
Stun chance: Equal ( you could say that SG can hav up to 40%, but that's
because of their shadow arts, not the skill itself. It's like saying that mages get back energy if they get hit by SG)




Wraith -> RE: The Mage Skill-Tree (4/23/2011 23:54:43)

Huh. If there was a good physical stave I wouldn't plan on class changing.




Deboise -> RE: The Mage Skill-Tree (4/24/2011 0:12:11)

I agree the mage's skills are a joke are high lvls..lol i made a spell build at lvl 32 hahahhaa laughable results..

Deboise




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