Khannibal -> RE: The Mage Skill-Tree (5/9/2011 18:14:24)
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Firstly, i'd like to point out something of mature taste. OMG! DEBOISE! RUSH! WHEN THE HELL DID YOU TWO RE-APPEAR? Now back on topic, I've used a high Dex build with maxed technician with level 8-10 Plasma bolt. This is particually useful in 2v2 if you have another mage with you. The issue is the lack of skil opportunities involved, you can't Malf, Technician and Plasma Bolt with the amount of mana you start with, but with this build I've hit 76+ with malfunction and Rage Plasma Bolt . It is fun but not practical, I don't believe any class should have an unusable skill in their arsenal. Yes it is useful in that it's unblockable and already unlocked, so if you need to rage against a high dex opponent who's low on hp, then it's there, however it's just an attack, no frills or status effects to make it useful in everyday play, the same applies to Plasma Rain. On my first account Khannibal1, I have about 60 dex and tech. without stats from my equipment as a non varium level 28 mage. So as newbie as I was back then I always had maxed Overload And Plasma Rain. A caster build is entirely reliant on the other player on your team. It does need to be buffed. And as I have mentioned before, SuperCharge is not on parr with Massacre/Berserker/Surgical Strike, despite the small health boost it provides. If you participated in playing whilst the EDF wer around you may have seen my supercharge build, which was relatively balanced and didn't rely on SC, but also managed to hit low 70's when the opponent was malfed. But in waiting around for SC we have to wait it out, we have no alternative strategy due to the massive amount of mana the skill consumes. Khannibal
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