moneybags -> Monster Scaling Formulae (4/16/2011 12:20:25)
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LEVEL-SCALED HP: ? MP: ? Gold: ? Exp: ? Attack Damage: ? BTH: Normal BTH * (Current Level / Normal Level)) + (Current Level / 15) Strength: (Current Level/Normal Level)*Normal Strength Dexterity: (Current Level/Normal Level)*Normal Dexterity Intellect: (Current Level/Normal Level)*Normal Intellect Endurance: (Current Level/Normal Level)*Normal Endurance Charisma: (Current Level/Normal Level)*Normal Charisma Luck: (Current Level/Normal Level)*Normal Luck All monsters can be affected. Commonly affected monsters include: "Elite [Monster]" and "Deadly [Monster]" monsters in RA. Crossroads: All Bosses Granemor Cemetary: Halenro the Paladin Paxia: Nautica Clan Member, Aerodu Clan Member, Geoto Clan Member Stat Trainers: Combat Practice Trainer Nightbane Chronicles Part 3: NightBane (145) Death's Domain: Salamander, Fire Demon NOTE: Level-scaling maxes out at the original level * 2.5 If the monster would be scaled above that point, then it is rounded up to the nearest number. e.g. An (originally) level 35 monster can be scaled to a maxium of level 87.5. If it would be scaled to level 88+, it only becomes level 88. Thanks to phoenixfire555 for the BTH info. PACKS OF 2 HP: Normal *2 MP: Normal *2 XP: Normal *3 Gold: Normal *2.5 PACKS of 3 HP: Normal *3 MP: Normal *3 XP: Normal *4.5 Gold: Normal *3.75 PACKS of 4 HP: Normal *4 MP: Normal *4 XP: Normal *6 Gold: Normal *5 Note: These will be updated when we get the values for the missing information.
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