Making Stats The Scapegoat For Unbalance: What Went Wrong? (Full Version)

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He Who Lurks -> Making Stats The Scapegoat For Unbalance: What Went Wrong? (4/22/2011 8:48:52)

In my opinion, stats we're never problem before(only health) and as we started to enter the era Gamma we nerfed healing with agility, which was a horrible decision to tell you the truth. I had fun tearing at heal looper TM's and I was fairly close to defeating Xendran back than(I created my own very very unique builds). The staff should have also known that agility wouldn't just effect Techmages who heal loop, but also those who don't and what about the other classes? A couple months after, agility became the stat that would give balance to EpicDuel, a false prophet. Agility also had the function of rendering high health builds useless. Before we continue, please answer this question. If a build has been rendered useless after receiving a nerf, does this mean it was more than adequately nerfed or adequately nerfed? Bingo. To some players, high health builds weren't a problem.

In any case, you just required a bit of strategy. Now, when focus was made, the actual purpose behind it was to just to make a system for robots, not those without robots. No focus=really damage, never was meant to be added to boost attack damage of "balanced" character, why do you think they were added at the same time? I'm going to cut to the chase right now.

We shouldn't have nerfed out stat points, but rather create new skills to maintain balance, skills is what started unbalances so the staff should have created new balanced skills. This game would just become much harder to fix balance if we continue to look at stats as a solution to balance.




kingmark345 -> RE: Making Stats The Scapegoat For Unbalance: What Went Wrong? (4/22/2011 12:31:57)

High health techmages, Heal looper techmages ... (e.t.c) were ALL a problem. This is why they were nerfed. If a person's build gets too much attention, you KNOW it's going to be nerfed, so you should've already seen that coming.
Agility didn't make Epic Duel more balanced, it just destroyed some builds - making everyones' builds closer to the same strength (so it kinda did).

As for focus, it certainly changed Epic Duel builds -- I for one accepted the change and grew accustomed to the change, but now that it's practically gone (my build relied mainly on it's boost on attack and defence (defence/resistance) feature); it only affects robots (which make robots more valuable). This further proves my point on how if your build gets too much attention, it gets nerfed.

Yes, I agree that the staff shouldn't have been looking at the stats, but at the skills.
Perhaps Bounty hunters should have an offensive skill that improve with strength or support...
(Techmages have malfunction - which greatly helps the ones that abuse suppport.)
(Merceneries. They were MADE for support builds.)
(Bountyhunters only have defensive skills that increase with support.)


Anyone agree?




Firewallblast -> RE: Making Stats The Scapegoat For Unbalance: What Went Wrong? (4/22/2011 23:10:26)

^ most of it but the part about the bounties




T.600 -> RE: Making Stats The Scapegoat For Unbalance: What Went Wrong? (4/23/2011 4:08:27)

Then why don't 5 focus bounties get nerfed? :S




goldslayer1 -> RE: Making Stats The Scapegoat For Unbalance: What Went Wrong? (4/23/2011 4:10:01)

yeah ikr 5 focus Bh is more than heal looper.




T.600 -> RE: Making Stats The Scapegoat For Unbalance: What Went Wrong? (4/23/2011 4:11:37)

^They just abuse their bot and gain health with bloodlust, so annoying.




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