Standard vs Rare: Enhancement slots and Value (Full Version)

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Elf Priest JZaanu -> Standard vs Rare: Enhancement slots and Value (4/23/2011 20:44:01)

One of the issues that is bothersome to me is the rares holding more value over standard items.

They both cost the near same varium, and yet the rares get more value by annual buffing and more enhancement slots.

Personally, I feel the varium angle should be dropped, and use mission completion/victors and credits to unlock and enhance all weapons equally.

I am not sure on a financial level if this is feasible, but people should want to support the game, not one being powerful, but players just believing this game is fun.

My apologies to Artix and the developers, but every single aspect has a varium bow tie. As I mentioned, in a prior post, the in-balance in the game is caused by class change and enhancements, and I also must include every aspect is varium tied.

There has been no boundary that has remained sacred and not touched by varium; I do hope the game find certain areas to balance themselves first before balancing the classes.





veneeria -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 20:54:25)

Ah yeah.. Pretty much varium is way too much "worth" of buying. :\
Not going into the balance issues here.. anymore.
But i must say that it was a shock to switch from the "forever elite membership" to "overwhelmed varium". [>:] It is more than shocking to look at the daily War kills... Worse even, all-time war kills.

"We waste if we want".. lately has been transforming into "waste or else".




Sparticus -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 21:04:01)

JZaanu you are of course correct.

All items should have the same value based on their level and thus the same enhancement slot number.
Items should be enhanceable through credits at a cheap rate, the rate reduction was a good start.
Not everything good should be purchasable via varium, perhaps the drop system will solve that problem.

I am totally against seasonal weapon buffing. Sell new or higher level versions but don't buff old weapons. This might cost more but with the limited time shops it gives dedicated players a better chance at weapons then part time players.




T.600 -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 21:05:46)

I'm afraid I disagree :O




voidance -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 21:06:39)

I was adding it up earlyer to see how much Varuim it would cost to fund one of the builds i was using(Which was Celtic Cleaver, Skullfire Blaster, Energy EggZooka, and Bunny borg). If you were to buy and enhance this 1 set of gear it would cost 1,500+1,700+995+950+2,200+1,200+995+1,200=10,740 to fund this one set of gear. If you ask me, thats money hungry.




veneeria -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 21:10:42)

Something, that i guess it wasn't mentioned.. is enchanting fully on a weapon, that then one day the weapon gets weak and useless, while another weapon (with perhaps more slots) emerges.

This is really a huge issue.. because the varium you used for that weapon's enchantments.. will never be used again.. they turn into trash.. just like that.




Shadronica -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 21:15:26)

@ Sparticus. :O

You are happy to keep buying new weapons all the time?!





voidance -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 21:15:30)

Pretty much, i got several items i will never use again because of the last 3 items that have been released(Both EggZooka's and Bunny Borg). Such as: Frost Cannon, Charfade Launcher, Cupid's Sorrow, Warbot E(fully enhanced), Same for Warbot P, Banana P(fully enhanced), and the list goes on and on.




Sparticus -> RE: Standard vs Rare: Enhancement slots and Value (4/23/2011 22:00:39)

@Shadronica: Taken out of context, you might think that's what I meant.

What I was saying was I would rather have to purchase a new seasonal rare weapon then have the one I already own get buffed. It would limit the number of these weapons and thus the damage they do to balance. Frostbane was a good example, everyone loved the buff because it was free and reselling it made it available to more players(almost everyone). Both of those things ran up total stats since Frostbane is one of the biggest stat abuse weapons out there. Not everything is so obvious, free is never really free. We all pay when stats are unbalanced thus the entire point of the thread.




Elf Priest JZaanu -> RE: Standard vs Rare: Enhancement slots and Value (4/24/2011 2:56:47)

As I mentioned about Rares holding more value over traditional items. Here is Epic Duel Wiki (weapons inventory). Just scroll down the weapons list and view Varium vs Varium Rare. One will notice a differenceas the levels get higher, and the point of value is shown.
http://www.epicduelwiki.com/index.php/Weapons




Vick Vega -> RE: Standard vs Rare: Enhancement slots and Value (4/25/2011 21:10:20)

And this would encourage people to spend varium on rares because?? Which by the way is the goal. Sell varium make $ not a secret. Its not epic charity.




semolino9 -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 0:23:26)

What about you buy the enhancements, but you can move them onto new weapons, when they get old.
say you bought cyber dragon, and fully enhanced it, then later, you bought the energy eggzooka. you would be able to move the enhanced points from cyber dragon, to the eggzooka. (i used auxiliary weapons as an example but it doesn't necessarily have to be between weapons of the same kind, for example you could move the points from an auxiliary into an armor, or sword, or gun)
It would solve many of the pricing issues.




Elf Priest JZaanu -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 0:32:24)

Selling and promoting is obvious, but my angle is, why should anyone wish to buy anything from the standard stores. Having rares and exclusives should be unique as it is, but giving preferential treatment for the same cost items with annual buffing and greater options for enhancements is incorrect.

This methods tells people, just wait for rares to come out and get them instead of using stores.

Many great items there, but they are lower in stats, and lower in enhancements, yet this still cost nearly the same amount in varium.

If store items dont hold the same value, then decrease the items costs so they are valued by purchase price, and can be used for lower tiered varium players who are on a budget, and they know they are limited in dmg increase and enhancements.

Or make all item enhancements equal in amount, and to increase them, they must be earned in a drop, since this feature is now in the works.






Defiant -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 2:14:58)

@T.6000
Can you explain why?




xxmirxx -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 6:09:16)

quote:

Selling and promoting is obvious, but my angle is, why should anyone wish to buy anything from the standard stores. Having rares and exclusives should be unique as it is, but giving preferential treatment for the same cost items with annual buffing and greater options for enhancements is incorrect. This methods tells people, just wait for rares to come out and get them instead of using stores. Many great items there, but they are lower in stats, and lower in enhancements, yet this still cost nearly the same amount in varium. If store items dont hold the same value, then decrease the items costs so they are valued by purchase price, and can be used for lower tiered varium players who are on a budget, and they know they are limited in dmg increase and enhancements. Or make all item enhancements equal in amount, and to increase them, they must be earned in a drop, since this feature is now in the works.



I agree




Deimos... -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 9:18:02)

I just got my fourums account back, and I agree with this. I used to go around and shop at normal shops. Then came rares like at every holiday! So We had to buy those weapons. :/ and Jzannu is right..... now everyone just waits for the rares and no one even goes to shop at a shop. I know that because even the people that used to shop in shops (are almost forced to shop at a rare shop to stay competitive) and also just today, a guy asked me what weapon to buy, I said plasma acp, but he said "Ill wait for the new rares to come in the next holiday" :/ Lol and maybe the varium prices for enchancments should stay the same and then you need to enchance zooka, gun,armor, primary and u can move them around those categories.

Example: Move dragon buster enhancements onto az bane. But u cant move dragon buster enhancements onto bazooka.

and im late for school so i typed this fast bye!




Vick Vega -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 9:34:48)

quote:

quote:

Selling and promoting is obvious, but my angle is, why should anyone wish to buy anything from the standard stores. Having rares and exclusives should be unique as it is, but giving preferential treatment for the same cost items with annual buffing and greater options for enhancements is incorrect. This methods tells people, just wait for rares to come out and get them instead of using stores. Many great items there, but they are lower in stats, and lower in enhancements, yet this still cost nearly the same amount in varium. If store items dont hold the same value, then decrease the items costs so they are valued by purchase price, and can be used for lower tiered varium players who are on a budget, and they know they are limited in dmg increase and enhancements. Or make all item enhancements equal in amount, and to increase them, they must be earned in a drop, since this feature is now in the works. I agree


I disagree. Maybe on AQW or other AE games where everything you fight has static statistics, but not in a PVP game where each person has different design and power level. By design the dynamics of what it means for a weapon to be more powerful is far different here. If they were selling these rare/promotional weapons in this game based on aesthetic appearances, like the ones from the other games, they would not sell, period. It’s not that kind of game and for sure not that kind of community. For the most part people are looking to spend money to buy an edge over the next guy. Not match their shoes to their outfit. I think AE has plenty of games to please that crowd.




altimatum -> RE: Standard vs Rare: Enhancement slots and Value (4/26/2011 11:52:41)

I have to agree..... 50$ now barely suits up my character [8|][8|] I say hoard rares that get annual buffs




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