RE: Armor Abilities (Full Version)

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Firewallblast -> RE: Armor Abilities (4/25/2011 0:24:42)

^ Plz answer these questions: 1) Does the -10 or -8 last the whole battle or not. 2)Is the 15 start up like focus. 3)What about bunny? 4) That list includes all the lvl 28 varium armors?

Overall i think it would be good ideas be pretty balanced if the 28 armors were included too. Also for the non-varium armors and other varium armors under lvl 28 excluding Founder have something along thos lines.




Mr. Black OP -> RE: Armor Abilities (4/25/2011 0:30:31)

@above
like malf smoke or intimidate
the 15 dmg is like an aux except it is definite cannot be blocked, deflected or critted, but in rage does 30 and has a 3 cool down, makes it easy for lower levels to do dmg to tanks
bunny? maybe a hop ability? the next attack will always be blocked or deflected and can be used once every 4 turns and is passive?




Firewallblast -> RE: Armor Abilities (4/25/2011 0:54:42)

^ So just like focus lol. Still no answer 4.Kinda suks since its lvl 33 compared to 27 and 28. How about no getting hit for like 2 turns.




Mr. Black OP -> RE: Armor Abilities (4/25/2011 1:07:10)

@above
the best armor in the game the makes u invulnerable for 2 turns... sounds a bit OP?
well i guess u could consider it a +12 focus for 1 atk




goldslayer1 -> RE: Armor Abilities (4/25/2011 1:08:40)

might cool to have abilities but it might lagg and take a while to animate these abilities.




helloguy -> RE: Armor Abilities (4/25/2011 1:17:51)

What about the ability to do nothing and stay exactly the same as they are now. <Best idea EVER




xxmirxx -> RE: Armor Abilities (4/25/2011 1:19:55)

I like to have abilitie to heal when your oppent is attack you.




goldslayer1 -> RE: Armor Abilities (4/25/2011 1:24:51)

quote:

What about the ability to do nothing and stay exactly the same as they are now. <Best idea EVER

well if it costs less, then ill agree to that




BlueKatz -> RE: Armor Abilities (4/25/2011 1:25:35)

Heavy armor should have unavoidable move using body (u can't block and ED doesn't have dodge)[8D]




voidance -> RE: Armor Abilities (4/25/2011 1:41:22)

These are some photos that I found that make me think of what the armors could do. (although some of them are poor graphics, its the concept that counts.)


Warbot- Click Here

Bunny Borg- Click Here

Banana Suit-Well couldnt find any picture close to what i wanted, so since its a fruit, make it do a Energy heal.

Space Warrior- Click Here (I really liked the idea of slamming fist into the ground and creating a quake and Space Warrior has big fist so it fits.)

Founder- Click Here(When i show this pic, i dont mean they go super saiyan lol, It's just the glowing effect and its ability would be to drain 10 from each of the 4 attributes from your enemy and give it to you)

I will find concept pictures for the rest later lol.




BlueKatz -> RE: Armor Abilities (4/25/2011 1:47:26)

well maybe this can be banana ability: http://miggyzaballero.files.wordpress.com/2011/02/bike_fall2.jpg




voidance -> RE: Armor Abilities (4/25/2011 1:49:28)

lol...and what would the concept be?




BlueKatz -> RE: Armor Abilities (4/25/2011 2:00:29)

he might skip a turn trying to wake up (like stun) [8D]




King FrostLich -> RE: Armor Abilities (4/25/2011 2:13:58)

Hmm, every armor should have their own laser chest though. I'm guessing banana armor will not have laser and just spit out its yellowish content inside lol.




Cookielord12 -> RE: Armor Abilities (4/25/2011 4:58:52)

banana-summons its friends from the fruit bowl for some mega damage!

also support debuff plz




Firewallblast -> RE: Armor Abilities (4/25/2011 7:52:29)

A -10 either from 4 stats and -10 on 1 stat is a bit too OP too.

Well maybe again Hop ability gets 2 turns of blocks/deflections?

Overall this should be stuff coming out in later months/years/lvls cause for right now this would make a lot of unhappy and we would c more OPnes think I use Aux,I use Armor, I use Robot,I use Robot,I use Aux,I use Armor,I use Robot,I use Robot. See the pattern and some of those ppl who got on the leader boards defiantly will use that build.




Drago9999 -> RE: Armor Abilities (4/25/2011 9:01:12)

This is a excelent idea. They should make also a non-varium if they were to release this. A varium and non-varium version will satisfy both parties.




King FrostLich -> RE: Armor Abilities (4/25/2011 9:05:27)

@FireWall:

Which is why, if its a laser chest unblockable, it will have as much as 6 cooldown.




AQWPlayer -> RE: Armor Abilities (4/25/2011 14:32:02)

I support the idea :)




voidance -> RE: Armor Abilities (4/25/2011 15:33:36)

Thx guys.




Vick Vega -> RE: Armor Abilities (4/25/2011 15:54:44)

click to take away one cool down or one warm up bar...




Mr. Black OP -> RE: Armor Abilities (4/25/2011 17:08:54)

@voidance
love the founders ability since i use it




King FrostLich -> RE: Armor Abilities (4/25/2011 20:03:53)

@Vick Vega:

Maybe 3-4 warm up and 5 cooldown will work.




voidance -> RE: Armor Abilities (4/25/2011 20:48:41)

Thats too long, it would take 9 turns to do it twice. Either no warm up/5 cooldown or 2-3 turn warm up/3-4 cooldown.




Firewallblast -> RE: Armor Abilities (4/25/2011 22:36:38)

or low cool down = low dmg | big cool down = decent dmg




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