RE: New Class (Full Version)

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InceptionAE -> RE: New Class (4/26/2011 19:22:50)

How about a class that increases support, and buffs support.

Thank you for reading.




AQWPlayer -> RE: New Class (4/26/2011 20:30:06)

quote:

That's more of a futurer release cause as i have read their has been a promise for classes within classes

Is that something like tech mages get divided into healer, wizard, and mage? And maybe Bounty hunters get divided into archer, assasin, and gunner. Mercs could be divided into berzerker, warrior, and knight. :P




x666satan666x -> RE: New Class (4/26/2011 20:40:44)

i think this game is as balanced as ever, it would be a perfect time for a new class. i think there should be a support based class that could buff and debuff support. since the 3 classes now have str, dex, and tech buffs and debuffs. this way support builds could be brought down to size




frosty123 -> RE: New Class (4/26/2011 21:10:58)

How about a animal class.
Skills:

Heal replemish health. Improves on support
Poisen: sends a poisenous animal to nerf a random stat temporarily. Animal changes upon lv. Improves on str.
Animal Armor: A huge animal shields over you. Hslf of the oppenants atk is targeted torward the animal while the other half hits the player. The armor will not go away unless nimal health is gone. Animal health=your current health.
Monkey thievery: STeals a random idem from your oppenant. The oppenants can not use that weapon and all its stat madifers are not counted until the next turn.
Rat thievery: A rat secretly steals any boosters from your oppenant.
Armor Strike. Can only be activated when Animal Armor is up. You select your atk. Thjen you atked the oppenanat and the armor atks after you.
Stamped(multi): Calls horses,dogs,and other animals to rush arcross the field damageing your oppenant(s). Does 2 strkes.
Blood lust(sort of): Regain health when atked.
Reroute(sort of): Regain energy when atking
Ouch!:elanphant falls from the sky and lands on oppenant. 35 percent chance of stun.
Ant raid: Millions of ants come out of the earth and crawl all over your your armor. Cause unfocused damage. 25% of damage is ignored.
Special: Animal atk. Sends a varienty of animals to atk the oppenants 5 hits.


Every time these are lved up the animal changes.






goldslayer1 -> RE: New Class (4/26/2011 21:14:20)

@frosty
or we can just make a class that looks like a gorilla and all of its moves can be increased thru strength




frosty123 -> RE: New Class (4/26/2011 21:41:57)

Good idea goldslayer. I thought of all his skills.

Heal.
punch: can stun
Armor breaker. Extremely weak atk. Ignores 50 percent of defense and resis.
Force. Does a great amount of damage. 2x damage
rock toss: THrows a rock at the enemy.
Drum: pounds his fist on the ground.causes str and support to be weakened.

Banana. Increases your str by 40 percent.
ground smash: destroys energy.
Smash: Hits them twice and jumps in the air to hit them.
Special. Brute force. a radid 10 hit strike doing at least 2 damage.
Tough skin(passive) 6+ to energy and defense if lv 10.
Reroute. Steals energy when atking.




goldslayer1 -> RE: New Class (4/26/2011 21:54:27)

@frosty
i was being sarcastic but im glad u have ideas.




frosty123 -> RE: New Class (4/26/2011 23:20:07)

weell goldslayer why didnt you say so. Its hard to tell sarcasm when you cant hear the voices. You can easily tell some like yeaaaaaaaaaaaaaaaaaaaa. thats simple. But when you say i want a animal class and someone else types lets have a gorilla class. I think its hard to tell the sarcasm




Myst Warrior -> RE: New Class (4/26/2011 23:37:57)

They should just balance the current classes, then have upgrades to the classes we have, probably a level requirement, more advanced skills that
still relate to the previous class for the most part but require more strategy to counter the more advanced skills. It would take alot of time as the
advanced or "upgraded" classes would have to be balanced with each other.

Which shouldn't be implemented until the current classes are fully balanced. I've thought about the idea of a support based class but it would cause
quite a bit of unbalance, nerfing a enemies defense, drastically decreasing his multi or such. Worse even is boosting it which would be considerably
strong.

I still Prefer Upgraded classes that hopefully would require a level/credit payment to upgrade your class into its next tier. More then likely it would
just be varium, but still.




Wind -> RE: New Class (4/26/2011 23:47:06)

How about it like in, in DragonFable, you can have normal merc. Then u can have Evil Merc, Deathknight... Techmages, Evil necro techmages that do physical spell attacks instead of energy, so instead of plasma bolt, Fire ball!.

I dunno about bounty hunter yet...




Agiluz -> RE: New Class (4/26/2011 23:50:23)

what about Space ninjas or space pirates for BH? :D




RKC -> RE: New Class (4/27/2011 0:11:59)

Rather than a new class why not a class upgrade, like bounty hunter to something.




Agiluz -> RE: New Class (4/27/2011 0:13:10)

what i mean't was class upgrade for bounties




frosty123 -> RE: New Class (4/27/2011 0:16:21)

For merc or bh we could have a dual weapon class. you could have one hand arazel bane and other frostbane?




voidance -> RE: New Class (4/27/2011 0:39:37)

I might aswell suggest they make a terminator class because this isnt gonna happen. They are having a hard time doing stuff they have promised for months much less do something thats gonna take months alone to do. Not to mention people would quit because no updates if they have to waste all their time making a new class.




T.600 -> RE: New Class (4/27/2011 1:05:37)

Terminator class...hmm....




Blazing_Raiza -> RE: New Class (4/27/2011 6:53:11)

I suggest Archer class is really good, Skill tree should be made like this :)

Heal, Arrow Combo, Confuse

Arrow Ammo, Energy Arrow, Poison Dart

Arrow Trio, Blood Lust Dart, Rerouting Bow

Thick Leather, Super Arrow Darts, Drain-uport

Heal, normal heal Improves with Support
Arrow Combo, 3 physical arrows ignores 10% defence, every level increases 3%+ Improves with Dex
Confuse, Make your opponents can't use Bot,Sidearm,Passives,Auxilliary and skills, 10% chance stun, 2%+ Improves with Support
idk the rest lol




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