Bounty Hunter Multi (Full Version)

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T.D.A.S -> Bounty Hunter Multi (4/25/2011 20:54:03)

i think bounty hunter multi should be buffed, reply if agreed




2046808 -> RE: Bounty Hunter Multi (4/25/2011 20:56:20)

Not much of a discussion if only people who agree are allowed to reply.

I personally don't think it should, I think they're fine how they are.




T.D.A.S -> RE: Bounty Hunter Multi (4/25/2011 21:02:04)

but look at a mercenaries multi and then bounties damage dosent even come close even if u abuse dex




voidance -> RE: Bounty Hunter Multi (4/25/2011 21:03:35)

Yea if anything Mages multi should be buffed, since its the weakest, the stat that boost it dont help, and its the only one the req's a class weapon. Oh and when i say "the stat that boost it dont help" I mean Dexterity increases your chance to block, Support increases multiple things including chance to critical, and Technology only boost robot if you have one.(not to mention robot is useless unless you got 4 focus/super high tech or 5 focus/mid-high tech)




MistaTechMage -> RE: Bounty Hunter Multi (4/25/2011 21:04:16)

If you think a bounty hunter's multi is weak look at a mages >.< plus a bounty hunter can gain health through it if his partner is a mage and malfs the opponent the bh is in for a nice passive heal




T.D.A.S -> RE: Bounty Hunter Multi (4/25/2011 21:04:48)

mages need all kinds of buffs

how often do mages do 2vs2

Merged double post. ~Syr




Epic Pwnser -> RE: Bounty Hunter Multi (4/25/2011 21:07:05)

Compare plasma rain to multi-shot...
Compare you super skill massacre to our super skill supercharge.

Um. If anything, mages need buffs to plasma rain and supercharge.




voidance -> RE: Bounty Hunter Multi (4/25/2011 21:07:26)

All i used to do as a mage was 2v2. Think I got around 4,000 wins as a mage doing it.




PivotalDisorder -> RE: Bounty Hunter Multi (4/25/2011 21:07:29)

lol or nerf the crap out of artillery strike and lets get some decent 2v2 matchups again [i say again, hasnt been decent since i joined]




voidance -> RE: Bounty Hunter Multi (4/25/2011 21:09:00)

Um lets not nerf Artillery strike, then all the merc's will be as pathetic as Bounty Hunters in 1v1. Meaning all you will see is 5 focus or Str builds.




One Winged Angel1357 -> RE: Bounty Hunter Multi (4/25/2011 21:28:10)

when i get my staff back i might swtch over to my caster 2v2 build it might not be affective with teh dinismishing returns becuase it relys on 80+ tech

but let me put something into persective with that 80+tech my average damge with Plasma bolt is 22 and average plasma rain is 18 thats incredily pathetic




H4ll0w33n -> RE: Bounty Hunter Multi (4/25/2011 21:29:25)

agreed




Epic Pwnser -> RE: Bounty Hunter Multi (4/25/2011 21:41:51)

No more nerfs.
More content.
Why in god's name do want to nerf us even more?

2vs1 boss battle.
Lower varium prices down by 40%.
Lower credit enhancements so that 1 enhancement costs 1000 credits, which is more feasible for regular players.
^This are what I am talking about.

On topic:
How about buff all the weaker skills.
A list:
plasma rain
supercharge
assimilation: Can use a buff. Make it 2,4,5,6,7,8,9,10,11,12 like hybrid armor.
Multi-shot so it is in range with artillery strike.
Give tm's a crit chance on bludgeon.

What else needs buffs?




ED Prince of Shadows -> RE: Bounty Hunter Multi (4/25/2011 22:18:10)

Buff TMs first.

SuperCharge is OP'd btw




xxmirxx -> RE: Bounty Hunter Multi (4/25/2011 22:27:26)

quote:

how often do mages do 2vs2


If mages had good muti we would do good on 2vs2. but because we have bad muti we stick to 1vs1. I know mages don't use muti like b9000 he has great stats on 2vs2.




Epic Pwnser -> RE: Bounty Hunter Multi (4/25/2011 22:28:17)

ED Prince.
You have got to be kidding. Supercharge oped?
33 ep. First of all.
Second of all it does wayyyy less damage than massacre, because usually, you use massacre with str builds, which are generally effective because of bloodlust for hp regain, smoke, and oped blocking by SA.
I say lower the ep usage down OR raise the damage even higher, meaning BUFF it.

I agree with buffing TM's spells first too. Starting with plasma rain, then supercharge. I want a crit% on bludgeon too.


Oh wait ON TOPIC:
BH multi-shot comes second. I really don't like the OPedness of Shadow Arts. It's too much blocking and that has way too much of an effect on battles.




Mr. Black OP -> RE: Bounty Hunter Multi (4/25/2011 22:40:34)

quote:

how often do mages do 2vs2
im a tm and i only 2v2




veneeria -> RE: Bounty Hunter Multi (4/25/2011 22:44:16)

with all honestly.. i think mages should come first, they need utility for their staffs.




Trash Talker -> RE: Bounty Hunter Multi (4/25/2011 22:50:32)

Mages ftw!

No, I don't really feel it should be buffed, nuff said.




PivotalDisorder -> RE: Bounty Hunter Multi (4/25/2011 23:43:00)

idc about mercs complaining. nerf artillery strike even more.

multi can change a fight if someone is malfed. same for plasma rain.
artillery strike changes the fight almost every time. ive seen it crit on players with def matrix up and take 75% health.
and if someone happens to be smoked too. bye. having 4 attacks in 1 turn doesnt seem abit overpowered to you ?

id nerf that down and bring multi and plasma rain up abit and then see how it goes. 2v2 shouldnt be completely dominated
by a single skill. i know this topic is about multi, but it effects all the multi-type attacks.




Firewallblast -> RE: Bounty Hunter Multi (4/25/2011 23:57:21)

Bh's multi has 4 atks in 1 turn u just dont use it. U know that without multi and bunk we'd be more UP than mages way more the only type of merc ull c is stun zerc because there would be no creativity with builds anymore. Mages multi should be made into 2 atks idk why but its better to c 4 5 than 9 on ur screen. If u give mages a major multi buff they'll be op cause of malf and multi combo. The only reasons mercs spam sup and str is because how else are we gonna gt the win or decent dmg when we cant malf/smokescreen. Intimidate doesn't count so don't bring that up. Like goldslayer always says:
quote:

Mercs have no def/res weakening skills so we have to tough our way through
it's not exact and i hope u don't mind goldslayer. Now back on topic why do bh's need multi i understand mages cause of malf but u bh's u have like a Reflex Boost Multi build it doesnt work quite well unless u have massive dex.




DarkNight1223 -> RE: Bounty Hunter Multi (4/26/2011 0:02:11)

Lets look at the odds. Merc's multi is fine. Mages and BH's are a bit of a problem. Mage is currently underpowered. Instead of buffing up the other classes, shouldn't we first buff up mages to make the game even?




Giras Wolfe -> RE: Bounty Hunter Multi (4/26/2011 0:10:25)

Bounty hunter multi is completely useless, but Im willing to just ignore it. My 150 dex build isnt owrth much with diminishing stat returns either way.

Now it would be interesting to see what builds would arise if mage and BH multi could deal as much damage as merc multi and use it as a power tool.




Firewallblast -> RE: Bounty Hunter Multi (4/26/2011 0:15:26)

The post above and below me AGREE




BlueKatz -> RE: Bounty Hunter Multi (4/26/2011 0:15:51)

Let's add Bh 10% Crit on Multi (as i remember Crit deal 75% of defense so 10% Crit will be around 7.5 ignore, plus BH have Dex boost, that will be balanced)
And Mage might need 20% Life steal




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