What happened to retraining revamp ? / retraining cost (Full Version)

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Polandor -> What happened to retraining revamp ? / retraining cost (5/1/2011 23:43:03)

[Retraining Revamp]
This has been requested so many times, at the old forum, it even was on the game developer to do list.

What is it is a way to put all stat and skill points at once, instead of once per level.
Also choose what items you wish to equip. (show minimum requisite in red when not met).

An edit build, allowing to do fast minor change, like change a few skill point a few stats point.

Retraining is long and painful the higher level you are.

It has also been suggested a lot to reduce the (or remove) cost of retraining, 500 credit at lower level is a lot, and his a downward loophole for the new player who make lot of bad build early, making them a lot weaker since they can not afford good non-varium equipment, that why we see so many non-varium with only a primary or missing 1-2 items.

[Retraining cost]
Retraining should cost Lv * 10

Lv 2 cost 20 credit
Lv 25 cost 250 credit
Lv 33 cost 330 credit

Or Lv *15

Lv 2 cost 30 credit
Lv 25 cost 375 credit
Lv 33 cost 495 credit

With a maximum cost of 500 credit (cap)

P.S.
[Inventory stack]
Another thing should be item stack in inventory, if you have 5 booster it should display Health booster X5, start with booster only.
This would not change how many slots item take in your inventory, in the example above, it would still use 5 inventory space.

What do you think?
I am looking for a discussion on the subject, that why i did not post in suggestion.




Silver Sky Magician -> RE: What happened to retraining revamp ? / retraining cost (5/1/2011 23:50:20)

Agreed, but I think item stacking should be limited to boosters only and not just start with it. Some people might hoard limited rare items since they would not take up additional inventory space.

And I don't really think this can be much of a discussion. It'll mostly result in players saying 'agreed'.





Polandor -> RE: What happened to retraining revamp ? / retraining cost (5/1/2011 23:56:39)

The stack is just visual effect.

Health Boost X5
Would still take up 5 inventory slots.

Same has if you have 10 Charfade side arms, all the same non enhanced.

Charfade side arms 10X
It would still take 10 slots.

It just a visual changes. (improvement)
It would help find your item faster, see more in one window, without scrolling.




Thylek Shran -> RE: What happened to retraining revamp ? / retraining cost (5/2/2011 0:08:08)

Retraining shouldn´t cost anything. Why should the players
pay with their playtime for something thats essential ?

For example if stat tables or focus gets changed you are
forced to retrain. Or if you buy new equipment or to adapt
new game unbalance.

A better training system was promised over a year ago and
its still not there. I would like to know what the problem is.




Polandor -> RE: What happened to retraining revamp ? / retraining cost (5/2/2011 0:25:45)

I would also like the retraining to be free, but I have learn that when we ask too much in epic duel, often no change are made, the cost of retraining is worst at lower level, That why I think a scaling cost (with a cap of 500) would be good to new players. And low level non varium.

Yes the game change very often, and new build are needed each time.

The should at least give a free retraining at each release that change something worth a retraining.




x666satan666x -> RE: What happened to retraining revamp ? / retraining cost (5/2/2011 4:46:48)

agreed, training needs fixing.




Grunstang -> Different Game types (5/2/2011 21:37:38)

Omg mods can you stop deleting every single one of my post?!?!?!? Then you tell me to move it to suggestions then delete it. To bad i cant make any new posts in suggestions but all of you don't understand. Even if it was unlocked, noone even pays attention to it. A lot of people have suggestions in discussion and u only delete mine, what a shame. If you mods actualy understand one thing is to unlock suggestions or move this post there, god. So anyways i would like to discuss DIfferent gametypes. Like 1v1 and 2v2. Those are good game types but i think they are getting old, ( i know thats what pvp is but at least i find it getting boring) andways there should be new game types. titan said or at least wiki said that titan said there will be 2v1 boss battles. they said that for couple months i beleieve.some new game types should be varium only 1v1 and 2v2 or non pay 1v1 or 2v2 because this is just a pay to win artix game.and maybe some fun game types like boxing ( no wepons skills or anything just fists) and maybe a barebones with no skills ( even tho tank mercs would rule it )and other things like that. Is the most creative thing u guys could do is add agility/achevements/focus/1k free varium/missions and stuff like that. i play games for fun just like many. im getting sick of 1v1 because even with the balance update str mercs and bunnyborg str hunters own every1. and 2v2 130+ sup mercs are hitting 50's on both players.and the only thing u can do is pvp which is dominated by mercs. just repeteive copy cat undreative builds are being used. thanks to agility you cant do any healp looping/ creative builds. it punishes you for having fun. and i think 5 levels in between your opponet is a little much. i shouldnt be random. there should be a board that has a person awaiting a challenge. and if someone wants to fight him there would be a notification saying that so and so ( level ___) wants to verse you accept? decline? or something like that.being a lvl 31 tehc mage is a nnoying, lvl 33 str and supp mercs kill u in 2-4 hits.

Ps: ik you mods or gunna delete but please dont, i would like to make a discussion because as i said earlier, suggestions is locked so dont delete and tell me to repost in suggestions. and please dont move it there because no1 reads them.




Shocka -> RE: Different Game types (5/2/2011 21:57:55)

Go to the suggestions forums or stop posting please.




goldslayer1 -> RE: Different Game types (5/2/2011 22:11:59)

there are forum categories
depending on ur suggestiong there is already a topic for that type of suggestion.




AQWPlayer -> RE: Different Game types (5/2/2011 22:27:39)

I'd like to have those minigames :)
Especially if they awarded credits




Grunstang -> RE: Different Game types (5/2/2011 22:41:01)

ik there is different types of suggestions just doesnt allow me to.




Banir -> Features Never Implemented (5/3/2011 1:01:12)

Remember when the Dev's told us about their plans for "Features coming in the next several weeks"? Some of these things have been on the To-Do list for over a year now. All of these are copied straight from design notes.

Advanced Faction Wars! Enhance the intensity and expand the scope of Faction Wars! - Might mix up things for the boring PvPing we are expected to do every day.

Tournaments for rare prizes - This is an interesting feature that doesn't come up much.

New Battle Modes including 2vs1 Boss Battles, and Survival mode! - 2v1 Boss Battles in particular have been brought up a lot recently.

Retrain revamp - To be honest, the current system is horrible.

Awesome new achievement system! - Most Achievements we have now aren't earned as much as they are bought (By Battle Tokens or Varium).

Active founders may "step down" by promoting an officer to founder status* - Interesting story about this one. The star is there because in the Gamma 1.1.1c release, the Dev's were planning to release this, but then it was delayed: "*We didn't get the founder step-down option out for this release, but it's still planned for 1.1.1d". On the 1.1.1d release they also had it planned but then delayed it again: "*Still couldn't get this feature in this week. It's more complex than you'd think, and balancing the faction war took priority". All of this is nice but by 1.1.1e they put down "Faction Founder step-down?" and it was never talked about again. Weird huh?

Why do you think some of these things were left out? Do you think the Dev's are still trying to work these feature into the game somehow? Do you think the Dev's even have intentions to include some of these features? Discuss.




cswit2 -> RE: Features Never Implemented (5/3/2011 1:48:05)

fairly interesting read for what its worth, im sure these features will come soon, im sick of new weapons each week with +1 stats on the last release




TankMage -> RE: Features Never Implemented (5/3/2011 2:38:42)

quote:

Advanced Faction Wars! Enhance the intensity and expand the scope of Faction Wars!


I think that was War Kills, Correct me if I'm wrong though.

But yes, I'm sure these features are still coming. But they just take ALOT of programming & time to create. Just have patience they'll come.




xxmirxx -> RE: Features Never Implemented (5/3/2011 2:44:03)

I am pretty sure that is it tankmage.
quote:

I think that was War Kills, Correct me if I'm wrong though.




xxmirxx -> RE: Different Game types (5/3/2011 3:37:15)

I have same problem with OOC




Polandor -> RE: What happened to retraining revamp ? / retraining cost (5/3/2011 4:46:16)

We need more support to let Epic duel we really want this feature.
We need constant support so this thread is always up and running, and in the first page.
Thanks in advance.




Polandor -> RE: Features Never Implemented (5/3/2011 4:55:43)

Yes those 2 are by far the most requested and needed.

quote:

New Battle Modes including 2vs1 Boss Battles, and Survival mode! - 2v1 Boss Battles in particular have been brought up a lot recently.

Retrain revamp - To be honest, the current system is horrible.


Please support my thread for Retrain revamp and training cost.

http://forums2.battleon.com/f/tm.asp?m=18934892

If we make enough noise and always have this thread show up in first page, we will get it.
Thanks in advance.




xxmirxx -> RE: What happened to retraining revamp ? / retraining cost (5/3/2011 4:56:36)

I agree above




xxmirxx -> RE: Features Never Implemented (5/3/2011 5:01:54)

I think talk about same idea.




PivotalDisorder -> RE: Features Never Implemented (5/3/2011 7:07:35)

quote:

Might mix up things for the boring PvPing we are expected to do every day
haha your not expected to do anything, you choose to do it of your own free will.

my suggestion is, if you feel they OWE you these features, hire some developers to make the features and submit them to titan or nightwraith, im sure they will be grateful.




drinde -> RE: What happened to retraining revamp ? / retraining cost (5/3/2011 8:39:54)

At least reset everyone to LV1 when you update Skills.




5rr5 -> RE: What happened to retraining revamp ? / retraining cost (5/3/2011 9:05:43)

quote:

What is it is a way to put all stat and skill points at once, instead of once per level.
Also choose what items you wish to equip. (show minimum requisite in red when not met).


It is so true!




Sparticus -> RE: What happened to retraining revamp ? / retraining cost (5/3/2011 9:49:54)

8 months ago in the old ED forum there was a suggestion thread about this topic. Titan posted that there would "soon" be a way to retrain that is better then the current system and that fixing the current system was not going to happen. They were just going to roll out the new and improved system. They never really said what that system was or how it would work. I'm still waiting to see as I am sure all of you are also.




kakilleon2 -> RE: What happened to retraining revamp ? / retraining cost (5/3/2011 10:32:34)

A G R E E D




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