vliegs -> RE: =ED= Design Notes May 03, 2011: Gamma 1.2.0b is LIVE! (5/6/2011 18:29:32)
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Ummm...locking the servers through load balancer quota rules does not speed up play. At least the web & database servers I deal with daily don't make the websites respond faster or make the database cough up results quicker from queries when you deliberately take servers out of the resource pools for different apps and rules on a load balancing device like BigIP. Of course the load balancing in this case may be set up through different hardware or software protocols, but the basic principle still applies. Where do we do this NPC Brainwash? I don't see it in the settings and doesn't say in the ingame announcement where to go.Thanks for the answer on that elsewhere Ashari. Also, is this part just telling us that it's something put on the list of things to do but is still down the road indefinitely or should be seeing a button or place within any of the current buttons regarding the missions we're on and what the status of them currently is? quote:
Mission Improvements We’re developing few new features to make missions more fun and functional. We’ve fixed the level requirement bug for missions, and we’re introducing a new Mission Log feature. I know I get annoyed at having to constantly check back to find out I still need one more win, so the Mission Tracker will make all of our lives easier. Now you’ll be able to see: Which mission you’re currently completing Which NPC assigned said mission Which missions you’ve already completed You’ll also be able to abandon a mission without going back to the NPC, or starting a new mission. This also allows us to build a prerequisite system for missions. Simply put, we’re implementing a system where unlocking the next step of a mission requires that you’ve completed the step before it.
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