Heal Loopers Are Back? (Full Version)

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He Who Lurks -> Heal Loopers Are Back? (5/5/2011 16:54:58)

I've seen the new build EndTime has been able to create; a high support build utilizing high health in order to last enough rounds to heal and repeat. Yesterday I encountered a similar build on a TM player which managed to beat me afterwards. What does the community think? Are heal-loopers back?




xxmirxx -> RE: Heal Loopers Are Back? (5/5/2011 16:57:15)

100 percent NO you would have to put your healing cool down back to 3.




helloguy -> RE: Heal Loopers Are Back? (5/5/2011 16:57:29)

Not to the same strength as we used to be




PivotalDisorder -> RE: Heal Loopers Are Back? (5/5/2011 17:07:19)

ive read a lot about heal looping and it sounds awful.....the last thing id want to see ingame [Im a mage]
if stalling for a really long fight is the best way for a mage to fight, would their really be any point playing mage.




WhiteTiger -> RE: Heal Loopers Are Back? (5/5/2011 17:08:01)

Heal Looping was never really dead, just highly ineffective since agility and the 4 turn cooldown on Field Medic was introduced. It may be more effective now but it still won't be as good as before. If you're a varium player with a good build, I wouldn't really worry about it too much if I were you.




Epic Pwnser -> RE: Heal Loopers Are Back? (5/5/2011 17:52:59)

The 140 hp high support TM's are definitely back.
But, they can't heal loop really fast to be oped.
They can send out high amounts of energy damage, but are susceptible to physical BH's with +5 focus build or tech mercs.
Or really any varium person with high resistance.




helloguy -> RE: Heal Loopers Are Back? (5/5/2011 18:23:28)

I dont wanna brag,but i was the one that brought back high health mages :P. i sarted using a 140 hp build and suddenly i started seeing people jock me :P




vliegs -> RE: Heal Loopers Are Back? (5/5/2011 18:26:53)

^^^ looks like a brag.

Heal looping has always been terminally annoying, even for mages who refused to use such a namby pamby tactic. It's not hard to beat.




Tiago X -> RE: Heal Loopers Are Back? (5/5/2011 18:27:10)

@Helloguy: Evric had it 1 week ago IIRC, don't know about you.




helloguy -> RE: Heal Loopers Are Back? (5/5/2011 18:37:01)

I had a 140 hp build yesterday but changed because it was slow. And i made the build 1 week before the new bunny armor came out. idk how long ago that was but im sure its more than a week. I remember cause i used it to win 1vs1 :P




PivotalDisorder -> RE: Heal Loopers Are Back? (5/5/2011 18:45:39)

I just fought a mage that looked like you Helloguy, with 140 hp support build called Polandor




xxmirxx -> RE: Heal Loopers Are Back? (5/5/2011 18:50:50)

I had made built like that. like in december its not call healing loop built. Really guys you don't even know what is healing loop built. It means your able to heal over and ove again.




Evric -> RE: Heal Loopers Are Back? (5/5/2011 19:03:02)

Ive been using a 140built because i miss heal loop.So one day tried it but not at 158(heal loop) I try 140 and it work well

If you want the built ill be happy to give u


140
48
36
35
35
and 52/3


7medics
4malf
10 reroute
6Da

well bye :)




helloguy -> RE: Heal Loopers Are Back? (5/5/2011 19:10:53)

Thats my exact build except with 5 malf and 6 Field medic




Epic Pwnser -> RE: Heal Loopers Are Back? (5/5/2011 19:13:52)

It's not that hard to think of such and such builds.
High support with high hp.
Lvl 3 DM. +3 focus. DA lvl 4 Malf At least lvl 7 reroute. lvl 4-7 heal,

^Is what defines heal looper.

Heal loopers cannot live with 4 cooldown heal, they're take really long to kill, but you'll eventually kill them with physical weapons.




Evric -> RE: Heal Loopers Are Back? (5/5/2011 19:14:42)

uhh no its not

its was my heal loop built just decrease hp
and add to supp




Polandor -> RE: Heal Loopers Are Back? (5/5/2011 19:27:52)

Mage need 94,110,124 or 140 hp.

High hp has a lot of weakness.

I find +5 focus Merc with high tech to be annoying and extremely powerful.
I don't like bot battle, so I did a 140hp build ( I change build often I had 124 a few days ago, and 94 or 110 days before).

I heal in average once per battle, some times 2, rare case 3.

I can heal the same amount of time, when I play other class too, like Merc for example.

it not an infinity heal loop, + 5 focus build are stronger but i don't like to use them (I hate gamma bot battle).




jegaggin -> RE: Heal Loopers Are Back? (5/5/2011 19:30:06)

i can heal 3 times there was this one time when 2 support mercs were playing both of us did not artillery strike rather we both healed 3 times in the game it was very lol XD. Anyway heal loopers arent back because all a support merc has to do is keep on hitting and eventually get you down to 50 hp and then die.




One Winged Angel1357 -> RE: Heal Loopers Are Back? (5/5/2011 19:32:58)

my secret build isnt very secret anymore i guess

Anyway we are back not in the same strength as before or with as many HLTM's but its a plausible build right now




helloguy -> RE: Heal Loopers Are Back? (5/5/2011 19:39:48)

You use boosters to stall for the cool down. Duh




xxmirxx -> RE: Heal Loopers Are Back? (5/5/2011 19:43:29)

Everyone knows that geez




One Winged Angel1357 -> RE: Heal Loopers Are Back? (5/5/2011 19:49:59)

draw back to HLTM from what me and Ashari found is it requires a very demanding skill set up which is very hard to pull off without the right varium gear becuase of all the stat modifers

but unlike the origanal HLTM this one works with both Swords and Staffs so it allows a more modile build i mean you could get a small amount of assimilate to ruin STR builds and save your hide or you could get a higher Technicain/MAlfuction or whatever skill you need uped and just forsake assimilate all together so its more versitile then the origanal were every build was exactly the same




Angels Holocaust -> RE: Heal Loopers Are Back? (5/5/2011 19:52:32)

The only real problem to heal looping right now is agility. Once it leaves we will be playable again, the extra cool down doesn't screw us over that badly.




One Winged Angel1357 -> RE: Heal Loopers Are Back? (5/5/2011 20:14:23)

-1 Defence and Resistance doesnt really hurt that much and -2 Defence and Resistance doesnt hurt if youve got the right gear

you just need like 20+ Def and Res so your not taking 30-50 damage a turn




B0NaNzA -> RE: Heal Loopers Are Back? (5/5/2011 21:11:23)

endtime didn't create the build, I've been using a similar build with more support since last year and it is very effective in 2vs2 and 1vs1,but i doubt that I created it. Heal loop in my opinion was never dead, isn't heal looping defined as healing over and over again and continuously attacking your opponents health until it reaches zero, i usually heal 3-5 times, but sometimes im pushed to heal loads more, theres only one weakness to this build.




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