A Solution To Balance EpicDuel? Create A "New" One? (Full Version)

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He Who Lurks -> A Solution To Balance EpicDuel? Create A "New" One? (5/7/2011 18:58:12)

The staff efforts to balance EpicDuel are having very little to no effect towards EpicDuel becoming a much more balanced game. This game has a series of elements that require extreme re-working which cannot be done by adding balance "incentives", but rather a whole new set of skills for each class. It's obvious that it's the skills and class that require balancing not the stats themselves. I'm not 100% agreeing to what is indicted in my thread title, but I'd like to hear your opinions on re-working the classes to the point where each skill is almost unnoticeable.




Fay Beeee -> RE: A Solution To Balance EpicDuel? Create A "New" One? (5/7/2011 19:00:55)

Bit puzzled by this.

If all classes were totally balanced, it would be like fighting yourself.
No fun there. Everyone would fight the same.




PD -> RE: A Solution To Balance EpicDuel? Create A "New" One? (5/7/2011 19:17:45)

You can look at my sig for this stuff for now... but I'm on the way to make an updated version.




IsaiahtheMage -> RE: A Solution To Balance EpicDuel? Create A "New" One? (5/7/2011 19:29:15)

@Fay Beee what he means is that each class shoudl have a about equal chance to winning he didnt say make them all the same. I mean look if took a STR Merc vs a Suppot Mage who would win? Its not hard to firgure it out theres no balance.




xxmirxx -> RE: A Solution To Balance EpicDuel? Create A "New" One? (5/7/2011 20:53:14)

I like way we had are freedom in beta times before class change. personaly I like to see class change remove off game.




king julian -> RE: A Solution To Balance EpicDuel? Create A "New" One? (5/7/2011 22:03:11)

@mirx: the reason they added class change cause ppl were asking for since alpha so it wont get deleted.
@he who lurks: if this was truly balanced then u would win 1/2 times




DillBagel -> RE: A Solution To Balance EpicDuel? Create A "New" One? (5/8/2011 3:04:46)

@Julian
Although that is theoretically true, it isn't at the same time.
There are always factors such as luck and actual skill. Even with the same skills the player with more experience can still gain the upper hand, or the brand new player can get lucky. Some people may also have really bad builds, as most people do on their first character.
So your 1/2 assumtion really means nothing.[;)]




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