Become the Beast appearance is based on whether your face is male or female.
DESCRIPTION
Werewolf Transformation - Draw upon your inner strength and transform into a Werewolf!
Werewolf - Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army.
Advanced Werewolf - Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest.
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf.jpg[/img]
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf_Skills.jpg[/img]
NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.
Subrace Ability: Vengeance - Passive
You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires.
Deal +10% damage with all weapon, spell, pet and guest damage against vampires.
Level 1: Wolf Claws - Active
Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding!
Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power: 1). The monster can resist with a save at a +0 bonus:Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterEND
Minor: YourLUK vs MonsterLUK
[MainStat] is determined based on the last applicable hit. This respects your weapon special.
ClassLv 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 13 16 19 22 25 28 31 34 37 40 70 95 120 135 153
Bleed 7-29 8-35 9-40 10-47 11-55 12-61 13-68 14-77 16-86 17-94 32-207 46-321 63-413 75-473 90-547
SPCost 53 59 65 71 78 84 91 98 105 112 154 217 288 335 392
Level 2: Lycan Healing - Passive Guardian
You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn.
Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400.
Level 3: Lycan Reflexes - Toggle
You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep.
Boosts Dexterity for the listed SPCost per turn.
ClassLv 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 19 22 25 28 31 34 37 40 70 95 120 135 153
DEX +20 +25 +25 +30 +30 +35 +35 +35 +45 +45 +45 +50 +50
SPCost 14 17 17 21 21 24 24 24 31 31 31 35 35
Level 4: Snarl - Active Guardian
Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn.
Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:Level: PowLvl vs MonsterLvl
Major: MainStat vs MonsterCHA
Minor: YourLUK vs MonsterLUK
This doesn't respect your weapon special.
ClassLv 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 22 25 28 31 34 37 40 70 95 120 135 153
SPCost 28 31 34 36 39 42 45 77 109 144 168 196
Level 5: Call Pack - Active
You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences!
Summons a Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up.
Level 6: Healing Howl - Active Guardian
Call on the power of the moon to heal you!
Healing skill. Uses END instead of INT for stat bonuses.
ClassLv 6 7 8 9 10 10 10 10 10 10
PowLvl 28 31 34 37 40 70 95 120 135 153
CostLvl 28 31 34 37 40 70 95 120 135 152
Damage 20-61 22-67 25-73 26-80 29-86 54-161 79-235 108-323 128-381 152-456
Stat% 242.08 258.91 275.74 292.57 309.4 477.7 617.95 758.2 842.35 943.33
BTH Auto Auto Auto Auto Auto Auto Auto Auto Auto Auto
SPCost 67 73 78 84 90 154 217 288 335 392
Level 7: Lycan Vigor - Passive
Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn.
Regenerate the listed SP per turn (rounded randomly).
ClassLv 7 8 9 10 10 10 10 10 10
PowLvl 31 34 37 40 70 95 120 135 153
SPHeal 3.6 3.9 4.2 4.5 7.7 10.2 14.4 16.8 19.8
Level 8: Lycan Strength - Toggle Guardian
Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep.
Boosts Strength for the listed SPCost per turn.
ClassLv 8 9 10 10 10 10 10 10
PowLvl 34 37 40 70 95 120 135 153
STR +35 +35 +35 +45 +45 +45 +50 +50
SPCost 24 24 24 31 31 31 35 35
Level 9: Wolf Fangs - Active
Sink your teeth into your foe, dealing tremendous Earth damage!
Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special.
SKILL
Hits: 1
Type: «As Weapon»
Element: Earth
ClassLv 9 10 10 10 10 10 10
PowLvl 37 40 70 95 120 135 153
CostLvl 37 40 70 95 120 135 152
Damage 37-113 42-126 80-241 111-335 170-508 207-618 228-685
Stat% 414.94 458.12 716.49 898.47 1192.85 1367.67 1414.88
BTH 9 10 17 22 30 33 38
Mel/Ran 84 90 154 217 288 335 392
Magic 105 112 193 271 360 419 490
Level 10: Become the Beast - Toggle Guardian
Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage!
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast_Skills.jpg[/img]
Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become:
HITS: 4
Type: «As Weapon»
Element: «As Weapon»
ClassLv 10 10 10 10 10 10
PowLvl 40 70 95 120 135 153
Melee/Ranged
BR% 110 155 192.5 230 252.5 279.5
Stat% 91 140.5 181.75 223 247.75 277.45
BTH 5 8 11 15 16 19
Magic
BR% 82.5 116.25 144.38 172.5 189.38 209.63
Stat% 91 140.5 173.5 223 247.75 277.45
BTH 5 8 11 15 16 19
SPCost 67 116 163 216 251 294
Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. Your attacks take -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead.
[img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast_Male.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast.jpg[/img]
Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Image and description thanks to Zeldax. Become the Beast image thanks to mega000200.
Analysis
Starts off as a standard armour attack:
ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 95 120 135 153
BR% 130 139 148 157 166 175 184 193 202 211 220 310 370 460 505 559
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 694 892 991 1109.8
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19
With two equally powerful hits, each hit does *1/2 damage.
Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.
Lvl. 6 and Lvl. 9 start out as standard skills:
ClassLv 6 7 8 9 10 10 10 10 10 10
PowLvl 28 31 34 37 40 70 95 120 135 153
Damage 24-72 31-94 29-86 31-94 34-101 63-189 93-277 127-380 150-448 179-537
Stat% 284.8 344.2 324.4 344.2 364 562 727 892 991 1109.8
BTH 7 9 8 9 10 17 23 30 33 38
EleComp N/A N/A N/A 1.20552 1.24483 1.27490 1.29463 1.33728 1.38009 1.27490
Lvl. 6: Deals *0.85 as an auto-hit penalty.
Lvl. 9: Multiplied by the listed EleComp.
All this has ALREADY been factored into the above numbers.
Updates
November 19, 2004: The armour was released as the Lycan armour.
September 28, 2017: The armour was updated [5 » 10]. See revision for older stats.
October 12, 2017: Advanced Werewolf released.
October 21, 2017: Snarl skill updated. Old stats were:
(4 rounds, 50/51 chance of not acting)
PowLvl 22 25 28 31 34 37 40 70 95 120 135 153
Mel/Ran 57 62 67 73 78 84 90 154 217 288 335 392
Magic 71 78 84 91 98 105 112 193 271 360 419 490
October 28, 2017: Snarl skill changed so it could only be used twice per turn.