Juggernaut button on toolbar? (Full Version)

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Liz Vicious -> Juggernaut button on toolbar? (5/25/2011 14:36:45)

Like many other players I like to log In, hang out and chat by Oz then go off for the odd battle. At present, obviously you have to travel to the Barrens screen to option a Juggernaut battle. I propose the inclusion of a Juggernaut battle option button into the toolbar (active once the feature is player activated) Allowing players to socialize in the community and battle as the present 1v and 2v battle modes function. If this is already being considered or been commented on then apologies.




helloguy -> RE: Juggernaut button on toolbar? (5/25/2011 14:41:13)

It wont happen




Liz Vicious -> RE: Juggernaut button on toolbar? (5/25/2011 14:55:44)

It could be done quite easily in the next update. Simply a matter of moving the link switch to the battle screen from the Slayer option buttons to the toolbar. As to whether its done is another matter.....just to clarify before anyone asks this question; yes it would be on the general toolbar but, if you haven't bought a battle card then you would get a 'sorry you don't have a card/met level requirement/have this option etc or words to that effect. Really don't see why this isn't a sensible consideration.




IsaiahtheMage -> RE: Juggernaut button on toolbar? (5/25/2011 15:00:27)

quote:

Really don't see why this isn't a sensible consideration
Because the would make less money.




Liz Vicious -> RE: Juggernaut button on toolbar? (5/25/2011 15:04:55)

How would they make less money? I'm suggesting the option to battle is moved to the toolbar rather then having to travel to the Barrens screen. Nothing to do with costs i:e gold or silver cards that has nothing to do with the suggestion at all.




Charfade -> RE: Juggernaut button on toolbar? (5/25/2011 15:07:50)

We have been honestly going back and forth on this ( and no not because it wont make us money Isaiah :| ) but the interface is very crammed already. We would have to sacrifice something on the bar. The text box has been squished to its max already which has been done in the past to add more space... T_T poor poor text box. Not to say it will never happen... but when we get a few more features completed we plan on revisiting the over all flow of the ED interface as the game evolves.




Liz Vicious -> RE: Juggernaut button on toolbar? (5/25/2011 15:14:09)

Thanks for your feedback Charfade, much appreciated :)




Charfade -> RE: Juggernaut button on toolbar? (5/25/2011 15:17:53)

^_^ no problem. Game interface design is one of my favorite things to talk about. The puzzle to fit awesome in a tiny limited space is always an exhilarating challenge.





Liz Vicious -> RE: Juggernaut button on toolbar? (5/25/2011 15:19:53)

Oh, 'stacks' button interface? click on it it flips up three vertically? No loss of horizontal bar space then. In fact you would gain space on the bar itself. Just a thought.........:)




He Who Lurks -> RE: Juggernaut button on toolbar? (5/25/2011 15:20:31)

Why not add a tab that says "battle" to the interface and when clicked different battle options are shown such as but not limited to; 1vs1, 2vs2, 2vs1 etc.?

Liz, ninja'd me :P




Rayman -> RE: Juggernaut button on toolbar? (5/25/2011 15:33:22)

Time to close this cuz i read that we r getting the buttom




Cinderella -> RE: Juggernaut button on toolbar? (5/25/2011 15:37:01)

@rayman- we're not putting the button in this update.




Charfade -> RE: Juggernaut button on toolbar? (5/25/2011 15:37:31)

^ DN QUOTE
quote:


Thank you for all of your concerns about the balancing for Juggernaut battles. While we’re holding off on adding a Juggernaut button to the bottom of the screen, we are changing up the balance to make it better for the Underdogs. We’re raising the Underdog range up 2 levels. Meaning that a level 33 Juggernaut will now be facing a team with the level range of 25-30. A quick way to know the levels your character could face in a Juggernaut battle is to take your level and subtract 3 and 8- that will give your Underdog level range!


Um... Mission log gets a new button... which is replacing the actions button ( the red exclamation point looking thing ) Performing actions now requires a /slash command :3


Edit: Cindy Ninja'ed me!! D:




BloodRainbow -> RE: Juggernaut button on toolbar? (5/25/2011 15:50:42)

@ charfade

you guys could always put the setting and whats new in the top left like they use to be. not like they have to have and icon on the bottom of the screen then you wouldnt need to remove the action button




The UnleaShedWolfZ -> RE: Juggernaut button on toolbar? (5/25/2011 17:07:21)

Yes it should be a button like 1vs1/2vs2/2vs1 in the toolbar next to ur inventory or something
Cz I am getting bored from Slayer , and I feel hot in the barrens Dx !




Liz Vicious -> RE: Juggernaut button on toolbar? (5/25/2011 20:16:56)

Final thought on this. You could sacrifice the whats new button as all that information is available at log in. Then you have room for a Juggernaut button :) Problem solved.




goldslayer1 -> RE: Juggernaut button on toolbar? (5/25/2011 20:27:53)

quote:

We have been honestly going back and forth on this ( and no not because it wont make us money Isaiah :| ) but the interface is very crammed already. We would have to sacrifice something on the bar. The text box has been squished to its max already which has been done in the past to add more space... T_T poor poor text box. Not to say it will never happen... but when we get a few more features completed we plan on revisiting the over all flow of the ED interface as the game evolves.

then do what hero smash does and have a small panel of choices, u click it, and another screen with more choices pop up.

a few ideas would be to remove the chat log boxx, and make the chat system like aqw. this way u dont need a chat box and makes the slash commands easier.
let the buddy list be accessible by hotkeys (like in aqw if u want ur friends list to pup up, u would click the 'F' on ur keyboard)
things like buddy list, achievements, homes, should go on 1 panel.
thinks like inventory, world map, and faction should remain where they are since its commonly used.
and the "whats new" pops up every time u log in, so IMO it should also go in a panel
the settings button should be back where it use to be in the old days, in the top right corner.
and the leaderboard let it be quickly accessible.
this way it cuts down ur bar to the panel, the mode buttons ( 1 vs 1, 2 vs 2 and 2 vs 1) and inventory, map, and faction
that cuts it down to 7 bubbles on the bar.
anything else that could possibly be added later on should be in the panel (and if its really important then make it on the bar).




AQWPlayer -> RE: Juggernaut button on toolbar? (5/25/2011 20:46:52)

quote:

We have been honestly going back and forth on this ( and no not because it wont make us money Isaiah :| ) but the interface is very crammed already. We would have to sacrifice something on the bar. The text box has been squished to its max already which has been done in the past to add more space... T_T poor poor text box. Not to say it will never happen... but when we get a few more features completed we plan on revisiting the over all flow of the ED interface as the game evolves.

Why not add a new bar below health and energy? It might be called skill points just like in AQ :P
Then with that done, you could add often used questions, answers and stuff like AQW above the chat bar.
Then you'd have more space on the right, in which you could have a new row of buttons :D




Zean Zapple -> RE: Juggernaut button on toolbar? (5/25/2011 21:20:43)

@Charfade, A way to free up space would be to put the What's New, and Settings back up in the corner like they used to be.


~Zean




BloodRainbow -> RE: Juggernaut button on toolbar? (5/26/2011 0:05:30)

Lol Zean maybe you should read thro all the posts befor posting cuz i said that almost 6hrs before you did




DillBagel -> RE: Juggernaut button on toolbar? (5/26/2011 2:16:13)

I have a button idea! And I'm going to interface suggestions to post it! Btw, I would like a button.




EDluyil -> RE: Juggernaut button on toolbar? (5/26/2011 3:30:30)

How about preferences? I myself dont use actions,visit homes and view acchievements much. So why not let the players choose for themselves what buttons they have?




Synbad Syndicated -> RE: Juggernaut button on toolbar? (5/26/2011 4:07:54)

@DillBagel
what are the odds of that:\
hope your suggestion gets through




DillBagel -> RE: Juggernaut button on toolbar? (5/26/2011 9:24:02)

@Phrax
Interface suggestion is acually where a full suggestion goes. And that was explained in part by my submenus suggestion .




Chosen 0ne -> RE: Juggernaut button on toolbar? (5/27/2011 11:43:01)

put the mission events as another page in your inventory, you click it and it switches your bag thing, or just put that in the options, get rid of the actions thong, then add the 2v1 jaugernaught battle.




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