Soldier 1124 -> RE: =ED= Juggernaut Discussion Thread (6/11/2011 13:14:46)
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I think they should make the lvl range smaller, to 26-29 if you are fighting as a 33. Nowadays, the only Juggernaut battles i lose have at least one 30 in them, and, not or, have someone with varium. I think i have one of the best Juggernaut builds out there, averaging 93% (which, is not as good as most people on the leadeboard, but they got the majority of their wins when the level range was to low, and now one loss wont screw up their record). As many people have mentioned before, 2 25s are free wins, and 2 30s is an almost guranteed loss. Today, i have fought, and lost, 6 fights with either a 29 and 30, or 2 30s. There is almost no point in even trying. By this point in the game, most of them know how to play, and use their skills better. I am all for that, but it is extremely hard when you have one down to low hp, then boom, two heals, and they are back to full hp. Another battle i just fought: Mage- malfs me (at max Merc- who has lvl 32 weapon, attacks doing 22 damage Me- 73 hp, didnt think i needed to heal, so robot, which was reduced by malf, so it only hit 31 agaisnt merc. Mage- aux 29 Merc- berzerkers, leaving me with 1 hp Me- heals Mage- attacks Merc- attacks Me- 3 hp, so boosters Mage- stuns me (Not that it would've mattered) Merc- double strike crit I was able to attack once, before i got extremely owned. Both of the people i faced were 30s, no varium. I dont think anyone in the game, unless they were extremely lucky, could have done much better than i did (mainly becasue they both didnt just have energy attacks, and couldve done as much damage as they did on me with energy attacks, as with physical). This is one of the reasons i think the level range should be smaller.
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