Bunnyzookas need dmg buff (Full Version)

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Hiddenblade -> Bunnyzookas need dmg buff (5/29/2011 12:26:42)

Bunnyzookas do only 33 damage, and now the new aux weapons do over that

eggzookas: 38 damage
dual chainzookas: 37 damage
frost cannon: 37 damage
yuletide terror: 35 damage
stars and stripes: 35 damage

I only listed a few but most of the new aux's do at least +3-5 damage more than bunnyzooka,[:@] i think they need a buff.




Remorse -> RE: Bunnyzookas need dmg buff (5/29/2011 12:31:45)

I 100% agree, i think bunnyzookas should take plus 37 or 36(at lvl 33) not plus 34(not 33), after all they did just revive the same aux basically but made it better with the eggzookas making players have to buy thtat one because of the masive damage diffrence , it's little things like this which is making all the ED players angry because costs are ridiculous then they won't even let them be usful for long. enough is enough and make things fair and not so costly!!!!!!!!!!!!!




8x -> RE: Bunnyzookas need dmg buff (5/29/2011 12:34:53)

I think they got +1 damage buff...

quote:

dual chainzookas: 37 damage
frost cannon: 37 damage
yuletide terror: 35 damage
stars and stripes: 35 damage

^Bunnyzooka is way better then all of those zookas and it has no requirements.
Eggzooka is better only by 4 damage since its "updated" version of bunnyzooka.

Edit: Face it, its outdated weapon if you want better zooka you will just have to buy it.




Wraith -> RE: Bunnyzookas need dmg buff (5/29/2011 12:55:21)

Seriously...where would STR mercs be without Bunnyzooka? Huge requirements they don't want.




Remorse -> RE: Bunnyzookas need dmg buff (5/29/2011 12:57:11)

^, just because things go outdated dosn't mean we have to spend $15 buying a new wepon (includes enhance cost) i think the devs should keep the old wepons at a usable rate just a little weaker then the top wepons in order to keep this game ethically resposiable for it's players and allow some players to be able to have some decent wepons which last for more than a month so we can actully get our money's worth.




Calogero -> RE: Bunnyzookas need dmg buff (5/29/2011 13:42:27)

@ Remorse
wasn't Bunnyzookas like the best ever since the release??
which was longer than a month




AQWPlayer -> RE: Bunnyzookas need dmg buff (5/29/2011 14:15:56)

Maybe buff it to +36 dmg :]




IsaiahtheMage -> RE: Bunnyzookas need dmg buff (5/29/2011 15:37:37)

EggZookas are the updated BunnyZookas. They are already buffed.




Tiago X -> RE: Bunnyzookas need dmg buff (5/29/2011 16:09:21)

You can't really hope a weapon to be OP for more than a year. Except the Founder armor >_>




stryker914 -> RE: Bunnyzookas need dmg buff (5/29/2011 16:12:35)

This halloween Ghoul cannons need a buff. their poor stats make me go GRRRRR




Tiago X -> RE: Bunnyzookas need dmg buff (5/29/2011 16:19:45)

^ That's why we got aux enhacements. And they were the first auxiliarys with +37 damage.




Vick Vega -> RE: Bunnyzookas need dmg buff (5/29/2011 16:35:21)

I disagree! They got a buff when eggzooka came out and in my opinion it was the classiest move from Ed in a long time.




Ashari -> RE: Bunnyzookas need dmg buff (5/29/2011 17:25:22)

Bunnyzookas are only level 30 and they were already buffed once to +34 damage. They have no requirements and 27 stats with enhancements so they are only matched by Eggzookas in terms of stats. For auxiliary weapons that are over a year old, I'd say that's pretty good already.

They've been the best auxiliaries for over a year, nearly as long as Founder Armor. And thanks to their no requirements they still are the best for some strength builds. They can't be on top forever.




Shadronica -> RE: Bunnyzookas need dmg buff (5/29/2011 18:24:38)

I agree with you Remorse.

In the respect that items we have already paid GOOD money for should be buffed at least on every anniversary of its introduction to the game to comply with making it a useable weapon, not only for strength mercs but for all our builds.

I wouldn't expect them to be made OP but they should be at least made a handy weapon for all that have them.

The problem with this game is that everything is made to be disposable which is fine if you have a disposable income. Most players, and in particular the child players which Artix Entertainment tries to target do not have money to merely throw away in order to buy the next big weapon that EpicDuel decides to promote.

With all due respect I understand that the BunnyZookas are for a lower level but since most of the players who own them have already exceeded that level I feel that the level requirement should go up by 1 - 2 levels. Same should apply for Founder armor and Beta weapons, Rixty's and all our seasonal rares.

Leave the non rares that are sold in game as they are.




Vick Vega -> RE: Bunnyzookas need dmg buff (5/29/2011 19:51:27)

I guess I just don't understand. They did get a buff!




Shadronica -> RE: Bunnyzookas need dmg buff (5/29/2011 19:53:19)

They got a buff of 1 damage Vick.




Hiddenblade -> RE: Bunnyzookas need dmg buff (5/30/2011 0:38:31)

whats 1 damage supposed to do..........




Nexus... -> RE: Bunnyzookas need dmg buff (5/30/2011 2:01:59)

I really could have cared less if they BUFFED the bunnyzooka's UNTIL they ripped the STATS, & LOOK straight off of the auxilary. That was a huge slap in the face for any bunnyzooka owner. What alot of people do not realize is that bunnyzooka's have a "rare" tag on them. However the developers decided to "upgrade" the bunnyzookas into the newer higher hitting Eggzookas. This action went directly against the "rare" tag we had been promised. Look at the eggzooka's if you do not believe me. Stat placement is the same, enhancements are very close to being the same, style and look are very similar, animation, identical... Colors? Yup, the same. As many of you have said this is the "upgraded version" which means our "rare" bunnyzooka's just got KO'd and all of us loyal beta players slapped in the face.

We never thought they would be the best forever (at least I didn't), we just never expected to see a bunch of low level players running around with a $15 upgrade to our rare weapon.

You see it now?

Scam.


EpicE4




DillBagel -> RE: Bunnyzookas need dmg buff (5/30/2011 2:57:26)

I could see why they wanted the eggs to be powerful when thy were still here to make money, but that times over, and bunnyzookas needed to be raised back. Especially when eggs were a $50 upgrade when it should have been free.[>:] I don't care about the requirements, make them high for all I care, and/or make a level 33 version.




Lord/Fredd -> RE: Bunnyzookas need dmg buff (5/30/2011 3:10:36)

Well if Founder Armour and Beta Weapons don't get a buff so they can compete with the items this days, how can you think its fair to let bunny Zooka get updated?




DillBagel -> RE: Bunnyzookas need dmg buff (5/30/2011 3:12:27)

A) I agree with founder and beta getting buffed
B) They didn't replace founder and beta with the EXACT weapon.[>:]
And the majority of people with bunnies have betas as all, so both seem pretty usefull.




Remorse -> RE: Bunnyzookas need dmg buff (5/30/2011 5:48:02)

@ shadronica, thank you someone who see's things my way, what we are trying to get across is that no we dont won't just bunnyzookas buffed we think that all rares should get a buff to the point of it being usable but not the best for example. if you are a medium varium spender player you would be wanting to use wepons which are rare and are still decent in battle but they will always be beatin by the top line wepons, however these players want have to spend more than $100 on this game, those commited to this game however (those who spend more ) wil have better wepons etc. So it gives the option for player not to spend so much without getting completely destroyed in battles.

On a side not to do with bunnyzookas, they preety much made this zooka seasonal but cut out buffing the old wepons part (apart from the 1 dmg buff) in other words i feel a bit ripped off that the devs made a makeover copy of our aux and made it leave the old ones in the dust ,

Also i think the devs should start lvling up rares pherhaps 1 lvl per lvl cap increased take one, after 1 year of that wepons coming out eg.the lvl cap increases 3 times since bunnys, so 3-1 = 2 the bunny zookas become lvl 32, giving them damage of plus 36-37 but this is just an example and could be used for all rares.




DillBagel -> RE: Bunnyzookas need dmg buff (5/30/2011 9:35:09)

I think rares should work on a leveling system (for primaries at least).
When you level up, you have a CREDIT-only option to level that rare up. Things like Frostbane would need they're base level changed so they aren't too powerful with the system.




Remorse -> RE: Bunnyzookas need dmg buff (5/30/2011 10:27:24)

^ i agree expet pherhaps no cost is necesary, think about it, the devs increase the lvl cap they should be liable for making rares up to date with the increases in levels with no cost to the player and certainly not a varium cost.




frosty123 -> RE: Bunnyzookas need dmg buff (5/30/2011 19:27:26)

Look i am tired of buffing and Nerfing things. The devs seriously just overkilled the purpose of a armor. Tehy overkilled the pourpose of a Aux. They underkilled the purpose of a sword that required 50$ the sorta killed the purpose of a gun. The players overkilled the purpose of a bot. OKay the purpose is to gradually boost it up every 3 or 4 months. BUt Titan on the other hand buffs the auxs every week. 39 is already to high. I expected that to happen in 2013 when i first played. THe armors are way to high, it should oringally be 5-7 with founder being the 7right now. THe gun should not have stun affects because they are used as your side wepons. THeir is no point of having a side weopon be better than your primary weopen. THe sword should have been raised to 34 by now. When i first played the damage was 30 and that was in 2009. After 2 years it only increased by 2? Seriously? People abus the bot button. 50 percent of my battles are used fighting people with Bots. I say the devs already messed with overbuff and overnurf with classes.




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