Equip Slot: Front Arm Damage type: Laser Damage: 58-82 Hits: 1 Energy: 54 Cooldown: 1 Bonuses: none Special Effects: vs non-customisable mechs/monsters:
Chance for "Skull Crush! Critical Chance +50!" (+50% critical hit chance on hit) vs customisable mechs:
If Front Arm weapon is present on enemy: "Arm Jacked!!"; "steals" Front Arm from the enemy; enemy can no longer use its Front Arm weapon
Any time after "Arm Jacked!!": Chance for "[Enemy Name] is Dizzy! -70 to next attack"; enemy gets -70 Bonus on its next attack
If Head weapon is present after "Arm Jacked!!": Chance for "Skull Crushed! [Enemy Name] Loses Head!"; enemy's Head weapon is removed, rendering it inoperable
Equip Slot: Front Shoulder/Back Shoulder Damage type: Fire Damage: 67-73 Hits: 4 Energy: 53 Cooldown: 4 Bonuses: none Special Effects: 1st hit:
Chance for "Hot Rocket! +15 Bonus Damage"; +15 bonus damage on hit
2nd hit:
Chance for "Extra Explosive! Crit Boost!"; raised critical hit chance on hit
3rd hit: vs non-customisable mechs/monsters:
Chance for "Combat Sensors Disrupted: -50% Damage!"; enemy gets -50% Boost for 2 turns vs customisable mechs:
"Combat Sensors Disrupted: [Weapon Slot] Temporarily Disabled!"; inflicts +4 CoolDown time on a randomly selected Arm or Shoulder weapon
4th hit:
Chance for "Delayed Detonation! Will cripple weapons systems upon Completion!"; Inflicts "Delayed Detonation" status
"Delayed Detonation": Shows message "Delayed Detonation X% Complete" on enemy's turn, where X is 20 times the number of enemy turns reached since infliction; "Weapons Crippled" status is inflicted upon 100% completion