RE: Battle Rewards (Full Version)

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Drakadh -> RE: Battle Rewards (6/20/2011 23:49:45)

@cyberbakio ryugan

Lolz Thats what my parents said to me once xD

Since we are talking about battle rewards I wished the Arcade drops got a higher percentage xD

and I would really like to get a money boost for every lvl Guessing 1-5 XP/Credits very Lvl? ( Thats sounds a lot O.o )



~Drakadh




Sipping Cider -> RE: Battle Rewards (6/21/2011 0:49:52)

I will try to respond to all the different suggestions.

He who lurks:
quote:

I suggested about 8 months ago I believe, that the more turns that pass, the more credits one should receive. 2vs2 is much more dynamic than static(opposite with 1vs1) and takes much longer. 2vs2 should gain an increase credits IMO.


This sounds like a great idea! That way slow builds can get as much rewards as fast builds, so this way it all would boil down to who wins, not who wins fastest. In addition, when trying to get lots of wins the battles sort of blend together, since you are not focusing on each on specifically. This way each battle would be more important.

Ajs777:
quote:

Rewards are fine right now, in fact, its almost to much, the only rewards i would change is the rewards for juggernaut mode, i think the rewards for the team side are to low and for the jugernaut side to high, other then that its perfectly fine


Since i do not play juggernaut that much, i will just trust your word on this. Sounds like juggernaut rewards need some changes

Ashari: Your level progression table showed wonders. Obviously solo battles get you more credits per level than team battles, not to mention due to speed solo battles are usually easier to level up faster with. Sounds like team battle rewards needs a little boosting

AQWPlayer:
quote:

They should give more credits for each battle. And also, it doesn't make sense that you get more experience from winning than from losing :s


More credits for each battle would mean more stuff to buy, which would be awesome. And i think the reason why you get more experience from wins is so players are encouraged to try to win.

Cyberbakio ryugan:
quote:

Yea, they don't fit anymore to high levels, credits have raised in items. I say credits percentage increase everytime we level up. What do you think?


Sounds reasonably. Although i would guess that the prices for stuff would have to increase.

Luna Moon-raider:
quote:

if the did X2 the influence gain by a 2v2 battles 1vl faction will still get more influence. the fact is this game is kinda unfair to 2v2 factions. yes i know a 2v2 faction can fire cannons to get its side to win but imagine a 2v2 faction vsing a 1v1 faction of the same side. the 2v2 faction will lose. i do hope the devs adress this issue before delta. 2v2 faction have been suffering for so long. pls at least consider to increase the influence gain whne doing a 2v2 match.


According to your calculations, a boost for team battle rewards is most needed! especially for influence. I am in a faction myself and i find that solo battling helps the faction much more.

Drakadh:
quote:

Since we are talking about battle rewards I wished the Arcade drops got a higher percentage xD


As i have not done much arcade myself, i will have to also trust you on this one. I have heard others complain about arcade being to hard, so there is a good chance that this is something that needs to be adressed.




Luna_moonraider -> RE: Battle Rewards (6/21/2011 9:43:00)

well people always say thata a 2v2 faction tend to hold on to a flag longer but idk if that is true lets just do some calculation to see if it is true.

well lets assume that in 1 week a normal 2v2 faction can do 6300 2v2 battles total.900 2v2 per day.

6300X2= 12600tokens in 1 week

well also lets assume that in 1 week a normal 1v1 faction can do round 21000 1v1 battles in 1 week. 3k battles per day.

21000x1=21000 tokens in 1 week

meaning that the theory that 2v2 faction can hold on to a flag easier is wrong as 1v1 faction still gain more tokens compared to a 2v2 faction. the tokens gain per battle for 2v2 also need revising but i dun really care bout tokens because imo they are kinda useless. the influence unfairness must be tackled first IMO.




Xendran -> RE: Battle Rewards (6/21/2011 12:48:46)

It depends on the classes doing the fighting. Back int he days of high hp mage i got waaaaaaaay more than double the speed on 1v1 kills than that of 2v2




Zean Zapple -> RE: Battle Rewards (6/21/2011 16:07:03)

@Luna, Your numbers prove your theory! If only other people would realize this so they would know that there is no balance.


~Zean




Sipping Cider -> RE: Battle Rewards (6/21/2011 18:09:43)

Xendran has a point.

For example: support mercenaries can win team battles very quickly, while strength bounties can win solo battles very quickly. Your class and build do help determine whether solo or team battles give you more rewards.

One thing that i just thought of: for most non-varium high level players team battles are easier for them to get more wins since in solo battles, at higher levels, are dominated by varium players. In this sense a faction that has lots of non-varium players will want to support team battles more than solo battles as it might get more wins this way.




Luna_moonraider -> RE: Battle Rewards (6/21/2011 22:49:59)

@ theSunguardian

well not all non variums like 2v2 some prefer 1v1. it is still a fact that 2v2 is muh slower than a 1v1. build do play a part in the speed but 1v1 is still faster than a 2v2. 2v2 tend to have more lags compared to 1v1 because there 4 diffrent people in a 2v2 battle while there are only 2 diffrent people in 1v1. plus people can always npc to gain fast wins in 1v1 too. there are no such things as 2v2 npc.

@ zean

i have been in a 2v2 faction since i started this game so basically i have suggested the increase in the influence gain in 2v2 in the suggestion thread but it seem to be ignored idk y. do the devs want pvp to just be 1v1. 2v2 is also and important mode and 2v2 faction have been suffering for a long long time yet the devs choose to ignore us. maybe my numbrs might help but idk.

back to topic

well i find the ammount of credits gain in 2v2 reletively ok. since they made power hour. 2v2ing during power hour is much better than 1v1ing. yes 2v2 are slow but they give a good reward of credits and exp during power hour.




Sipping Cider -> RE: Battle Rewards (6/21/2011 23:47:33)

Above^

True, i forgot about farming on npcs. This would also make it harder for a two vs two faction.

Also, when you think about team vs solo, logic might at first say that two vs two takes twice as much time as one vs one, but any experienced player will know that team battles take much longer due to lag as mentioned above.




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