Wiseman -> RE: =ED= June 28 Design Notes - Delta is LIVE! (6/29/2011 7:08:07)
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After helping with the testing for each of the new classes and the new weapons this is my opinion. Each class is different yet feels familiar, I honestly don't think any of them are really overpowered or underpowered, though that's something that can only be fleshed out with extensive field training. So if any of them are overpowered or underpowered out of the gate then they will most likely get adjusted as time goes on. Remember even the original classes where pretty overpowered in the beginning. (Note: I have beaten the new classes with the old classes at least once.) Each of the new classes offers something different for each type of player, for instance if you prefer to play as a Mage and like to be strategic then the Tech Mage would be best choice however if you prefer to be a powerhouse player but still like the being a Mage then Blood Mage would be the best choice. The Merc classes work in a similar fashion, the Regular Mercenary may work better for tank and powerhouse players, while the Tactical Mercenary would be better for players that like to play strategically and enjoy variety. The two bounty classes are like Night and Day, both are similar, but offer totally opposite play styles for bounty fans. While the regular bounty focuses more on physical attacks and offense (in most cases) the cyber bounty would focus more on energy attacks and defense (in most cases). So basically each of the new classes gives you something different to work with while not feeling too much like the old classes. For instance Blood Mage does not feel like the Regular Mercenary and Tactical Mercenary don't feel like the Tech Mage. I really enjoyed testing each of the new classes and seeing how the skills changed as they where balanced, for instance two of the skills shown on the Tact Merc in that screen shot where removed and replaced. (I'm not gonna say which ones.) As for the weapons, they are really good (however they may be a little cursed [;)]), and they are better than the beta weapons (although the beta weapons ARE the strongest level 25 weapons in the game) and I think many will find them quite fun to use as well. The 2v1 boss fight is fun and challenging, this is a battle that cannot be won without teamwork. Lastly the credit price for changing class is expensive but manageable. (it's nowhere near 200k though [8|]) Anyway that's about all I can say, I hope that was informative enough (without revealing too much lol).
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