Class Analysis (Full Version)

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eragonshadeslayer67 -> Class Analysis (6/29/2011 20:05:13)

The ED team has introduced us with 3 (slightly) changed classes, which brings new balance issues, so what do you think of the new classes? Here are my opinions:

Bloodmage (AKA offensive bounty hunter)
Pro- Blood Lust: HP regenration on every attack
Berserker: A better pair up with BL than massacre, while massacre can do more raw dmg, berserker can ignore defense with rage
Fireball: Un-blockable and un-deflectable, if you use this with high str, you can have enormous damage output

Con- Sort of forced to be a str build because bloodmages are void of shields so their only chance of victory is to max out their dmg output.

Tac. Merc. (AKA Buffed up heal looper mage)
Pro- Reroute
Hybrid: This gives +12 def/res giving the player high defense even if they abuse the sup stat

Con- None?

Cyber Hunter (AKA underpowered)
Pro- EMP

Con- No way to regenerate any mp or hp (except stati charge, but it is not strong enough to actually compete with other classes) and no passive that gives defense making this class a joke. Shadow arts is simply a skill to dump any unused points onto for a luck boost, giving no garuntee on anything.

Sum-up: Tactical Mercenary > Bounty Hunter > Blood Mage > Mage > Mercenary > Cyber Hunter




StriderAigis -> RE: Class Analysis (6/29/2011 20:08:27)

dude cyber hunter does have away of gaining mp back and its called Static Charge




eragonshadeslayer67 -> RE: Class Analysis (6/29/2011 20:10:35)

^changed, and unless static charge has 1 cooldown and a really low mp cost, then cyber hunters still take the last spot




Yo son -> RE: Class Analysis (6/29/2011 20:13:09)

Sum-up-Tactical mercenary > Mercenary > Cyber Hunter > Bounty Hunter > Blood Mages > Mages.
Btw Cyber Hunter Has 2 Passive, Shadow arts, and an offensive rerroute.




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