Skills being grossly devalued! (Full Version)

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zippinbolts -> Skills being grossly devalued! (6/30/2011 8:34:58)

I think things like emp grenade, assimilate, atom smasher, and frenzy should be better watched. These skills may not seem like a big issue on paper, but when you start evaluating them in terms of how many turns it take an opponent to recover from their usage you start to see a pattern. They all almost always take 2 plus turns to recover from! That's ridiculous tempo loss! By then the match is over. If you look at the "OP" builds they all abuse one or more of these skills. Aren't dev's aware of this simple issue? What do you think should be done about these skills? I think they are a little out of hand personally.




Bunshichi -> RE: Skills being grossly devalued! (6/30/2011 10:00:14)

Atom smash freakin misses half of the tie when you need it, now emp grenade thats another story [:o]




Soda Pop -> RE: Skills being grossly devalued! (6/30/2011 11:45:59)

Bun, train up dex if you don't want atom smasher to miss as much

Anyways, atom smasher costs less and can cool down fast and can ruin builds just as easily as emp grenade.




Chosen 0ne -> RE: Skills being grossly devalued! (6/30/2011 12:46:52)

i still need 1k more battleon points to change, i wouldnt know...




Remorse -> RE: Skills being grossly devalued! (6/30/2011 12:59:26)

I found out a way to make it so i basicaly dont loose a turn and mana drain them, If im versing say a mage, i smoke them simply to make them cast their sheild, then i emp then robo energy then heal or strike then rage aux watever the point is i use a sike out smoke to make them waste a turn so i can :P, try to save mana dranng skills for when you oppenet use some sort of shield , tht my favorite combo.




5rr5 -> RE: Skills being grossly devalued! (6/30/2011 13:00:18)

4 turns is going in 1 sec dude, to not talk about 2 turns ;)




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