altimatum -> RE: Blood Mage's Random Skill Tree (7/1/2011 9:20:30)
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we need a physical shield this skill isn't a matter of no smoke or malf (though that isn't good, but we can manage) but defense is left in the dust... i don't care if it's an offense lean class, you forgot this skill [:(] if tm's had a hard time casting, why should bloodmages get those skills? Skills that need change: Plasma bolt changed to a physical shield- we already have this energy cannon thing, and as i've said before, why would we need a weaker version of the same costly, ineffective move now that we don't have malf or reroute to back it? Plasma rain to bludgeon- then we wouldn't have a multi skill, but then again, bludgeon would fit better in a blood mage tree. Super Charge- well at this point i'm sounding unreasonable and others will probably ask why should bloodmages get a new ultimate. if we don't get a new one, atleast up the damage 10 points... it'd still be useless but atleast it's worthlessness is aleviated.
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