First Mercs then TACTICAL MERCS (Full Version)

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Raizuken -> First Mercs then TACTICAL MERCS (7/1/2011 5:41:49)

For the 3 days that delta has been out I can tell that there would be *puts sunglasses on* another forum war considering balance and how UP other classes are from the other OP classes(Tactical Mercs)

1.Tactical mercs are the new Mercs, Hybrid+Poison that does 14 damage per turn maxed (ARE YOU KIDDING ME BOUNTY HUNTERS DO 11) It's so OP and easily seen with the naked eye. You could just tell from the sounds of it that you could kill a tank with it.
2.Frenzy+Hybrid+Reroute=Ah so the two new classes get to regenerate one of the two BATTLE NEEDED things but the Tactical mercs regenerate BOTH? I see a STR maniac considering that reroute dont need no requirements.
3.Smokescreen+Artillery+Reroute=Before Delta you needed 2v2 to do this. Now you can do it ALONE against an enemy. It's a big loss to the Energy but hey Reroute's there to back you up.

So i see that they have everything a Dueler could Dream of: The AEH (Armor,energy regen,health regen)

So this makes them a 3-in-1 class.

In other words make new class,Nerf them or Buff the 2 classes that were left in the dust.




Normy -> RE: First Mercs then TACTICAL MERCS (7/1/2011 5:56:59)

Maybe you should stop these "forum war" threads?




Raizuken -> RE: First Mercs then TACTICAL MERCS (7/1/2011 5:58:46)

@Normy That reply is priceless




supermasivo -> RE: First Mercs then TACTICAL MERCS (7/1/2011 6:02:13)

Yes you should stop making QQins post about it, THE SAME HAPPENED when all ppl complain about STR BH dont remember? ED team dont gonna change anything couse u stay here QQing all time.
GET OVER IT! and read other 4234242423424234 posts about the same topic: QQing.




sylar67 -> RE: First Mercs then TACTICAL MERCS (7/1/2011 7:11:40)

ok i faced a guy with 139 hp that has
41 mana
81 + 54 str
39+35 dex
21+17 tech
21+10 support

he had reroute and smoke !!!

i buffed myself with assault bot i smoked him witch did - 32 dex and got +5% block from shadow arts and yet [:@]
he blocked me and i ddnt block him not even once !!!!




Xendran -> RE: First Mercs then TACTICAL MERCS (7/1/2011 7:15:23)

Supermasivo: 2/10 for effort.




PumKing -> RE: First Mercs then TACTICAL MERCS (7/1/2011 7:49:44)

@supermasivo yeah, but once the two-tiered effect of the stats were implemented, that went away because stat spamming became rather ineffective, and as for all of you mercs and tacticle mercs out there who keep on going back to the heal-loop mage build which apparently was so oped that the devs got rid of it, to you I have this to say:
1. it was not oped, and was easily beaten by the support mercs of the time in beta, so seriously, kindly shut it, you DO NOT know what you are talking about
2. stop going back to heel-loop as a default, especially since heal-looping NEVER got as much negative feed back as ANY of the merc builds which everyone (besides you mercs who continue to hide behind your blatant lies and idiocies,

i.e. saying work around it <-- the problem with that phrase right there is that while it is technically possible to do that against some of the powerful merc builds out there, it is only possible to pull it off successfully in 1v1, requires a VERY specific gear to do it, and even once the gear is found the stat have do be put in even more meticulously, and this can eventually just all come to not if you are playing against a support merc if they go through one of there lucky rounds where they get to crit you three time, and now you all have the gall to say that the tactilce merc is not OPed!??! You people are the worst, but all the blame cannot simply fall on you, you just want to win no matter what the cost or detrement to other players, the ones who are responsible are the devs, they keep on making the merc class super powerful, and only take away blatant OPed effects only after many months and frivilous updates, like artillary strike(which improves with support), has ALWAYS been the thorn in everyones side when facing a support merc, they just aux, artillary,heal with FM lvl 1(with overly spectacular results), then rage aux, now artillary strike has no added special abillities to ingnor def and have an added chance to crit (for you idiot's out there who think that's unfair the mercenary class still has two attcks that have def ignorance, whereas the other classes only have ONE, and technicallly 0 for mages because supercharge is the worst finall attack the any of the classes have), but frankly it is all too little to late thanks to the des who gave smoke screen to the tactilcle merc, now they just smoke turn one, then ca technically do even more damage than before with an artillary strike if the smoke takes enough dex away, not to metion the physical aux they will all carrry now to also be boosted due to smoke

but lest go on to another imbecilic move, giving the tacticle mercs BOTH frenzy and reroute, reroute is the same thing that mages have, but tacticle mercs have the added bonus of already having hybrid armor and therefor not sweating out wether or not they will survive to take enough damage to use skills that cost mp (here's something NO ONE metions about reroute, it is required for mages to have because EVERY attck they have requires obsecne ammount of mp to use, if they want to use the skillmultiple times or just use multiple skills in a match, look over at tacticlew mercs and tell me they have the same problem), and then there is frenzy, the devs really screwed the rest of us here with that, which at lvl 1 returns 48% of the damage inflicted on an opponent for a whopping 9mp in cost, max frenzy cost a pittance of 18mp and will do it for 78%, guess they just wanted to stop favoring support mercs and put str mercs on top, which can now follow the example of the str bh, just smoke(and due to smoke don't have to put so much points in str, and can thus foucs it on dex and tech), and instead of having to worry about a heal if the get critted upon(because due to hybrid armor and the armor they bought which will naturally boost res, they will be a tank) because that is the only way they will ever be sufficently damaged can lliterally laugh it off wilhile they pummel you for 40 damage and gain 28 health back. The rawback that ALL str bh's always faced was that they left there res weak, because they would focus on str to help bloodlust(which when maxed only does it for 23%) and dex(so they could hit as much as possible) so energy attcks were always super effective on them, forgettinh the massive ammounts of def and res the tactivcle str merc will obviously have, don't forget that they will also have the added bonus of technician. so forget about energy attcks being effective. and with a pitence of 18mp to do it, no one will ever have to complain about it.

My solution---give frenzy to bloodmages(who have no way to boost def), and replace it with something that doesn't give health back, or just flat out take awayhybrid armor, but taking away frenzy to bloodmages is my best suggestion (not to mention making static a passive ability because then it would be OPed for mages then the devs would be forced to buff them finnaly)




ND Mallet -> RE: First Mercs then TACTICAL MERCS (7/1/2011 8:06:20)

quote:

1.Tactical mercs are the new Mercs, Hybrid+Poison that does 14 damage per turn maxed (ARE YOU KIDDING ME BOUNTY HUNTERS DO 11) It's so OP and easily seen with the naked eye. You could just tell from the sounds of it that you could kill a tank with it.
It's a STRATEGY class. Poison is for tanks and other Tactical Mercs. Using Poison for just the damage is a bad idea since Double Strike does more for less with Smokescreen or Rage.
quote:

2.Frenzy+Hybrid+Reroute=Ah so the two new classes get to regenerate one of the two BATTLE NEEDED things but the Tactical mercs regenerate BOTH? I see a STR maniac considering that reroute dont need no requirements.
To get the energy back to Frenzy at Max, you need to take 50+ damage with Max Reroute. Then you have to RISK A BLOCK with it. Then you have to hit over 70 to get that 50 HP back. This requires huge str and rage plus enough dex not to get blocked. If you can make a build that will allow you to abuse Reroute and Frenzy then make it since I'm very skeptical.
quote:

3.Smokescreen+Artillery+Reroute=Before Delta you needed 2v2 to do this. Now you can do it ALONE against an enemy. It's a big loss to the Energy but hey Reroute's there to back you up.

Reroute won't do much unless you want to take 100 damage just to get 30 energy back. That's right and it's Maxed. That means you won't be getting to use either Maxed Smokescreen or Artillery after you take 100 damage. It may be good for burst damage but it won't and can't be repeated.




Chosen 0ne -> RE: First Mercs then TACTICAL MERCS (7/1/2011 12:21:42)

quote:

3.Smokescreen+Artillery+Reroute=Before Delta you needed 2v2 to do this. Now you can do it ALONE against an enemy. It's a big loss to the Energy but hey Reroute's there to back you up.



You realise that that means a merc would be giving up hybrid armor right????? Let me know how many mercs u see without hybrid armor...




altimatum -> RE: First Mercs then TACTICAL MERCS (7/1/2011 12:27:54)

^ don't need max smoke, don't need max route... level 1 heal as always and a high artillary




goldslayer1 -> RE: First Mercs then TACTICAL MERCS (7/1/2011 12:36:24)

1) ok go ahead and max them out
u will see how u only have 13 points left to use and unless u have it on reroute ur screwed.

2) first of all frenzy has a 3 turn cool down. second if u max, reroute, frenzy and hybrid. thats basically it u only got like 2-3 points left. to use.

3) again go ahead and max reroute, smoke, and artillery. watch how screwed u are. and u forget that people like u been QQing about artillery having a %10 defense ignore. well mercs finally have a move that can reduce tech.

also just because bloodmage doesn't get u 90%+ doesn't mean its UP
its a strength based class and str builds dont get high (unless ur a str bh) because u will lack the def/res
in this case bloodmage has better res but lacks some defense. solution is simple use 82 dex and have decent defense and not get blocked.

if u dont like fast kill builds then switch to 5 focus if u want 90%+.

quote:

To get the energy back to Frenzy at Max, you need to take 50+ damage with Max Reroute. Then you have to RISK A BLOCK with it. Then you have to hit over 70 to get that 50 HP back. This requires huge str and rage plus enough dex not to get blocked. If you can make a build that will allow you to abuse Reroute and Frenzy then make it since I'm very skeptical.

it might not even happen since frenzy has 3 turn cool down. a focus build can easily deal 50 damage in 2 turns.

quote:

Reroute won't do much unless you want to take 100 damage just to get 30 energy back. That's right and it's Maxed. That means you won't be getting to use either Maxed Smokescreen or Artillery after you take 100 damage. It may be good for burst damage but it won't and can't be repeated.

if ur using a support build, a mid lvl smoke and max artillery only leaves u with a few points for reroute so it cant be maxxed out anyway. at the most u can have tyhe right energy for only smoke and artillery and then MAYBE get enough energy back to heal.
which makes things more complicated because u might be at 50 hp and then get critted with 55 from an energy eggzooka by a support builld. which can come very close to not happening sometimes.




The Shadow Dragon -> RE: First Mercs then TACTICAL MERCS (7/1/2011 12:50:10)

quote:

You realise that that means a merc would be giving up hybrid armor right????? Let me know how many mercs u see without hybrid armor...


Ive seen some. All of them were killed in 2 hits.




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