PumKing -> RE: First Mercs then TACTICAL MERCS (7/1/2011 7:49:44)
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@supermasivo yeah, but once the two-tiered effect of the stats were implemented, that went away because stat spamming became rather ineffective, and as for all of you mercs and tacticle mercs out there who keep on going back to the heal-loop mage build which apparently was so oped that the devs got rid of it, to you I have this to say: 1. it was not oped, and was easily beaten by the support mercs of the time in beta, so seriously, kindly shut it, you DO NOT know what you are talking about 2. stop going back to heel-loop as a default, especially since heal-looping NEVER got as much negative feed back as ANY of the merc builds which everyone (besides you mercs who continue to hide behind your blatant lies and idiocies, i.e. saying work around it <-- the problem with that phrase right there is that while it is technically possible to do that against some of the powerful merc builds out there, it is only possible to pull it off successfully in 1v1, requires a VERY specific gear to do it, and even once the gear is found the stat have do be put in even more meticulously, and this can eventually just all come to not if you are playing against a support merc if they go through one of there lucky rounds where they get to crit you three time, and now you all have the gall to say that the tactilce merc is not OPed!??! You people are the worst, but all the blame cannot simply fall on you, you just want to win no matter what the cost or detrement to other players, the ones who are responsible are the devs, they keep on making the merc class super powerful, and only take away blatant OPed effects only after many months and frivilous updates, like artillary strike(which improves with support), has ALWAYS been the thorn in everyones side when facing a support merc, they just aux, artillary,heal with FM lvl 1(with overly spectacular results), then rage aux, now artillary strike has no added special abillities to ingnor def and have an added chance to crit (for you idiot's out there who think that's unfair the mercenary class still has two attcks that have def ignorance, whereas the other classes only have ONE, and technicallly 0 for mages because supercharge is the worst finall attack the any of the classes have), but frankly it is all too little to late thanks to the des who gave smoke screen to the tactilcle merc, now they just smoke turn one, then ca technically do even more damage than before with an artillary strike if the smoke takes enough dex away, not to metion the physical aux they will all carrry now to also be boosted due to smoke but lest go on to another imbecilic move, giving the tacticle mercs BOTH frenzy and reroute, reroute is the same thing that mages have, but tacticle mercs have the added bonus of already having hybrid armor and therefor not sweating out wether or not they will survive to take enough damage to use skills that cost mp (here's something NO ONE metions about reroute, it is required for mages to have because EVERY attck they have requires obsecne ammount of mp to use, if they want to use the skillmultiple times or just use multiple skills in a match, look over at tacticlew mercs and tell me they have the same problem), and then there is frenzy, the devs really screwed the rest of us here with that, which at lvl 1 returns 48% of the damage inflicted on an opponent for a whopping 9mp in cost, max frenzy cost a pittance of 18mp and will do it for 78%, guess they just wanted to stop favoring support mercs and put str mercs on top, which can now follow the example of the str bh, just smoke(and due to smoke don't have to put so much points in str, and can thus foucs it on dex and tech), and instead of having to worry about a heal if the get critted upon(because due to hybrid armor and the armor they bought which will naturally boost res, they will be a tank) because that is the only way they will ever be sufficently damaged can lliterally laugh it off wilhile they pummel you for 40 damage and gain 28 health back. The rawback that ALL str bh's always faced was that they left there res weak, because they would focus on str to help bloodlust(which when maxed only does it for 23%) and dex(so they could hit as much as possible) so energy attcks were always super effective on them, forgettinh the massive ammounts of def and res the tactivcle str merc will obviously have, don't forget that they will also have the added bonus of technician. so forget about energy attcks being effective. and with a pitence of 18mp to do it, no one will ever have to complain about it. My solution---give frenzy to bloodmages(who have no way to boost def), and replace it with something that doesn't give health back, or just flat out take awayhybrid armor, but taking away frenzy to bloodmages is my best suggestion (not to mention making static a passive ability because then it would be OPed for mages then the devs would be forced to buff them finnaly)
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