Heal Looping is back? (Full Version)

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Arath -> Heal Looping is back? (7/2/2011 23:58:30)

As we all know Tactical Mercenary have the passive skill Reroute and Hybrid armor and that is a deadly combo.
they could survive long enough with their tank build and using health booster then use heal again.
I think the only way to fix this is to ban the use of health booster - atleast in pvp.
I'm not bias like others to saying that tactical mercenary is overpowered, because I'm one.
Refrain from flaming here




Soda Pop -> RE: Heal Looping is back? (7/2/2011 23:59:53)

I was expecting another stupid solution but banning boosters is a really good idea




helloguy -> RE: Heal Looping is back? (7/3/2011 0:00:25)

Oh god there goes the class it's going together hella nerfed way to kill it




IsaiahtheMage -> RE: Heal Looping is back? (7/3/2011 0:00:27)

Yes heal looping is back but lol ban boosters? Are you serious? How else do you expect people to survive the insane Oped builds these days? How do yo uexpect lvl 28 non vars to survive the wave of lvl 33 varuims?




Soda Pop -> RE: Heal Looping is back? (7/3/2011 0:02:00)

Isai, I'm level 29 on one of my accounts and to be honest I don't encounter that much 33 variums. In fact, I manage to kill some.




BlueKatz -> RE: Heal Looping is back? (7/3/2011 0:02:49)

@Isiai in that case just die lol I really mean it, you will just waste Boosters
Without Booster they still can loop though....




xxmirxx -> RE: Heal Looping is back? (7/3/2011 0:03:13)

OMG its not back if that was case agility would be remove and 4 cool downs would be back at 3. seriously you people are dumb.




Xx. Christian .xX -> RE: Heal Looping is back? (7/3/2011 0:06:23)

mages heal loop to wihtha high hp




Arath -> RE: Heal Looping is back? (7/3/2011 0:07:07)

@saihthemage
It is virtually impossible for Non-varium to win - no offense[:)]
there could be other ways for non-varium to win.
Health booster does nothing if varium could use it too

@reyes 89
mage heal-loop too.
but the only flaw to that is defense




Cinderella -> RE: Heal Looping is back? (7/3/2011 0:10:06)

eh- reroute is still more effective for mages than tac mercs, IMHO. Tanking means your reroute doesn't fill up as fast. That said, I use a pretty effective heal loop build (not so effective when I go up against like 120+ strength builds of any class)




Soda Pop -> RE: Heal Looping is back? (7/3/2011 0:11:43)

Cinderella, but higher def means they can survive while heal cools down. Not to mention they have frenzy in case heal still isn't fast enough for some reason




xxmirxx -> RE: Heal Looping is back? (7/3/2011 0:11:46)

Not even close you need be remove able to heal continually heal with boost packs. Beta was real healing loop anyone can pull off 2 times to heal without packs. Hell even I did so does that me I was using healing loop built. I had my hp at 140 in november 2010.




Arath -> RE: Heal Looping is back? (7/3/2011 0:13:33)

@cinderella
A good point there.BUT,
For eg. mage and merc took 100 damage then they would gain 30 mp.
the good thing about tank merc is that you can control the flow and keep your health up.
it all ends up the same in the end, tank build is just slower to allow the cooldown(4 turns) to restart while survive long enough to do it.




charwelly -> RE: Heal Looping is back? (7/3/2011 1:10:58)

HAHA ban boosters that will never happen




PumKing -> RE: Heal Looping is back? (7/3/2011 1:14:55)

@Cinderella, your statment is true, however, you have neglected to mention that ALL mage skills are extremely overpriced to use, the mage class is forced to have points in reroute in order to use more than one skill each match




Light Stridr -> RE: Heal Looping is back? (7/3/2011 2:41:23)

Could I just point out that should you tank to the point where you opponent hits only 3s, that's a 33% conversion rate, whereas the max rate on reroute is supposedly 30%.
Much more effective than your standard mage, especially when combined with Frenzy.




TurkishIncubus -> RE: Heal Looping is back? (7/3/2011 13:16:22)

Healloop is not back the only dmg a tacmerc can do is aux :S with a healloop build




IsaiahtheMage -> RE: Heal Looping is back? (7/3/2011 13:17:54)

I still believe banning boosters is wrong.




DeathSpawn -> RE: Heal Looping is back? (7/3/2011 14:32:41)

Well if boosters are banned I'll officially be quitting. That will take all strategy out of the game period and everyone will run str builds and just hope to go first or block. what kind of boring game is that?




MrBones -> RE: Heal Looping is back? (7/3/2011 14:34:47)

Heal loop is not back.

Healing twice in a fight is not what i consider heal looping (talking about tac merc).





Xendran -> RE: Heal Looping is back? (7/3/2011 14:36:03)

@Ciny: tanking means your reroute is slower, but it also means youre lasting longer. No more worries of being killed before your heal cooldown is up.
In a tight situation with not enough mp to heal? Frenzy.




Arath -> RE: Heal Looping is back? (7/3/2011 22:20:27)

@xendran
It is very likely for a tank build to heal because every one rage at least once a turn if both players have a good build.
4 turns + rage + remining mp + health booster = heal a second time.

@deathspawn
Strategy comes from your build, I'm not very fond of the idea to using 'supplements' to make up for the weakness of your build in pvp battles.
When it comes to OPed Str build, health booster is not going to do any good if you have weak defense.





Fatal Impact -> RE: Heal Looping is back? (7/4/2011 4:20:12)

No heal.




Arcanis -> RE: Heal Looping is back? (7/4/2011 4:45:46)

quote:

Strategy comes from your build, I'm not very fond of the idea to using 'supplements' to make up for the weakness of your build in pvp battles.
When it comes to OPed Str build, health booster is not going to do any good if you have weak defense.

@Arath:

"Strategy comes from your build, I'm not very fond of the idea to using Frostbane(I checked your charpage) to make up for the weakness of your build in pvp battles.
When it comes to OPed Str build, Frostbane is not going to do any good if you have weak defense. "

Get my drift? Both could be aquired in game - both legit to use.




Arath -> RE: Heal Looping is back? (7/7/2011 7:01:18)

@rakdos
weapon , guns , auxillary and armor all makes up your build.
these equips helps your build
health boosters helps you survive longer to heal loop
health booster may not be effective for all build but it is more so for some.
heal loop = unbalanced
get my drift?




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