RE: Blood Mage (Full Version)

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Hiddenblade -> RE: Blood Mage (7/9/2011 17:43:13)

http://forums2.battleon.com/f/tm.asp?m=19246627

here is my blood mage tank build and it can deal decent amount of damage from robot and gun and berzerker. the heal gives 54hp




HellsCupid -> RE: Blood Mage (7/9/2011 17:45:24)

To all you opposing Xendran..
Why don't you give Blood Mage a try eh?

1. Really, the only good builds they can use Always include high strength.
2. Why does Deadly Aim require support?!
3. ^ There is no point in having support because there are no buffs/debuffs that improve with support
4. How the hell can you live without a debuff??
5. Why, why is there no Defense buff, it's not like they have hybrid..




Mr. Black OP -> RE: Blood Mage (7/9/2011 17:50:56)

@julian
that must be before a matrix or energy shield as those can make 40 dmg into 10 easy




Xendran -> RE: Blood Mage (7/9/2011 17:51:09)

hidden: Have fun against a smoke tac merc.




ND Mallet -> RE: Blood Mage (7/9/2011 17:54:29)

Fireball is a good friend of any BM who wants to go on the high accuracy side of damage. I hit 20-30 with Fireball and 20-30 with Deadly Aim enhanced gun. That's against the players with higher defenses or the average merc/TLM. To put that into a number, the defense would be 40 at max to make me hit 25 on Fireball. Just like the original Mercs, put some energy in and get some high end damage out if you use the right set up. I just need 60 energy to Max Fireball and use lvl 1 Zerker. BM isn't regular Mage, you will need to put some energy in it to use some of the builds it has to offer.




voidance -> RE: Blood Mage (7/9/2011 17:56:16)

@Xendran
I never said you were closed minded but I just disagree with your theory that Smokescreen will help, it will make Bloodmage stronger just Oped in my book.

@Shadow Jester
I never said Blood mage wasn't Uped, I just said the current idea to buff them wasn't a good idea, but I do agree they are Uped.

@zman 2
If thats how you feel ok, but I don't have the same views. I just believe a Hybrid shield or something similar to that would benefit it without making it abusable.

@hypedxlord
Never fought him but I'm sure his build is good, I also don't have problems winning my fights so I consider my build good, but that don't mean it isn't Uped. Some builds win effortlessly but it seems like I really have to work for almost all my wins which to me makes the people I fight have a Oped build or I have a Uped class, if you get what I mean?

@Xendran
Total agree with that comment, which is stated above.

@Hiddenblade
There is a good 5 focus build out there for Blood Mages that involves plasma cannon, but 5 focus can be very boring, generic, or simple minded(Also known as unskilled).




Arcanis -> RE: Blood Mage (7/10/2011 5:54:49)

On a side note,i really enjoyed last few fights where my attacks did almighty 3 on tac merc. My bloodlust really helped me regain
that 40+ damage his bot did.
@Hidden:Nothing personal,buddy,but if you declare smoke as weakness of your build,and currently roughly 75% of ED has that skill(TacM + BH),
you'll need to sort out your priorities.





goldslayer1 -> RE: Blood Mage (7/10/2011 6:03:35)

quote:

Having Smoke Screen or Malfunction would make Blood Mage very Oped. Tbh the safest way to buff Blood Mage would be to give them Hybrid Armor. Which would also make since because a Blood mage is a Hybrid form of Tech Mage, Bounty Hunter, and Merc.

voidance idk if u changed ur mind about the hybrid armor but bloodmage would be VERY OP if it had hybrid and bloodlust.
basically all u will see is 5 focus tanks abusing tech and plasma cannon with robots and DA.
with bloodlust they will be very OP as they tank and regain health while tanking. tac mercs have reroute but its completely different they actualy need to do the actions in order for that energy to take effect.
and if ur energy bar is full and ur still loosing HP. ur not getting any of that energy.
in bloodlust's case if ur life bar is full and u keep attacking but dont get any back. well ur still on offensive so ur doing something even tho bloodlust wont give u any hp back.

also str BH didn't rely on a shield. they just used high dex and high str. why cant bloodmage come up with that similar concept. and maybe some will complain less about berserker getting blocked.




Calogero -> RE: Blood Mage (7/10/2011 6:35:27)

@ GoldSlayer

BH have Smokescreen which increased their damage and Blocking + they have Shadow Arts to enhance it even more...




charwelly -> RE: Blood Mage (7/10/2011 6:37:43)

They do prove a good fight at lvl 33 and good wepons




goldslayer1 -> RE: Blood Mage (7/10/2011 6:40:13)

@andy
and bloodmage has berserker = a mini mass except with a much less cooldown and energy requirement.
they also have an unblockable thats worst than artillery strike.
bloodmage also have deadly aim to increase their gun damage even more, thats also unblockable.
(im aware of the fireball gun cooldown bugs hopefully we will see true potentials when it gets fixxed)
most smart players i see use high dex (82-86 some even have more) and their the ones with the successful bloodmage builds




Arcanis -> RE: Blood Mage (7/10/2011 6:42:49)

@gold:when you make str build without smoke and shadow arts,and start using blockable "ultimate" attack (BM zerker according to everyone) instead of massacre,
we can talk.





goldslayer1 -> RE: Blood Mage (7/10/2011 6:49:52)

@rakdos
BM isn't BH.
BH relies on high hp. while BM can 2-3 turn easier.
if u spam alot of strength and maxx bloodlust u can easily go fireball and berzerker the next turn. and that will do alot.
i have made builds but of course u always need the best items for the best results.
i can show u a few builds with the best gear around.
ill post it here later if u want.




Arcanis -> RE: Blood Mage (7/10/2011 7:37:17)

I am sorry,you were BM? You tried that build you suggesting? And I mean tried in game,not on peace of paper?
And if it was so great to be BM,why did you change? And if you weren't,they where did you get all this know-it-all about Bloodies?
I find it amazing how all suggestions "you just need to find the right build" come from not-class-in-the-question people.




goldslayer1 -> RE: Blood Mage (7/10/2011 7:49:05)

@rakdos
yes i was a BM and i tried that build. and got about 82% without NPCs.
yes i tried the build im suggesting
yes i also tried it on a piece of paper BEFORE i class changed to BM.
i changed to CH after. because i was trying all of the classes.

quote:

And if you weren't,they where did you get all this know-it-all about Bloodies?

*cough* thats why i tried all the classes so i get more knowledge.

quote:

I find it amazing how all suggestions "you just need to find the right build" come from not-class-in-the-question people.

well actually dude on the 1st day i didn't see many good tac mercs
mainly because its the 1st day. and most were copying builds from others (i got my str build and support build. and tank build coppied by others)

and the old classes aren't that bad. u just have to be smart about ur build. in fact ill give u an example
Rogue ninja a few days ago was in the 2 vs 2 boards as a BH going 82% at like 200 wins with a poison build.
yup thats right a poison build with BH. everyone says its the weakest type of build and that BH is the worst for 2 vs 2. and he gets a better % than most merc and tac mercs in 2 vs 2.




Xendran -> RE: Blood Mage (7/10/2011 9:05:56)

berserker isnt a "much less" energy requirement. It requires 6 less.




goldslayer1 -> RE: Blood Mage (7/10/2011 9:09:38)

@xendran
when i said much less i was referring to the cooldown. and that it requires less energy.




king julian -> RE: Blood Mage (7/10/2011 9:10:38)

@Zman2: yeah sheild do put a big debuff on my damage out put but this also gives me rage faster.




King FrostLich -> RE: Blood Mage (7/10/2011 10:07:17)

quote:

@rakdos
BM isn't BH.
BH relies on high hp. while BM can 2-3 turn easier.
if u spam alot of strength and maxx bloodlust u can easily go fireball and berzerker the next turn. and that will do alot.
i have made builds but of course u always need the best items for the best results.
i can show u a few builds with the best gear around.
ill post it here later if u want.


That's not true about the 2-3 turning. I think what you mean is its easy 2-3 turning to low levels all the time but I dont think it'll survive against a tank merc or 5 focus people unless you know when to rage.

quote:

@andy
and bloodmage has berserker = a mini mass except with a much less cooldown and energy requirement.
they also have an unblockable thats worst than artillery strike.
bloodmage also have deadly aim to increase their gun damage even more, thats also unblockable.
(im aware of the fireball gun cooldown bugs hopefully we will see true potentials when it gets fixxed)
most smart players i see use high dex (82-86 some even have more) and their the ones with the successful bloodmage builds


I have 86 and yes it is extremely vital for Blood Mages to have enough dex to prevent berserker from getting blocked or when you get smoked by a hunter.




Hun Kingq -> RE: Blood Mage (7/10/2011 10:12:58)

Blood mage for a day does not make you and expert on the class. The thing about strength Bounty Hunters, they did not have high dex, they had low dex, high strength, high health, and max Shadow Arts, I fought many I should know. Having 82% win rate is not considered a successful build 92% and above is. But a more succesful build is a build you could use in all battles and come out victorious not just 1vs1.

I play Blood Mage for two different accounts everyday and that class does not have that much power 20-30 on fireball, that is not power, that is a high power pellet gun, you use the fireball on max and level 1 berzerker you don't have enough energy left for anything over a Level 1 field medic. If you use Berzerker on the first rage 95% of the time it will be blocked, then how you suppose to heal because when you use boosters 25 heal then the program allows the opponent get 25 damage on you when they were getting less before hand.

Now when I am walking around Tact mercs common health is at 120 to 145 with low energy so all they have to do is use the toxic grenade on max take away 46 of your health from the begining, then within two more rounds you are defeated. All that power does not mean squat if you have low defense or resistance, enough energy to use one skill or two skills and no heal.

The two areas the blood Mage is lacking just as the tech mage is are the areas of defense and resistance when I proposed the Blood Mage delta armor a lot of players that was not of the Blood Mage class wrote that would make them over powered when a person playing a Blood mage themselves said that as well you got to wonder why would a player playing a Blood Mage would not want better defense and resistance, is it that they have other accounts and if the Blood mage can compete then that would ruin their other high win percentage on their other accounts when they play them.

When I put my strength on 50 +43 I got less damage than when I had it on 45 + 48 lower base strength greater damage so they wanted to make sure the Blood Mage was not over powered while making sure the other classes are. Since the Blood Mage is suppose to be physical why is it I get twice the amount of damage from an energy sidearm then a physical sidearm?

When the Berzerker does not get blocked and the plasma Cannon or fire ball gets 60 plus damage then that is when you can call the Blood Mage a power house but anything less is no better then a high powered pellet gun.




Remorse -> RE: Blood Mage (7/10/2011 11:35:12)

I agree with Viodance, giving BM a skill like smoke or malf might make them oped, or it would ruin the scheme of things considering they already have intimidate. I think Reflex/Defence matrix/hybrid, should be given to blood mages instead of DA and DA be given to Cyber hunter instead of shadow arts and make static charge a passive with lower %'s.




Arcanis -> RE: Blood Mage (7/10/2011 12:11:14)

Remorse,how much turns does intimidate last? And after you answer that,please tell me,
how much attacks which aren't str based does currently overused build aka 5 focus have?
Intimidate skill might have been useful before bots and before enhancements,but at its current state
its just a way to waste energy.

And as far as your smoke/malf comment goes,you really can't be serious and claim that if BM had smoke it would be OP
compared to lets say BH or Tac merc which both have those,but looksie at that,also have SA,hybrid,poison,massive mana steal,reroute.unblockable ultimate attack...need i go on?
I have utmost respect both for you and your combat skills,but that claim of your just seems off the track a bit.

@goldslayer:spammed str,with current gear i went to 123 str. Too bad i ran into more Tacmercs that smoked me,and then used their own
120+ str build to deal average damage of 30+ on me,even with P Bunny on. Good thing their double strike killed me for 60 damage,otherwise i would be
very embarrassed if my raged zerker missed him. Which is very likely to happen.










goldslayer1 -> RE: Blood Mage (7/10/2011 12:15:52)

@rakdos
unless that double strike was a crit. i dont believe it.




Hun Kingq -> RE: Blood Mage (7/10/2011 12:22:25)

Intimidation is crap because it only affects strength and does not increase the Damage you inflict. With my lower level Blood Mage I put Intimidation on Level 5 to test it against George Lowe, damage on me that was reduced was the side arm his strikes, double and triple strikes were the same damage or greater and just affecting one weapon and not increasing damage on a player is a poor excuse for a skill when they could hold off on the side arm until it wears off within 3 rounds. Next, I will test it on Max.

Myself and other players that play the Blood Mage everyday constantly test different builds and different skills at different levels and for players that play a Blood mage for just one day or not at all trying to give advice on what to do or saying you have to just find the right build so tell us what is the right build for all types of battle. As a tech mage before all the updates I had a build that worked for all battles and both for the sword and the staff. a player should not have to retrain for NPCs, retrain for 1vs1, retrain for 2vs2, a player should only have to retrain once and go into any battle and not loose back to back just to find the right build.

Yes, Deadly Aim helps not by much. When I was a tech mage the highest I got because of Malfunction was 72 damage with an energy sidearm but with physical sidearm the damage is 10 points or less.

The prime stat point to have decent defense is 96 Dex total but with putting more points in energy and health we can't have that because we have to put basically all enhancements into strength to get any power.

If the Blood Mage is so powerful then why is the amount of players playing that class less than 5%? For all you players that say the Blood mage is so powerful, play a Blood Mage for 60 days, not one Day.

When you put up a build and say it is a good build it is for you but not other players because they don't have the same weapons or cannot afford to enhance the weapons they have and on top of that they can't afford the overpriced armors so when you post builds take into considerations what players have and don't have.




Arcanis -> RE: Blood Mage (7/10/2011 12:30:16)

@gold: all i saw was that it dealt me 24+36 damage. I believe it was rage,but not crit.




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