Blocks rates increased? (Full Version)

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Axional -> Blocks rates increased? (7/13/2011 8:20:22)

Made a new toon, in every battle there was at least 4 blocks.
When I got to level 9, I fought a level 9 Tech mage with 28 DEX. He blocked 5 Times in a row. So Is everyone just having incredible luck? or have they been increased?




MrBones -> RE: Blocks rates increased? (7/13/2011 8:24:23)

Thats the thing about a random generator...Stuff like that happens sometimes. Just keep on playing and you will see your luck change.

Remember it is just a game...




DeathSpawn -> RE: Blocks rates increased? (7/13/2011 10:53:02)

The calculations need to be fixed on here. The minimum block chance is 4% and can't be lowered further so even if you have 5 billion dex and your opponent has 15 he still has 4% chance to block, then if he has shadow arts maxed it's 14%.

There needs to be a point where it's not possible at all for blocks, crits, and deflects to help avoid this luck factor. I was just crit twice back to back with 141 support against a 26 support str merc who stunned crit me then berzerker crit. I mean seriously it's so often somethings off.




TTG Sean -> RE: Blocks rates increased? (7/13/2011 11:16:18)

Its ALL Luck, I Get Pretty Lucky In This Game, One Game I Had 5 Crits in a row with 70 Support :3




Deimos... -> RE: Blocks rates increased? (7/13/2011 13:26:20)

quote:

POST UPDATED 3/17/11
I've added to this section for many players that have requested more specific details on how blocks work.
The system has not changed, I'm just adding further explanation about the calculations.

If the defender is stunned ... the defender has a 0% chance for a block

A block adjustment is calculated by taking the final dexterity values of both the defender and attacker.
This block adjustment value can be either negative or positive.

Block Adjustment = (defender dexterity - attacker dexterity) / 2

Chance to Block = 10 + Block Adjustment

The chance to block can never be less than 4%
The chance to block can never be more than 45%
Connect reduces the chance that your attacks will be blocked. It can not reduce the block rate below the minimum. of 4%.

Example 1:
Defender has 100 Dexterity
Attacker has 60 Dexterity

Block Adjustment = (100 - 60) / 2 = 20
Chance to Block = 10 + 20 = 30%

Example 2:
Defender has 60 Dexterity
Attacker has 100 Dexterity

Block Adjustment = (60 - 100) / 2 = -20
Chance to Block = 10 + -20 = -10%
Since the block chance can never reduce below 4%, the Chance to Block becomes 4%

Example 3:
Defender has 30 Dexterity (Also, the defender has a -40 Dexterity Debuff Applied)
Attacker has 29 Dexterity

Dexterity never uses negative values in calculations ... so even though a debuff is applied,
the Defender's dexterity value is calculated using the minimum value of 1 instead of -10.

Block Adjustment = (1 - 29) / 2 = -14
Chance to Block = 10 + -14 = 1%
Since the block chance can never reduce below 4%, the Chance to Block becomes 4%

A good rule of thumb is that for every 2 points of Dexterity you have more or less than your enemy,
your chance to block increases or decreases by 1% respectively.


Taken from =ED= Formulas and Calculations

I hope that helped, it might explain all the blocks.

+ Shadow arts gives a 10% chance to block and stun.
Also, 2 classes have smokescreen now. So that is probably why you think there are too many blocks.

Thanks,
Iamawesome




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