Blood mage skill tree template (Full Version)

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od -> Blood mage skill tree template (7/15/2011 17:36:52)

If you look at the 3 original classes, you notice that they all follow a specific template for their skill trees. It looks like this

Healing skill
Raw damage skill
Damage enhancment skill
Stun skill
AOE skill
Energy drain skill
Shield
Stat buff
Stat debuff
Ultimate skill
Primary passive
Secondary passive / other
If you take, lets say bounty hunters, it follows the template perfectly
Healing skill - Field medic
Raw damage skill - Poison
Damage enhancment skill - Cheapshot
Stun skill - Stun grenade
AOE skill- Multi shot
Energy drain skill- Emp grenade
Shield- Energy shield
Stat buff- Reflex boost
Stat debuff- Smoke screen
Ultimate skill - Massacre
Primary passive - Bloodlust
Secondary passive / other - Shadow arts

Not lets try mecrenary
Healing skill - Field medic
Raw damage skill - Bunker buster
Damage enhancment skill- Double strike
Stun skill- Maul
AOE skill- Artillery strike
Energy drain skill- Atom smasher
Shield- Blood shield
Stat buff- Field commander
Stat debuff- Intimidate
Ultimate skill- Surgical strike
Primary passive- Hybrid armor
Secondary passive / other- Bezerker

If you look at tech mages, they also follow it.
Healing skill - Fileld medic
Raw damage skill - Plasma bold
Damage enhancment skill- Bludegon
Stun skill- Overload
AOE skill- Plasma rain
Energy drain skill- Assimilation
Shield- Defence matrix
Stat buff- Technician
Stat debuff- Malfunction
Ultimate skill- Supercharge
Primary passive- Reroute
Secondary passive / other- Deadly aim

Lets look at the blood mages skill tree, and you will see
why they are having some difficulties

Healing skill -Field medic
Raw damage skill- Plasma cannon, fireball
Wait what? They have two raw damage skill. This means that something
else has to go.
Damage enhancment skill- Bezerker
Stun skill- Overload
AOE skill- Plasma rain
Energy drain skill- None
Shield - None
Stat buff- Reflex boost, technician.
Giving 2 stat buffs just means another thing has to go
Stat debuff intimidate
Ultimate skill- Supercharge
Primary passive- Bloodlust
Secondary passive / other - Deadly aim

So now blood mages need a shield and a energy drain. How can this be fixed?
There are 2 options
1. Remove either fireball or plasma cannon and replace it with a shield or energy drain (although make it unique, so that they still have two new skills)
2. Give one of the two skills a different function, then remove that skill (this one would be easier). An example would be making fireball a AOE attack, so something like fire rain. Then take out plasma rain and there is a free spot for a shield.

What do you think should be done about the blood mage class?




Chosen 0ne -> RE: Blood mage skill tree template (7/15/2011 17:47:36)

Do you expect me to read that???




Mr. Black OP -> RE: Blood mage skill tree template (7/15/2011 17:48:46)

@above
lol +1
wut does AOE stand for?




od -> RE: Blood mage skill tree template (7/15/2011 17:49:11)

There's not really that much text, the lines are very short :)

EDIT: @ zman
Area of effect, or multi




elm street -> RE: Blood mage skill tree template (7/15/2011 20:31:21)

Field Medic............Fireball...............Technician
.......|.......................|...........................|........
P. Cannon..........Blood Fued...........Plasma Rain
.................../...........|...........................|........
.Beserker.......Counter Charge........Reflex Boost
.......|.......................|.............\.......................
Assimilation......Super Charge..........Deadly Aim

Counter Charge: creative debuff effecting both defenses but at a lowered amount (lvl 5= 22points, lvl 10=28 points)

Blood Fued: Slightly Upgraded BL to compensate for poor defenses (lvl 5=25%, lvl 10= 33%)

With assimilation returned to the tree; a slight debuff and high regeneration; and slight rearrangement in the tree, BM did not need that much work to be effective




Thylek Shran -> RE: Blood mage skill tree template (7/15/2011 20:47:39)

quote:

wut does AOE stand for?

Area of effect. In this case its the multi skills.




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