HellsCupid -> RE: Honest CH Review (7/17/2011 4:35:57)
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Here is my input, I do not think that Bloodlust would be a good addition to the Cyber Hunter skill-tree, because if it was, they would just become an Energy version of a Bounty Hunter. I wouldn't like to see that happen ;P, i was thinking that a nice Hybrid armour would do better to give the Cyber Hunter a little twist with Tank/Massacre builds ^_^. TBH, Static Charge is a REALLY good skill, and i mean REALLY good. I can easily use it to heal loop with a level 8 heal ;D, therefore I see no need in making it a passive. But Shadow Arts is something that i'm really concerned about, it is our only passive, and is the most useless one in terms of effectiveness. If i am correct, it would statisticly (not actually) activate ONCE every 10 turns at MAX. Apart from this, it also has an excessively high support requirement, i mean c'mon... Oh, and about the new skill Plasma Grenade, why did we get the worst it. Blood Mage's got Plasma Cannon (An Energy Bunker Buster), and the Tactical Mercenaries got Poison Grenade (Which is stronger than the BH's poison!). Seriously, Plasma Grenade is just an Energy Stun Grenade and isn't really capable of dealing much damage at all, let alone the amount of mana needed to actually take the chance to hope you get a stun. The Cyber Hunter isn't pathetic, it is good (as Xendran mentioned), but not good enough to keep up.
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