RE: Tactical merc's Are Still Op (Full Version)

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Calogero -> RE: Tactical merc's Are Still Op (7/16/2011 14:31:48)

How is it going to Cripple it -_-
I said replace it with Defence Matrix, pretty much the same except it isn't passive, doesn't last the whole fight and improves with Sup...
and due to reroute You can activate it as much as you have energy




goldslayer1 -> RE: Tactical merc's Are Still Op (7/16/2011 14:39:47)

@andy
no it wouldn't work.
because now if hybrid were to be remove tac mercs will suck hard against str BH
it will be just like mage where they get beat by str BH.

and dont u dare compared ti to mage because tac merc needs to spend extra energy to pull off that artillery. while mage has deadly aim which costs nothing.




Remorse -> RE: Tactical merc's Are Still Op (7/16/2011 14:43:57)

^ u guys have poison and frenzy ... that makes up for it.

Not to mention maul and doubke strike , useful skills rather than mages who have unuseful spells




Calogero -> RE: Tactical merc's Are Still Op (7/16/2011 14:47:02)

you act like Deadly Aim is an Uber skill...
Guess what, if you don't have the STR to back it up it isn't that Uber... 50 on a Malfed person if lucky...

also, It's like you are just ignoring what I'm saying, Defence Matrix, you know the skill that saves Tech Mage against STR BH's

Same freaking concept as Hybrid armor except it requires a turn to activate




goldslayer1 -> RE: Tactical merc's Are Still Op (7/16/2011 14:50:14)

quote:

^ u guys have poison and frenzy ... that makes up for it.

Not to mention maul and doubke strike , useful skills rather than mages who have unuseful spells

frenzy isn't that good on support based build.
because ur strike is going to do low damage.
so the most u could get from it is like 5. and for the cost it has its not worth it.

@andy
im still not gonna go with that.
turn yes
but if u go second and the other guy smokes u and u waste another turn to buff ur self ur already screwed. and i see this with every mage.




.Nikzat. -> RE: Tactical merc's Are Still Op (7/16/2011 14:52:43)

BH's dont have hybrid and they pwn!




goldslayer1 -> RE: Tactical merc's Are Still Op (7/16/2011 14:53:43)

@nikzat
BH has bloodlust. and massacre




Calogero -> RE: Tactical merc's Are Still Op (7/16/2011 14:55:54)

So because of the chance of going second and Smoked, removing Hybrid is a Cripple move??

Serious, No offense but get your head straight.
I heared a lot of stories about how GoldSlayer1 is a Pro in making builds
yet here you are Preventing a Deserved nerf...

if Mages get Smoked, does this mean they need Hybrid?
If BH's get Malfed, does this mean they should get a Energy based Hybrid?





Dendavex -> RE: Tactical merc's Are Still Op (7/16/2011 15:01:53)

@Andy123 Sure give them Matrix and then let support tact merc rule the valley and start complaining Fellow idiot




Calogero -> RE: Tactical merc's Are Still Op (7/16/2011 15:05:02)

Dendavex... try not to insult, it makes you look dumb seeing All I'm saying is what I think ;)

Shure we'd see a rise of Support abusers, but DM is the only thing that improves with Support next to the AS...
That means 2 attacks they can do and 1 Defence skill meaning they'd still need to think before they act...




Lenofor -> RE: Tactical merc's Are Still Op (7/16/2011 15:09:59)

Would you rather deal with SUP mercs or Heal loopers, STR tanks, 5 focus?




goldslayer1 -> RE: Tactical merc's Are Still Op (7/16/2011 15:11:45)

@andy
except mercs arent mages.
mages have deadly aim.
and malf and altho mercs have smoke it runs on tech not support.
so support tac merc builds would not be as effective as the support mages
so basically instead of being able to spam huge support like u said we would also need decent tech for a smoke.
then we would need a physical aux and gun.
and artillery would not work because it would need to be maxxed and costs too much energy (which mage never had to deal with)
so we wouldn't have a good offense without A maxxing out artillery or B maxxing out poison
and we would need reroute maxxed and field medic at mid lvl. that gives us little choice. and puts us in worst situations than mages.

thats why removing hybrid will cripple it.

@leno
ur saying u want them nerf so u only have to deal with 1 build instead of 3?




BurningFlames -> RE: Tactical merc's Are Still Op (7/16/2011 15:16:36)

Honestly Tho, Being a Blood Mage, I rather have Assimilation over Reflex. I honestly think they should get rid of Plasma Rain and give us Reflex or something because Assimilation was a huge part of surviving in my build.




TTG Sean -> RE: Tactical merc's Are Still Op (7/16/2011 15:17:34)

Yep Burning That is why I just switched to BH.




Lenofor -> RE: Tactical merc's Are Still Op (7/16/2011 15:20:29)

I'm not saying anything, i'm STATING they have mechanical advantages as i have personally seen them as my time as CH. It's not about dealing with less builds, i saw an good explanation for TLM's problem, we have so much passives that they do all the work for us, reroute regen MP for us, hybrid keep up our deffenses. I actually tried to stay as a CH because it was a bit fun, but i just coudn't, i felt a bad taste in my mouth that they had only one unreliable passive that depends on luck, so my wins droped like hell even tho i was using a nice tank + str mix, nothing beats me, only those damned TLM




goldslayer1 -> RE: Tactical merc's Are Still Op (7/16/2011 15:23:56)

@leno
so its because they have variery and u dont want them to have variety u want them to stick to 1 build.......
every class has its varieties of builds.




TTG Sean -> RE: Tactical merc's Are Still Op (7/16/2011 15:26:10)

Gold They Have The Best Skills From Like Every Class.




goldslayer1 -> RE: Tactical merc's Are Still Op (7/16/2011 15:28:40)

@TTG
sadly thats not always the case
whats the point of having the best skills in the game if they can only use select few.
its like having hybrid, bloodlust, reroute, deadly aim, shadow arts, bloodshield
but u wont be able to use them all at their best. only 3 of them maxx and thats if they are in close tiers.




Calogero -> RE: Tactical merc's Are Still Op (7/16/2011 15:31:58)

Do I mind classes having variety of builds... No
Do I mind that only 1 class can have a variety of builds... Yes

You say removing HA would cripple it
Well I say Removing it for Defensive Matrix will Nerf the class to a standard which is Playable while keeping its variety...
Hell you could make Specific builds then, it's only because you are a Tac Merc that you say it would cripple it
I used to be one aswell and I Know for a fact Hybrid armor is Op'd on Tact merc




edwardvulture -> RE: Tactical merc's Are Still Op (7/16/2011 15:33:01)

^IMO the best skills are hybrid, reroute, and smoke. Tac merc should only have one of those.




DeathSpawn -> RE: Tactical merc's Are Still Op (7/16/2011 15:39:51)

Man this is funny :D

Nothing anyone says is going to change anything!

Were you guys not here for the past 100 releases or what? Everything is about making something else OverPowered and always will be. You can either use it or not your choice.

This is a never ending battle and some of you are spending way too much time on it lol.




.Nikzat. -> RE: Tactical merc's Are Still Op (7/16/2011 15:44:06)

Right remove smoke or hybrid.
What do you think about that?

~Nikzat




The Astral Fury -> RE: Tactical merc's Are Still Op (7/16/2011 16:01:49)

id say reroute not just because its op and whatever because i feel it has nothing to do with the tac merc in the first place its a mage skill but you dont see it on BM or CH do you i thought TLM was a combination of BH and Mercenaries when has reroute ever been related to them maybe not BM because it has blood lust, but give it to cyber hunter id wrather have a 32% conversion every damage is inflicted on you then 68% one attack cool down chance of blocking you know wha ti mean same with technician too.




DillBagel -> RE: Tactical merc's Are Still Op (7/16/2011 17:43:03)

I don't want to share my defense matrix. :O
Replace there reroute with static charge and see how they feel. xD




ajs777 -> RE: Tactical merc's Are Still Op (7/16/2011 17:46:50)

i really dont care anymore, i decided to quit a week ago anyway, they ruined the fun of this game, completely ruined. There is nothing fun about fighting a TLM over and over and over, I just laugh at the ridiculousness of the staff, nerfing the poison and then slightly nerfing Frenzy total failure that wont help anything, but i dont even care they really should make max venom strike 14 though since its blockable and has a weapon requirment




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