RE: I'm still not seeing alot of CH's... (Full Version)

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HellsCupid -> RE: I'm still not seeing alot of CH's... (7/19/2011 21:18:56)

You Sir are a Bum Bum.
I am a Cyber Hunter is EMP grenade is complete BS.
Quit wandering around with your dream build.




bighobbo -> RE: I'm still not seeing alot of CH's... (7/19/2011 22:20:29)

@Cinderella
quote:

I play as a Cyber Hunter on my main. I agree that it has some problems, but I don't think it's as bad as people say it is.


Hmmmm, if you mean losing to a TLM 70-80% of the time, it's certainly not as bad as people say it is. I mean, seriously, why change to a TLM when you can change to a CH, a class that is not as bad as people say it is?




redxtra -> RE: I'm still not seeing alot of CH's... (7/19/2011 22:52:09)

im a CH and when it comes to matches i win8/10 times and like im a simi var character
like my build is

heal-1
cheapshot -1
emp-2
technician-3
defence matrix-2
static charge-6
malfunction-6
plasma nade-6
shadow arts-7

and i use both the liberty and maple cleaver




AxeOFury -> RE: I'm still not seeing alot of CH's... (7/19/2011 23:00:04)

Every class has 2 passives, why not cyber hunter? O:




HellsCupid -> RE: I'm still not seeing alot of CH's... (7/19/2011 23:14:09)

I myself am a Cyber Hunter and a Level 4 Malfuction is just too insanely low unless you're spamming support. So from my experiences 6-8 is somewhere around being effective to very effective (varies between opponents). Emp Grenade is next to being useless for the Cyber Hunter seeing as we cannot tank to re-gain health passively, it just wastes a precious turn.

Edit: My strategy is simple but hard to execute as you need have precise gear and skill tree, I can get near 100%. The point is to out damage opponents, even the tiniest damage helps. Then as you're about to die, counter with a massive heal.




DillBagel -> RE: I'm still not seeing alot of CH's... (7/20/2011 0:30:39)

I love my cyber hunter, but large amounts of EMP is ineffective. What's the point of taking energy when your number one enemy is going to get it back in 2 turns?




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