Balancing the New Classes (Full Version)

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AQWPlayer -> Balancing the New Classes (7/19/2011 21:52:07)

I suddenly got an idea to balance the three new classes! So my idea would be to switch a few skills:
Swap Bezerker (BM) with Frenzy (TLM)
Swap Reroute (TLM) with Intimidate (BM)
Give Deadly Aim (BM) to TLM
Give Plasma Grenade (CH) to BM
Give Toxic Grenade (TLM) to CH
Switch SS (TLM) with DM (CH)
So what do you think?




edwardvulture -> RE: Balancing the New Classes (7/19/2011 21:54:54)

I think it belongs in suggestions
Btw You don't mix smoke with berzerker




AQWPlayer -> RE: Balancing the New Classes (7/19/2011 21:59:50)

No one reads the suggestion forums and both other classes have skills that increase defense, so why not put smoke with zerker? :P




elm street -> RE: Balancing the New Classes (7/19/2011 22:05:29)

oo str tac merc with bezerker and deadly aim. i could deal with that [;)]




AQWPlayer -> RE: Balancing the New Classes (7/19/2011 22:09:21)

Frenzy can counter deadly aim, but berzerker...:s




ND Mallet -> RE: Balancing the New Classes (7/19/2011 22:13:29)

Berzerker+Smokescreen=OP'd; Frenzy with Bloodlust means huge health increases.

Sure, lets make TLMs take even less damage; now BMs will regain energy and health. Great idea there. :/

Let's take away all the skill that do any good for a str BM and allow str TLMs to do even more damage.

How many BMs would use a tech based skill that has nothing to do with the class description of being a melee class? A str build works better than any defensive build if you're a BM

CHs already have a poison skill. Why on earth should they get another one?

Why the heck should should TLMs get another defensive shield? Is 12 defense for every turn and battle not enough? And giving CH two defensive nerfs? They already take away resistance so why on earth should they take away defense as well?




Xendran -> RE: Balancing the New Classes (7/20/2011 4:48:08)

http://forums2.battleon.com/f/fb.asp?m=19297492




voidance -> RE: Balancing the New Classes (7/20/2011 5:08:45)

yea...no




Remorse -> RE: Balancing the New Classes (7/20/2011 5:28:46)

Well...... Id have to say do not implant any of these things unless u won't total balance chaos. (is that what the list says??)

The first major problem is you are pretty much making TLM more oped!! and more like mercs.. Very bad idea when they need to be LESS Oped and Less like mercs.





Midnightsoul -> RE: Balancing the New Classes (7/20/2011 8:54:40)

u forgot that CH's venom strike needs to be moved too. or else it would have poison moves...




Nebula -> RE: Balancing the New Classes (7/20/2011 9:34:56)

Horrible ideas. All of them. Did you even think these through? You want Cyber Hunter to have two ultimate skills, one of them in TIER 2.
You also want Blood Mage to have 1 passive. So that's definitly no.




The Shadow Dragon -> RE: Balancing the New Classes (7/20/2011 9:59:38)

quote:

Blood Mage Revamp


Field Medic ------- Blood Bolt ------- Dialysis
| | |
| | |
Hemorrhage Bloodlust Migraine
_________________/| |
/ | |
Blood Magic Leech Paralysis
| |\________________
| | \
Blood Shield Exsanguinate Debilitate


==Blood Bolt==
Renamed version of firebolt. Artwork gains a more red-ish color.

==Dialysis==
Cleanses the body. Similar to the special of the Assault Bot.

==Hemorrhage==
Damage over time. Intimidate animation.

==Migraine==
AoE. Either new animation or red plasma rain.

==Blood Magic (PASSIVE)==
Half of the energy used is instead drained from your health, however the amount of health used is different than the amount of energy that would be required.
The higher you rank the skill, the energy:health ratio becomes lower.


Level 1: +29% Health Cost
Level 2: +23% Health Cost
Level 3: +17% Health Cost
Level 4: +11% Health Cost
Level 5: +5% Health Cost
Level 6: -1% Health Cost
Level 7: -7% Health Cost
Level 8: -13% Health Cost
Level 9: -19% Health Cost
Level 10: -25% Health Cost


==Leech==
Renamed version of assimilate. Identical function, New skill icon.

==Paralysis==
Overload renamed and with red art.

==Exsanguinate==
Draws massive amounts of blood from the enemy dealing incredible damage.
Uses same cost and numbers as massacre. New artwork having something to do with drawing blood from the enemy.

==Debilitate==
Lowers all opponents stats by a small amount.


Cyber Hunter Revamp


Field Medic -- Spark Blitz ----- EMP Grenade
| | |
| | |
Technician Static Charge Defense Matrix
_________________/|\________________
/ | \
Discharge Malfunction Plasma Cannon
_________________/|\________________
/ | \
Plasma Grenade Shock Infusion Stealth Camo


===Spark Blitz===
Same animation and numbers as double strike. Blue sparks come from the enemy on contact with the weapon.
New skill icon.

===Static Charge===
Becomes passive with the numbers of bloodlust (tentative).

===Discharge===
Uses a slightly more electric looking version of the Plasma Rain animation. AoE attack.
New skill icon

===Shock Infusion===
Same numbers and animation as massacre. All red in animation is replaced with bright blue, possibly more electric looking.

===Stealth Camo===
Shadow arts, new skill icon.

===Plasma Cannon===
Moved from blood mage over to cyber hunter.



Tactical Mercenary Revamp


Field Medic ------ Precision Strike --- Personal Shield
| | |
| | |
Sabotage Technician Tactics
_________________/| |
/ | |
Shock Absorb Frenzy Carpet Bomb
| |\________________
| | \
Harrier Atom Smasher Toxic Grenade


===Precision Strike===
Lowers block chance on your attack.
NON PASSIVE
Block chance reduction increases with cost and level

===Personal Shield===
Maxes out at +40% energy resistance (Armor is not factored into this, only the average of your inherent resistance)
Can be switched out for defence at the cost of a turn
PASSIVE

===Shock Absorb===
Damage taken áis converted to both energy and health.
Maxes out at 14% Energy | 14% Health.
NOTE: The energy and health gained is not added until YOUR TURN.

===Carpet Bomb===
Renamed version of artillery strike

===Harrier===
Surgitcal strike replacement. Animation similar to artillery strike

===Sabotage===
Support Nerf

===Tactics===
Support Buff


This. Especcaly the TlM, looks good for Support build's. Awesome builds Xendran.





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