Feral Ninja -> RE: Improved Factions and Faction War ! (7/21/2011 16:42:07)
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@Lord Barrius Let's not speak too soon ok, LB? :P There are still some people who'll try to ruin this thread... Just like any other thread.... *sigh* @Back on topic Made a small plan for Faction Level a while back, so I looked it up and changed it a bit to fit the more recent times. Note: These suggestions are for ALL Factions, there is NO Leaderboard requirement! -Faction Shop- Sells items (Like armor, weapons, etc.) that can be equipped ONLY if the faction you are currently in is on, or over, a certain Faction Level. Example: Legion Blade Advanced has a requirement of ''Faction Level needed - 8''. This means any faction under level 8 can buy this item, but cannot equip it. And those of level 8 and over, can buy this weapon and equip it. -Faction Bonus- I was thinking of ''weekly bonusses'' to factions, insted of being on the leaderboards. Perhaps something like this: (Leader is 3, Officer is 2, Member is 1) Faction Level*100*Current status= Weekly Bonus to Credits. Which would mean for a level 10 Faction: Leader = 10*100*3= 3000 Bonus Credits a week. Officer = 10*100*2= 2000 Bonus Credits a week. Member = 10*100*1= 1000 Bonus Credits a week. (I was also thinking of a Varium variant to this, but that might not feel good to the devs.) What also could happen is a weekly ''Xp/Credit/Token % Boost'' (This boost lasts a week.) For a credit boost this could be like: (Leaders are 1.3, Officers are 1.15, Members are 1.0) -All End results are rounded upwards- Faction Level*0.5*Current Status = Percentage boost per battle. Which would mean for a level 10 Faction: Leader = 10*0.5*1.3= 6.5% (Or, rounded up 7%) Credit Boost per battle. Officer = 10*0.5*1.15= 5,75% (Or, rounded up 6%) Credit Boost per battle. Member = 10*0.5*1.0= 5% Credit Boost per battle. Now, I think I've made it pretty balanced. But I'll accept any kind of support/help/suggestions/CC on these ideas. ;)
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