Debuffs, Rebuffs and Shields (Full Version)

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drinde -> Debuffs, Rebuffs and Shields (7/24/2011 20:37:17)

In ED, the 3 Debuff Skills are Malfunction, SmokeScreen and Intimidate.

To counter these Debuffs are the Shields and Buffs.

Shields and Rebuffs have both advantages and disadvantages.

The Rebuffs are Reflex Boost, Field Commander, BloodShield and Technician.

The Shields are Energy Shield and Defense Matrix.

Rebuffs will return any diminishing effects on your skills. However, they need more Skill Point Investments to be effective.

Shields, however, only need a few Invested Skill Point to be efficient, if you have enough of the Effect Increasing Stat.

This is the problem of the BloodMage Class. With 2 Rebuffs, they would need to invest a large sum of Skill Points to be Defensive.

Discuss how to balance the Debuffs, Rebuffs and Shields.




T.600 -> RE: Debuffs, Rebuffs and Shields (7/24/2011 20:51:41)

I think it would be fair for each class to have one debuff, one rebuff and one shield. It seems very obvious but it works, using the bounty hunter class as an example because it is one of the more 'balanced' classes. They have a rebuff (reflex boost), shield (energy shield) and debuff (smokescreen). Obviously an exclusion should be made for the mercenary and tac merc classes because they have hybrid armour to compensate for any physical shield.




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