Know your limits! (Full Version)

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Stabilis -> Know your limits! (7/26/2011 21:50:10)

This thread is about stats. Playing as a tactical mercenary, I enjoy mid-battle making my technology high; up to 134. As great as having level 1 smoke being 33 dexterity points, and my robot dealing at least 25 damage each, I very much think that stats overtake skills. High stats will often boost skills, and high stats are beneficial to have skills while maintaining low energy use. High skills, however, are effective just the same. They only increase in energy costs as they climb. My question is, should a stat be capped, limited, restricted, restrained, set, curbed, bound, to a max value? When stats can not change any further we have realism, stats are passive as the passive skills, but have more than one effect. We cut off skill levels at level 10, should we also cut off stats at... 500, 400, 300, 200, 100? We've never reached 200 (I think), but we keep trying to make stats ugly and out of reach. I make my tech 134, and its effects are overpowered (I usually lose to luck or pure veteran skill). Let's cap stats at 100 (?) and we can see less of stat idolatry and more balance.

Thoughts:
-Limit stats.

-Allow skills to have higher levels. Skills being able to reach level 25 for example.

-How do you feel about how stats effect skills? Do they need to effect skills? Technology boosts smokescreen, dexterity boosts overload, etc...




edwardvulture -> RE: Know your limits! (7/26/2011 21:51:33)

You mean take off enhancements and make them at least have to sacrifice another stat?




Yo son -> RE: Know your limits! (7/26/2011 21:59:08)

whats veteran, anyways?

^yeah that would be awesome, if your required to reach a certain highs on a skill, by reaching another certain highs on a skill; that would be the greatest thing to ever happen, Imagine the kind of balance this would actually bring. Example; if you want 134 strength, you need atlest 100 support. this will be the best solution to stat abusing.




Stabilis -> RE: Know your limits! (7/26/2011 22:00:31)

Enhancements: We pay to make stats increase in our equipment. If we pay, we pay, it supports the EpicDuel facility. The issue I see is if your enhancements have your stats above a set limit they cause a feud and prevent the idea from working. Hmmm. To be honest enhancements are great, boosting your character a little more, but what would a player spend those stats on? Lets say a player goes for 'pure support' and places enhancements. I know where some of those points are going- Support. Enhancements aid to the cause of overextending an already extended stat, such as support when it is already over 100. Enhancements are minor tweaks, and our equipment is usually good by itself. I like enhancements, but its superficial really.



^ Veteran to me: A player of this game from early on or with a strategic mind with the highest amount of experience, that is the person to foil me.

^ Yeah, that's kind of the idea. Bind stats to promote skills.




Yo son -> RE: Know your limits! (7/26/2011 22:03:33)

so like me? kool, am a veteran and i never knew it.




Stabilis -> RE: Know your limits! (7/26/2011 22:05:59)

@ Yo Son,

Congratulations [8D]




One Winged Angel1357 -> RE: Know your limits! (7/26/2011 22:12:12)

i suggested something like this back on EDF but have a stat cap at say 150 would be great becuase ive seen builds that without Technicain or FC or something like that they can have 100 of a stat




edwardvulture -> RE: Know your limits! (7/26/2011 22:16:51)

Screw enhancements Their free noob stats.




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