2011 - A list of innovations and improvements (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Thylek Shran -> 2011 - A list of innovations and improvements (8/2/2011 12:14:27)

Features:

- New classes: Cyber Hunter, Blood Mage, Tactical Mercenary
- Teleporter Pads and fast direct travel
- Biodome, Central Station and Fortune City graphic revamp
- Missions (21) and Mission Items (15)
- Brainwash
- Fame
- Juggernaut battle mode
- Independence Day and some other weapons got buffed
- More class balance and unbalance
- Level cap increased to 33
- 400,000 orphaned character names got deleted and are free to use again
- Power Hour
- Limited Quantity Shop (LQS)


NPCs:

Charfade
Cinderella
Zedmyr
Exile Soldier
Naomi
Alydriah
Armor Hazard
Administrator 11


Sidearms:

Charfade´s Blaster
Stun Blaster
Stun Cannon
Marauder Boomstick


Auxiliary:

Charfade´s Launcher
Dual Chainzooka
Commando Rifle
Pulse Cannon
Twin Cannon
Artillery Launcher
Barracuda
Neutron Blaster
Eggzooka
Energy Eggzooka


Swords:

Charfade´s Sword
Azrael's Bane
Celtic Cleaver
Celtic War Axe
Kraken Reaper
Super Plasma Cleaver
Blade of Generating
Exile War Sword
Legion War Sword
Delta Destroyer


Staffs:

Charfade´s Staff
Twin Phoenix Staff
Blood Mage Staff
Holy Phoenix Staff
Super Undead Staff
Quantum Magi Staff
Celtic War Staff
Serpent Warder
Celtic Clover Staff
Chainstaff
Oblivion Staff
Ancient Warstaff
Imperial Warstaff
Delta Staff


Clubs:

Charfade´s Club
Mjolnir 2
Heavy Shock Baton
John Henry
Monster Maul 2
Dark Nightmare Maul
Celtic Maul
Cyber Shillelagh
Duty Calls
Electro Axe
Junker Maul
Delta Club


Wrist Blades:

Charfade´s Claws
Crab Crushers
Shock Claws 2
Super Utility Claw
Industrial Saw 2
Mech Claws
Celtic Fangs
Lucky Lacerators
CelticClaws
Circle of Pain
Wraith Reavers
Royal War Blades
Touch of Agony
Delta Daggers


Armors:

Space Warrior
Junker Armor
Banana Suit
Warbot
Bunny Borg
Exile Soldier
Imperial Mage
New City Guard
Tesla Armor


Achievements:

Treasure Hunter
Charfade's Helmet
EpicThreads
SuperBowl XLV
Mission Possible
Celebrity
Famous
Rising Star
Rockstar
Friday The 13th
Juggernaut
Battle Tested
Delta Tester


Vehicles:

Charfade´s Cruiser
Bionic Bear Bike



Do you think it was enough or not enough and are you satisfied by the new innovations ?
You can also post missing stuff here.




AQWPlayer -> RE: 2011 - A list of innovations and improvements (8/2/2011 12:17:05)

It is not enough as variums are still insanely OP




Shadow Jester -> RE: 2011 - A list of innovations and improvements (8/2/2011 12:17:18)

Not enough.




IsaiahtheMage -> RE: 2011 - A list of innovations and improvements (8/2/2011 13:48:05)

Not enough improvements still.




voidance -> RE: 2011 - A list of innovations and improvements (8/2/2011 13:53:32)

Thats alot of releases, but the real question is how many of those releases are improvements.




IsaiahtheMage -> RE: 2011 - A list of innovations and improvements (8/2/2011 14:16:47)

^Eggxactly.




One Winged Angel1357 -> RE: 2011 - A list of innovations and improvements (8/2/2011 14:19:18)

year is only half done so i feel we are on a nice pace to end the year with plenty of new things in this game considering gamma was a load of balance and bug fixxes and Delta so far has just been content




TurkishIncubus -> RE: 2011 - A list of innovations and improvements (8/2/2011 14:23:44)

quote:

- New classes: Cyber Hunter, Blood Mage, Tactical Mercenary
- Teleporter Pads and fast direct travel
- Biodome, Central Station and Fortune City graphic revamp
- Missions (21) and Mission Items (15)
- Brainwash
- Fame
- Juggernaut battle mode
- Independence Day and some other weapons got buffed
- More class balance and unbalance
- Level cap increased to 33
- 400,000 orphaned character names got deleted and are free to use again


The bold ones are realy good improvements so 2 good improvements in 8 months , with this speed i can see a good game after 60 years :/ . I dont count weps armors and npcs as an improvement they are the things increase current content , they dont improve game.(if devs release 1 million more items the game will still stay same)




voidance -> RE: 2011 - A list of innovations and improvements (8/2/2011 14:30:26)

Juggernaut it's self was a good release but the gold skull key was a total fail and robbed the people that purchased it.




Fatal Impact -> RE: 2011 - A list of innovations and improvements (8/2/2011 16:06:06)

^ Well you got an acheivment, but I agree and didn't buy it. I got the silver one that costed me no varium =)




Ubear -> RE: 2011 - A list of innovations and improvements (8/2/2011 17:16:50)

Some people saying not enough improvements? Wow... I stopped playing ED for about 5 months and after about 4 days of playing again, I still haven't caught up with the new releases. It got updated in those 5 months than any other game has from what I've noticed.




voidance -> RE: 2011 - A list of innovations and improvements (8/2/2011 17:31:57)

You guys keep saying they have done many releases in the past months then referring to them all as improvements. Just because it's new don't make it a improvement.




One Winged Angel1357 -> RE: 2011 - A list of innovations and improvements (8/2/2011 17:36:34)

Jugg is improvement Quests new quests led to new 2v1 boss fights both of those are improvements Class evo is improving the class system

also its not all just improvments its also innovations meaning new stuff




skeletondude -> RE: 2011 - A list of innovations and improvements (8/2/2011 17:37:02)

some things i liked or dislike about the improvements and features


- New classes: Cyber Hunter, Blood Mage, Tactical Mercenary (still need more balance)
- Teleporter Pads and fast direct travel i don't even use them since i can travel using my map :)
- Biodome, Central Station and Fortune City graphic revamp luv the new change of background
- Missions (21) and Mission Items (15) still hav 2 or 3 missions left
- Fame i must say it has become annoying and i see allot of fame beggars -.-''
- Juggernaut battle mode in my opinion is the only balanced pvp featured but needs a little improvement


Well the rest all are pretty awesome




Giras Wolfe -> RE: 2011 - A list of innovations and improvements (8/2/2011 23:02:09)

New classes was awesome, but they still need work.
Missions have great potential in the future.
I like the fame system for some reason.
Juggernaut is fun, but I feel sorry for my opponents.

But, overall these are great features. My only problems with this game right now are excessive limited quantity items and far overpriced enhancement slots.




kittycat -> RE: 2011 - A list of innovations and improvements (8/2/2011 23:16:04)

These total things for the whole year?! I appreciate the hard-working developers, but 85% of our desired amount of items/features is released. If they want 100% satisfaction from us, they need to implement suggestions from us, players, on a regular basis.




edwardvulture -> RE: 2011 - A list of innovations and improvements (8/3/2011 0:53:53)

You forgot the best one.
POWER HOUR




Drianx -> RE: 2011 - A list of innovations and improvements (8/3/2011 3:16:53)

Lots of improvements. Still the population is about the same as it was a year ago, if not smaller.

That is mostly because the devs were too busy satisfying the demands of high level varium players.




Thylek Shran -> RE: 2011 - A list of innovations and improvements (8/3/2011 9:31:20)

quote:


You forgot the best one.
POWER HOUR

Right, i will add it.




rej -> RE: 2011 - A list of innovations and improvements (8/3/2011 9:35:33)

you forgot 'limited rare shops' wich are a feature that deffinetly should never have been implemented.

no, i don't think its enough. notice how few guns were made, and notice that none of those worth buying were available in game at any time.




SouL Prisoner -> RE: 2011 - A list of innovations and improvements (8/3/2011 9:35:52)

@AQWPlayer


hellooooooooooooo....varium players deserve to over power the non varium......WTH do u think v buy variums for....v pay for it...v get the advantage....get..it.......[:@]






Drianx -> RE: 2011 - A list of innovations and improvements (8/3/2011 11:03:46)

@soulprisnerx: Unfortunately varium does not buy you more brains or skill. It only gives you access to better equipment. But if you do not give a chance to potentially skilled non variums to win, there will be only you and the NPCs in the end to enjoy each other.




SouL Prisoner -> RE: 2011 - A list of innovations and improvements (8/3/2011 13:11:24)

@Drianx

well thats wat u get for playing for "free"

u will be OP ..


its naturalll



@voidance


i disgree wid u . gold skull was a worthy thing v got the benefits for wat v paid.

for 1200 varium .thats the cost of the gold skull card .

v got
1..rarity of around 2k
2..achevements(2 achevemnts) if u played n sated in the all time list.
3..advantage to test the new battle mod b4 the non varium players

soo wats else do u xpect frm 1200 varium .to get huh?

this was a preety gud deal to me!!




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375