RE: Super Charge fail (Full Version)

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Drakadh -> RE: Super Charge fail (8/4/2011 0:33:16)

I realize this when it was release , but never posted it. xD It is extremely interesting right? The only class that cant heal from there special is CH.




edwardvulture -> RE: Super Charge fail (8/4/2011 2:22:18)

Its still great for 4 turn NPC builds. (lol)




Hun Kingq -> RE: Super Charge fail (8/4/2011 4:29:14)

They need to return supercharge back to the original triple strike for the Blood Mage since the Blood Mage don't have malfunction and have it return health and energy as well as reduce the opponents rage.




Razen -> RE: Super Charge fail (8/4/2011 4:33:09)

I don't need to be a balancer to know that what you're asking for is ridiculously OP, Hun Kingq. A buff to Supercharge in-general would allow for more Mage builds, but it can't be as overdone as your idea. .-.




King FrostLich -> RE: Super Charge fail (8/4/2011 7:24:00)

I notice this too. I had max bloodlust and used super charge and did 20 damage but I only recovered 6 hp instead of 11 so pretty much fail coding.




ND Mallet -> RE: Super Charge fail (8/4/2011 8:11:35)

@Frost You're only supposed to get 30% back from your damage. Not 30% plus Bloodlust




altimatum -> RE: Super Charge fail (8/4/2011 15:59:40)

^so it's not stackable?




endtime -> RE: Super Charge fail (8/4/2011 17:30:52)

Super Charge does not stack with bloodlust, Cinderella cleared this up. Plus, a 33 energy cost for an almost always 20 damage hit and 6 HP back is extremely underpowered compared to massacre, which hits insanely high damage, and Energy Surgeon, which also gives back HP and takes away 50% rage. The only advantage SS has is ignoring 20% resistance, but this usually has no effect unless the skill is at a high level, which costs 40-60 energy.




edwardvulture -> RE: Super Charge fail (8/5/2011 0:19:15)

Well the only advantage of being a BM and using supercharge is reflex boost.




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