RE: Percentage Skills will be stronger (Full Version)

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altimatum -> RE: Percentage Skills will be stronger (8/5/2011 8:15:31)

Percentage based skills (Berzerker, Bludgeon, Double Strike, Massacre) will now work like Deadly Aim, applying to the relevant equipped item instead of the entire attack amount

Like deadly aim, it gains 70% of your weapon damage and adds it to your attack rather than the base attack+weapon damages...




Wiseman -> RE: Percentage Skills will be stronger (8/5/2011 8:41:04)

With the current system most of the % based skills are left and level one, with the new system there would actually be a reason to level up those % skills. :)




drinde -> RE: Percentage Skills will be stronger (8/5/2011 9:46:20)

So will the % Attacks be better or worse?!




Wiseman -> RE: Percentage Skills will be stronger (8/5/2011 9:53:45)

I suppose that depends on what level you are using the skill at, there's a lot of positives and negatives to the change. I don't really think it will be worse than the old system, but what it does do is lower the effectiveness of high strength builds and provide a reason for improving the level of the skills. If there are any downsides to it, I suppose that would be the fact that you would have to thin your skill points out a bit in order to power up a % skill for extra damage. Of course this just adds to the creativity factor when it comes to build design, so whether this is a bad or good change is largely based on what the individual is looking for in builds.

As a added bonus, this change will bridge the power gap between Varium and Non-Varium players a bit, since the % skills will go by weapon damage.




Fatal Impact -> RE: Percentage Skills will be stronger (8/5/2011 12:03:12)

So there buffing the focus builds with % skills, and nerfing the robot?




Remorse -> RE: Percentage Skills will be stronger (8/5/2011 12:14:04)

I thinks its a brilaint idea,
For those who dont understand the theory , I'll explain the result.

- Their will be worth leveling these skills now as increasing strength will have no improvemnt on these skills bonus damage.
-Players with Low strength can level these to get the SAME bonus as players with high strength , rather than the high str players get a larger bonus.

The theory:

@ Goonay, How you explained the calculation was correct (In my eyes.) But it wont be ALOT weaker as you state.

Eg.

You kept the 100% variable the same.
Your idea.
60+100%=120
30+(30+100%)=90

WHat will happen is they 100% figures will rise to make up for the lost dmage eg.
30+(30+200%)= 120

So basicaly you'll most likely get the same result except these skills are now not Improving with strength in terms of Bonus damage.
It may seem that this is better for Non str. builds but this is wrong.
Theyl both get the same bonus but compared to berfore when str builds got a better bonus the non str builds will be better of.





endtime -> RE: Percentage Skills will be stronger (8/5/2011 12:17:44)

Let me clear this up:
-Before strength and defense would be included in the calculation. This made it so that if you have higher defense than your opponent's attack, a percentage attack would do less damage and vice-versa.
-Now strength and defense aren't included in the calculation. This means that if you have higher defense, then the percentage attack will do more damage--the opposite of the past.

This seems troubling because higher defense should equal less damage, not the other way around. This will definitely disadvantage Mercs with hybrid armor and Mages with defense matrix because strength builds can plow through the shields better with percentage skills.




Remorse -> RE: Percentage Skills will be stronger (8/5/2011 12:23:08)

I see your point endtime,
But considering how tuff it is to dmagae some of the tanks, maybe skills like these is what the game needs to balance the tanking part.

If they do this they could alow the armour ignoring %'s of crits to drop, as thier will be other effective ways to counter tanks.
They might even want to consider lowering rage's armour ignoring %, if the new skill format is too damaging to high defensive builds.

Also your reling on the fact they are now excluding the oppenents defence and the players strength.
But this technique could still alow for the oppnenets defences as a variable and rather only the strength factor tacken out??




H4ll0w33n -> RE: Percentage Skills will be stronger (8/5/2011 16:53:32)

This is confusing lol

Well after redoing some math, i agree with endtime :D
It will be stronger now :|


Heres some more math if you dont get the other ones:

Attacker: 12(Strength)+30(Primary)
Defender: 24(Defence/Resistance)
Skill: Double Strike ---> 30% Increase damage or (Strength+Primary)x0.3+(Strength+Primary)

Old system:
12+30=42 (BASE DAMAGE)
42-24=18 (DAMAGE-DEFENSE/RESISTENCE, to calculate % increase-> damage)
18x0.3=5.4 --->5 (Rounded)(30% INCREASE)
42+5=47 (TOTAL DAMAGE)
47-24=23 Damage (FINAL DAMAGE)

So it will do 23 damage.


quote:

Percentage based skills (Berzerker, Bludgeon, Double Strike, Massacre) will now work like Deadly Aim, applying to the relevant equipped item instead of the entire attack amount.


New system:
12+30=42 (BASE DAMAGE)
30x0.3=9 (30% INCREASE)
9+42=51 (TOTAL DAMAGE)
51-24=27 (FINAL DAMAGE)

So it would do 27 damage





goldslayer1 -> RE: Percentage Skills will be stronger (8/5/2011 17:13:53)

IMO % skills should work like this.

if ur strike does 10 damage double strike at lvl 1 should do 13.
berserker 17.
massacre 19

basically % skills should be based on how much ur strike does then add that extra % bonus.




xXx83xXx -> RE: Percentage Skills will be stronger (8/5/2011 17:40:12)

I didn't trust any of the above calculations, so I am doing my own:

Attacker has an attack range of 19-23 with a weapon damage of +32.
Defender has 21-26+9+1 defense.
Attacker's level one Berzerker does its max attack range (23) and defender also defends at its max (26+9+1=36)

(23+(32*1.70))=77.4
77.4-36= 41.4 rounded up = 42 damage.


Correct me if I'm wrong.






PowerMega -> RE: Percentage Skills will be stronger (8/5/2011 18:24:02)

NVM.




Wraith -> RE: Percentage Skills will be stronger (8/5/2011 19:00:25)

Haha! I am totally switching to TLM. Bye-Bye Bounty, I'll miss you! :P

This really helps 5 focus builds, lolz.

Say I use a 5 focus build.

Double strike:

Me: 12-15+32
Defender: 27-33+1 defense which is OK I guess

ATK -- 14
DEF -- 30

(14+32+(0.3*32))-30 would be the current equation, right?

It would do 26 right now, rounded up.

Before:

1.3(14+32-30)=20.8 rounding to 21

AN extra of 5 damage. Excellent.


If I smoke him...
assuming my smoke takes 7 def away
(14+32+(0.3*32))-23=33

Before:

1.3(14+32-23)=29.9 rounded to 30


Theoretically, If the opponent had 0-0 defense:

(14+32+(0.3*32))-0=55.6 rounded to 57

Before it would be

1.3(14+32)=59.8 rounded to 60

DUN DUN DUN

Turns out that this was a nerf to stat abuse builds once again, another attempt to coerce players to use 5 focus. IDC, time for me to class change. Most of all, it was a nerf toward Strength Bounty Hunters and Strength Tactical Mercenaries, who often lower their opponents def quite low. 5 focus won't be affected too much, since double strike isn't a main attack. Nor is Massacre for a 5 focus bounty. (I have used it, fun but horrible).

Proving both Goony and endtime correct.




od -> RE: Percentage Skills will be stronger (8/5/2011 20:57:46)

I this will mean that massacre doesn't need str allyou need is max massacre and you have a +80 dmg primary




Agiluz -> RE: Percentage Skills will be stronger (8/5/2011 21:00:07)

quote:

I this will mean that massacre doesn't need str allyou need is max massacre and you have a +80 dmg primary


lol thx for the explanation and a tip[8D] now i will use that build!




Wraith -> RE: Percentage Skills will be stronger (8/5/2011 21:03:34)

^Ninja I dont think so cuz there aren't a +80 primary and max massacre needs craptons of sup which you can't have lolz.




Agiluz -> RE: Percentage Skills will be stronger (8/5/2011 21:05:24)

ohh... [:(] nvm then..[>:]




ajs777 -> RE: Percentage Skills will be stronger (8/5/2011 22:25:41)

honestly i dont think double strike should be boosted... but if massacre is then i guess ill support it....




od -> RE: Percentage Skills will be stronger (8/5/2011 22:53:24)

@lord
who said you needed str? You can have 6-8 primary and still get that nice +80 primary. That's around 87 damage, which is quite a bit
Edit: there seems to be confusion about the +80 primary. What I think they meant was % skills will be like deadly aim on primary, meaning that, with delta daggers and max massacre 34 x 2.40 = ~ 80 damage for one attack. However they didn't clairyfy if the bonus damage was used before or after defensesx, so Im not sure. However if you use what I think is the proper formula, you can tell that max massacre will be oped.

With a sub-average str (11-14) and delta daggers, against a tank merc with 40 defense, this is what it would look like

11-14 + (34 x 2.4) - 40 = damage
11-14 + 81.6 - 40 = dmg
95.6 - 99.6 - 40 = dmg

So it would do 55-60 dmg. I think that's pretty op, especially since they'll get massive rage bonus and will regenerate a fair amount of hp




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