RE: Stat Balance for Class/Skill Balance Part 1 (Full Version)

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SouL Prisoner -> RE: Stat Balance for Class/Skill Balance Part 1 (8/6/2011 6:50:56)

y do ppl wanna change smthing thats going fine . y dont u let the devs do peacefully their work n get new feature rather then edit some coz ur not happy or juzz want some changes . that's making no sense ( nthing to disscuss in thread )


"it will save ppls time if its locked"




bighobbo -> RE: Stat Balance for Class/Skill Balance Part 1 (8/6/2011 6:52:52)

quote:

So right now I have like 61, which is about 50 to 47 less than a full varium player. So a varium player is like 12 levels more in stats than a non-varium.


Quite unfortunately, many people are lost and do not see this as a very big problem. They keep on bringing back this idea of how they paid more $ than a non-varium and therefore, they should be 12 levels above them, failing to realize that how ever much they paid, there has to be a reasonable limit to this so called "advantage" at some stage.




Elf Priest JZaanu -> RE: Stat Balance for Class/Skill Balance Part 1 (8/6/2011 11:06:16)

For soulprisnerx


Nothing is going fine. If it was, I would not have created this topic. Just as I mentioned to another poster, this is indeed a discussion, though you don't wish to see it, there is one plainly in sight. I am extremely disappointed in you for even asking this topic to be locked just because you don't agree. I have spend a tremendous amount of time expressing my views on improvement of this game and on this community. I am truly sadden by such a request. Please don't post again on this thread, that way it will save your time.


I appreciate everyone who has taken time to share their thoughts as I requested in the opening post. For a balanced game, we must be honest when as a community; we know there isn't. I will post my final thoughts as more players take time to share their opinions on this matter as I formatted in beginning post.

Thank You Again.







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